Wednesday 27 September 2017

Worlds of the Narrative: Abraxes



Planet: Abraxes.
Segmentum: Pacificus.
Sector: Ceres.
System: Abraxes.
Surveyed: Unknown.
Planets:
Abraxes Alpha - Death World (volcanic and unstable).
Abraxes Beta - Dead World.
Abraxes Prime - Hive World.

Summery: Abraxes was a hive world formed over three thousand years of expansion. Formally a supply point for the lunar mining operations it soon grew as rogue traders made it a frequent supply point. The planet sustained three hive cities but these have since expanded and absorbed one another to form a single city occupying approximately a third of the planet's surface.
Size: Equatorial distance - 7,000 miles.
Gravity: 1.05 G.
Satellites: One moon with ore mining and processing facility.
Population: 16 billion at last record.
Orbit: 150 million miles from it's star. Abraxes takes 600 days to complete one orbit.
Climate: Mean surface temperate of 11 degrees centigrade.

Abraxes lies on the Imperial side of the Cicatrix Maledictum, with that great storm constantly visible in the sky. The planet came under attack by the plague fleets approximately three years ago. The attack began with the Terminus Est seeding a variety of toxins into the atmosphere which resulted in an approximate 20% casualty rate. The Death Guard then attacked vital power generation and food stores first, and only then did they focus their efforts on the Imperial defenders. These defenders seemed hardier and more stalwart than Typhus had expected. The war to capture the planet was hard fought. In was only in the last few months that the true situation became apparent. As plague marines descended into the tunnels and underhive they encountered stiff civilian resistance and finally encountered hordes of genestealers. In the centuries before the Death Guard's arrival the world had already been conquered by alien filth.

Feeling cheated by these turn of events Typhus ordered his forces to eradicate the alien menace and let them rot. The Death Guard have fought for the past year to achieve this but events would once again overtake them. The plaguecasters began to complain of a static scrabbling noise in their minds as they worked their sorcery. These distractions would often cause their sorcery to fail or even caused severe physical injury. When the first Tyranid ship dropped into the outer reaches the system the chosen of Nurgle realized the cause of this - the shadow in the Warp. Although severely outmatched and outnumbered the Death Guard are not in a position to give up this world without a fight.

Notes: Abraxes is the world for those games played against Tyranid and Genestealer Cult armies. I had considered having separate narratives for these two armies but I think it makes more sense to combine them under the single campaign.

Tide of Battle:
Tyranid / Cult victories: 6.
Death Guard victories: 1.
Draws: 1.

Typhus and his marines are slowly getting obliterated here. Unless something changes soon they may well lose this world to the Great Devourer.

1. First Offensive (7th edition).
2. First Contact (7th edition).
3. Wave Assault (7th edition).
4. Battle of Lucerne Abbey.
5. Operation Contagion.
6. Battle for Bannerheim.
7. The Abraxan Salt Flats.
6. Blockade the Hive.

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