Showing posts with label astra militarum - cadian. Show all posts
Showing posts with label astra militarum - cadian. Show all posts

Saturday, 2 February 2019

Data Recovery - Vigilus

Vital data regarding the war is sent in scriptorum canisters from the Vigilus’s moon. This ancient
technology has degraded over the millennia and there is no way to predict exactly where the canisters will
land on the planet. With the increase in alien aggression a small force of planetary defence forces is dispatched to recover them before the enemy but find a task force of Genestealer Cult awaiting to also recover the cannisters. How long have they been doing this?

1300 points.
Genestealer Cult vs Astra Militarum (Cadian and Militarum Tempestus).
Mission: Data Revovery.
Battle Zone: None.

This week's club game was another narrative match. This time against my friend Landon and his Astra Militarum forces. We had agreed on Data Recovery and he had asked if he could be the attacker as recent games he had always been the defender. I think most missions are more thematic if the Genestealer Cult is the defender for the moment in the campaign so I was happy to agree. I got the first the turn but in hindsight maybe having gone second might have done me better in the end.

The first couple turns were very quick for us as no one really moved. We were waiting for the canisters to drop. Thankfully for me the first one came down close to my lines. Knowing I had some forces hiding in the shadows I was content to wait. I think I got one shot off with a lascannon and it did nothing. Landon got a leman russ and his valkyrie in this turn.

Third turn and things started to move. A second canister came down on top the first and my hybrid squad clawed it's way out of the mud to grab a hold of it. My firepower was spent trying to drop the enemy flyer but it was hard going and the more cult didn't do well. Meanwhile Landon't manticore was throwing everything it had at my defence turrets. The first went up in a ball of flame on this turn.


Once again I did badly, come turn 4. I just don't have the firepower to deal with what Landon brought to the table. His tanks were kept largely out of sight from my lascannon team and I could not hit this flyer, or if I did at best I knocked a couple wounds off. Turn 4 say the third canister fall and it was to my left flank but in a position where Landon was able to eventually grab it with a punisher cannon leman russ and a squad of guardsmen. His main leman russ was very good at decimating my hybrids. Thankfully this turn I received the aid of my genestealer unit, primus and patriarch. Once again I dislike how the random table works and where you can put a unit. In order to try and protect what objectives I had, I was forced to drop the whole blob right in the line of fire. It was not a move I wanted to do but I had to try and scare Landon away from my objectives.


Turn 5 and I was forced to drive the remaining hybrid at his leman russ who managed to kill him with overwatch. Boo! Knowing that Landon would swing his Valkyrie around and grab my pile, of what was now 3, objectives I was forced once more to make a tough decision. It was foolish but I was in a desperate straight and had to do something. The big squad split. The genestealers moved to gather the canisters, while the Primus and Patriarch ran at the guardsmen before them. The guardsmen didn't stand a chance and the primus consolidated into the leman russ. I didn't expect to do anything other than hold it up in combat long enough for me to win the game.

Come his turn, Landon was whittling away my genestealers. I could not make those invulnerable saves and it was painful. He dropped off the units in the Valkyrie and gunned down a load more. In a surprise move, he withdrew his leman russ out of combat with my primus but towards my lines! I had not even considered that he would do that.


Turn 6 and I had lost. One objective at the centre of the table wasn't claimed at all. The one to my left was in Imperial hands, and because of the mission rules, the three piled up in the mud at the feet of my genestealers, didn't count as I couldn't have any enemy models within range of it. Landon won by holding just one canister.

---

This was a really good game. No competitive elements to spoil it. Just a pair of good fun casual armies and a rather trying mission. Landon had much more maneuverability than I did and was capable of heavier firepower. I couldn't match that and was forced into a defensive game yet again. Had the game ended turn 5 though I think I would have won as I'm not sure he had any models within range to contest the three canisters. Next time!

---

+++ GSC (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [63 PL, 8CP, 877pts] ++

+ HQ +

Magus [5 PL, 85pts]: Familiar, Power: Mind Control

Patriarch [8 PL, 162pts]: Familiar, Power: Might From Beyond, Warlord

Primus [4 PL, 76pts]: Bonesword

+ Troops +

Acolyte Hybrids [10 PL, 115pts]: Cult Icon
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword

Neophyte Hybrids [10 PL, 104pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon

Neophyte Hybrids [10 PL, 95pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter

+ Elites +

Purestrain Genestealers [16 PL, 240pts]: 16x Purestrain Genestealer, 16x Purestrain Talons

++ Fortification Network (Tyranids - Genestealer Cults) [22 PL, 422pts] ++

+ Fortification +

Imperial Bastion [10 PL, 222pts]: 4x Heavy bolter, Quad-gun

Vengeance Weapon Batteries [12 PL, 200pts]
. . Vengeance Weapon Battery: Punisher Gatling Cannon
. . Vengeance Weapon Battery: Punisher Gatling Cannon

++ Total: [85 PL, 8CP, 1299pts] ++

Created with BattleScribe (https://battlescribe.net)

Friday, 18 January 2019

Discovered! - Vigilus

With the Ork menace now firmly entrenched on the surface, elements of the Planetary Defence Forces began to patrol the weaker edges of the hives. One such patrol stumbled upon a Cult outpost and recognizing Xenos taint, began a purging of the area. 

With the PDF closing in, the Cult swiftly dug in and prepared to repel the attacking force. To start with they did well but once the enemy closed the distance things took a turn for the worse.

Second game with the Genestealer Cult and my second in the club narrative. This time I faced Elliot and his Astra Militarum - although I had expected to face his Adeptus Custodes so this was an interesting development.

We had already agreed on playing the Patrol mission and rolled for who took what role. Elliot was the attacker which did make more narrative sense. I picked my corner and set up the bastion and both neophyte squads. Everything else sat in reserve or in the shadows. Elliots deployment was a chimera with bullgryns and a squad of tempestus guardsmen.

I had the first turn and there was little to do. Everything was out of range of my weapons so the heavy bolter squad advanced into the cover of a nearby ruin giving them a line of fire down one street where I knew the enemy would have to advance. On his turn Elliot moved the chimera into a position where we both agreed it would have cover. Turn one was over without a single shot being fired!



As the game progressed things swiftly went in Elliot's favour. I failed to get any reinforcements turn two and my shooting knocked a single wound from the chimera. On his turn almost all of his reinforcements arrived, including a vulture gunship! A small unit of tempestus scions dropped down in a ruin across from my heavy bolter team and a culexis assassin appeared in a ruin across from my bastion. I lost quite a few models from his shooting and the resulting battle shock. It was not looking good.



Turn three and at last help arrived for the besieged cult. The genestealers, patriarch and primus popped up from the shadows. The first roll would have let Elliot choose the two table edges where I might appear and I didn't trust him not to put me across the table or at the far end from my forces so I had the primus re-roll. This time I got to choose the table edges and it was a hard decision. So much of what he had had come in was bunched together so that I was forced to basically appear almost in my own lines. Perhaps I would have been better off taking the first roll. My shooting was terrible and I think I took a wound off the Vulture and killed a scion. My dice were not in my favour this game.

Elliot got the rest of his forces on the table and my genestealers found themselves staring down a leman russ executioner! Said executioner and wyvern then decimated over half the genestealers. At this point I knew the game was lost. I had little to know way of doing much to him now. This turn also saw the bullgryns climb out of the chimera and take out the last of the heavy bolter team.

Turn four and I got some revenge. My hybrid squad popped up from the shadows close to the culexis and my magos arrived just a little too late to help out. Smites flew and I did manage a couple wounds but the genestealers managed to dispatch the bullgryns while the patriarch, who now sat atop a ruined tower, attempted to leap at the Vulture. I had a cool narrative in my mind of it leaping onto the cockpick and ripping the pilot out. Instead he took seven wounds from the punisher cannons in overwatch. The hybrids managed to, mainly through the heavy rock saw take two wounds from the assassin but then died to it's counter attack.



It was at this point that I accepted defeated and gave an epic handshake to my opponent. Elliot's list was well played and just not what I am currently capable of dealing with. It was frustrating at times but a good evening's gaming.

I think the mission wasn't great for me either. I need to decide when my units pop out of the shadows and Patrol forces you to roll to see if they turn up. That hurt but would it have helped me if those units had come in earlier? Probably not. I think Elliot's guardsmen would have just killed me all the sooner.

+++ GSC (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++

+ HQ +

Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer

Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord

Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character

+ Troops +

Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword

Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon

Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter

+ Elites +

Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry

++ Fortification Network (Tyranids - Genestealer Cults) ++

+ Fortification +

Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport

++ Total: [73 PL, 1099pts] ++

Created with BattleScribe (https://battlescribe.net)

Saturday, 13 October 2018

Necropolis Street Fight - Cerberus

Planet: Cerberus.
Region: Cerberus sector.

Death Guard vs Neotian Saints (Cadian).
500 points.
Mission: N/A.
Deployment: Dawn of War.

Sometimes the smallest engagements can turn the tides of battle. For three months the Imperium have been attempting to dislodge the Death Guard from their holdings in the city of Necropolis but to no avail. Space marines, grey knights and even a small force of Titans have been unsuccessful. The final deciding engagement occurred when two scouting forces met in the rubble strewn streets shortly after dawn...

My good friend Mister Landon has been looking to join our merry gang of Warhammer players for a while and this week we met up at the club for a basic training game. His army of choice is an Astra Militarum (boo! hiss!) regiment named the Neotian Saints (Cadian doctrine). At 500 points neither of us were going to have a lot so we just played 4x4 board with terrain laid out in a X pattern. My points were pretty much two plague marine units and a lord of contagion. I really hoped Landon wouldn't roll out a tank but that's what he did. But it did make for a very interesting game.

Despite setting my army up first, Landon got the first turn and I elected not to seize the initiative. Before the game started Landon activated a stratagem that triggered a pre-emptive bombardment which killed a single plague marine.

The first couple of turns were fairly simple as my opponent moved up on my left with his guardsmen and leman russ, and his taurox sped forward to my more undefended right flank. I lost a couple plague marines to the imperial tank but it would eventually have bad rolls with it's random shots which helped me out. Once I had started moving up the middle of the table, a squad of scions and his warlord dropped down behind me and another squad jumped out of the taurox.

Over a couple turns my lord of contagion hacked his way through all of these, including the taurox. At best he took one wound which was healed via his tainted regeneration war lord trait. With these down Landon was left with one guardsmen squad and his leman russ. My squad with the meltagun moved closer to it, pinning it in place, stripping a couple wounds and then smashing into assault. While by the game ended, I hadn't destroyed it but I did get it down to it's lowest setting.

The game went to 6 before it ended and I won on 4 victory points to 0. A very good game and one that I thought I was going to lose purely down to the presence of the leman russ on the table. In hindsight, my opponent needed to sit it at the back in a good field of fire rather than slowly grind it forwards. In the end I think my ability in assault compared to his guardsmen that won me the game.

I really look forward to the next match we have. If Landon has expanded his army up to 1000 points we can play a regular mission and give him a better experience. The only thing that was a problem for me was a lack of playing 40K for a couple months which meant I had to look up some silly stuff like Rapid Fire because I had completely forgotten (too much playing a different game). Time to hit the rulebook again!

---


++ Patrol Detachment (Chaos - Death Guard) ++

+ HQ +

Lord of Contagion: 3. Tainted Regeneration, Manreaper, The Suppurating Plate, Warlord

+ Troops +

Plague Marines: Icon of Despair
. . Plague Champion
. . . . Codex: Plague knife, Plasma gun, Power fist
. . 4x Plague Marine w/ boltgun
. . Plague Marine w/ Special Weapon: Meltagun
. . Plague Marine w/ Special Weapon: Plasma gun

Plague Marines: Icon of Despair
. . Plague Champion
. . . . Codex: Plague knife, Plasma gun, Power fist
. . 4x Plague Marine w/ boltgun
. . Plague Marine w/ Special Weapon: Plague Spewer
. . Plague Marine w/ Special Weapon: Blight launcher

++ Total: [27 PL, 484pts] ++

---

The Taurox rumbles forward.

The foolish minions of the false emperor!!!

Plague marines holding out in the ruins.

Like manreaping grox in a barrel!



Wednesday, 13 June 2018

First Battle of Castellan - Cerberus

Planet: Cerberus.
Region: Cerberus sector.

Death Guard vs Astra Militarum: Cadian.
1500 points.
Mission: Spoils of War.
Deployment: Front-Line Assault.

The First Battle of Castellan was one of the heaviest battles of the first year of the war. It was initiated as an attempt of the combined Death Guard First and Third armies, to defeat the Astra Militarum and break through their defensive line before the Death Guard could assault the Imperial command structure. The high casualties however forced the Death Guard to call off the attack and allow their adversary to claim victory. 

A return match between my Death Guard and Ashleigh's Cadian guard. Unfortunately due to my opponent forgetting part of his army and having to go back for it, we started rather late and our game was a tad rushed. I had hoped that he would play a regiment other than Cadian so I could cross them off my list but I'm not going to complain. Maybe next time.

Once we had deployed I made the roll to go first and Ashleigh stole it from me with a luck Seize the Initiative roll. Not that going first would have done me well here as my list was a lot more infantry based and I wouldn't have been in a better position.

As we were playing a faster pace game due to time we sort of lost track of the turns and just played. We had a nice set up of terrain so I was largely protected from his tank fire to start with. The objectives started well for me as they were easily achieved by my troops. My dice however, were once again largely against me in the shooting phases. Where I did hit with lascannons from the land raider I nearly always rolled 1 or 2 for damage. It took me a good while to start bringing down Ashleigh's tanks.

It was probably the third turn when I was able to start smacking into the tanks and ogryn in melee. My lord of contagion did a great job of slicing through everything he could get to from chimera to ogryn. Ashleigh seemed desperate to get his hands on my warlord, the daemon prince, but I did everything I could to keep him back until I was able to get the deathshroud terminators deepstriking in nearby.

I'm guessing it was about turn 5 when we had to wrap up due to the venue closing. By the number of cards that Ashleigh had piled up I fully expected him to have a serious lead over me. But when we counted up our victory points he had only one by 1 VP - 9 to my 8. A lot closer than I had expected.

---

After thoughts...

It was a shame that we had to play this game at a faster pace. Although my list was not geared for such a heavy tank army, I might have done better with time to think. It was a good game though and we had a nice laugh doing so.

I really need to get some more plague marines is what this and other recent games have driven home. I've got to put more thought into my armies and I need more massed fire power.

---



Thursday, 22 March 2018

Battle of Chernobog - Cerberus

Planet: Cerberus.
Region: Cerberus sector.

Death Guard vs Astra Militarum: Cadian.
2000 points.
Mission: Sealed Orders.
Deployment: Search and Destroy.

This was a major battle between the Astra Militarum and the Death Guard that took place in the sunken ruins of Chernobog. It was an important victory for the Imperium that saw the enemy forces routed so badly, they they never returned to the region for the rest of the war.

This week was the revenge match for my brutal defeat at the hands of Ashleigh a few weeks back. This time he promised to bring a infantry heavy army rather than a mechanized list. Even so I had expected at least tank of some description and so I brought a Renegade Knight and a Plagueburst Crawler. The only vehicles that my opponent brought were a pair of sentinel walkers. Was I going to be able to bring down quite so many infantry? We shall see...

Both of us were running late that evening so our planned 2000 points was probably stretching things a bit but we played as much as we could before the venue wanted to close for the night. Our mission of choice was Sealed Orders as neither of us had played it before. We rolled Search and Destroy for the deployment and although I got choice of zone none of them were actually suitable. I made a choice just on the fact that it gave me easy access to two objective markers.

First turn and I tried to advance to get the objectives closest to me. At the same time I kept back the Knight, and the helforged dreadnought as Ashleigh had kept some units in reserve. I didn't want them coming down behind me if I could help it. I also didn't want to go too far forward in case I left myself open. One of my secret objectives was casting psychic powers and I completely forgot to do so turn one. My shooting was ineffective as well. I think I killed one ratling sniper and one of the sentinels.

Ashleigh's turn one was a lot better. Not a lot moved but he did bring in a pair of assassin's in and a load of rough riders on my left flank. The assassins did a good good of dropping my plague caster down to a single wound. He managed to inflict some injuries and a couple kills.

Turn two and I made sure to protect my plague caster with a Death Guard stratagem that stopped Ashleigh from shooting him. I also turned my knight, both chaos spawn and helforged contemptor to dealing with those units that came in from my flank. I couldn't afford to just ignore them and they had to die. It was a tough decision but I used this turn to drop Typhus and his Deathshroud terminators down as close to my right flank as the enemy would allow me. It wasn't all that helpful but I knew that I needed them to try and draw fire. I also remembered to do a psychic power this turn thus ensuring I achieved something from my objective cards. Most of my shooting was reasonable but I did manage to blast a fair few out of the rough riders and guardsmen that had popped up to my left. The knight and chaos spawn charged in and were rather successful. Most of the enemy died to mighty titanic feet or to the claws of the spawn.

Due to the venue wanting to close we managed to get a complete third turn before we had to pack up. The third turn was the decider whether we had achieved any further turns or not. Ashleigh succeeded in blasting down my Knight but sadly it just toppled over rather than exploding. Typhus lost his bodyguard squad and was knocked down as well. When the game ended, I had very little left and the Guardsmen still had the majority of their army sitting there.

When it came to it my opponent had scored five or six objectives to my four. Victory went to the Cadians this day. Good game as always. Maybe next time we try this we should play smaller points and see what a difference that makes.

Death Guard deployment.

The might of Nurgle marches to war.

Sneaky Cadians trying to get behind me.

Entrenched heavy weapon teams.

Saturday, 13 January 2018

Blood in the Sands - Cerberus

Planet: Cerberus.
Region: Cerberus sector.

Death Guard vs Astra Militarum: Cadian.
2000 points.
Mission: Bunker Assault - Night Fight.
Deployment: Pitched Battle.

This was a major battle in the Cerberus conflict which occurred in the deep equatorial deserts. The lieutenants of Typhus - his Lords of Contagion, has fallen back to a series of fortifications in the desert regions to regroup and resupply. The Imperial leadership ordered a strike on the fleeing enemy forces. It was a savage battle which saw thousands slain on both sides.

Welcome to my latest battle report. As you read it will come across as a little one-sided but it was still a really fun game. There were rules forgotten and some unintentional cheating by yours truly but it's not a big deal. I'll just need to remember for next time.

Ashleigh was my opponent this week and he had asked to do a Bunker Assault mission with his Astra Militarum as the attacker. I'm always up for that and when he added Night Fighting I was even more pleased. I need more opponents willing to play the battle zones. I had fully expected to face a sizable tank division probably including a super heavy and I was not disappointed.

As per the mission rules I set the table up. I tried to be fair on terrain but I did could have perhaps done a bit more. I wanted a fun game so it's all good. I deployed first. Only stratagem I used was a mission specific one which gave my Chaos Bastion a +1 armour save. I tried to spread my armoured vehicles along my line so that I could try either draw fire or try to whittle down the various tanks. Ashleigh made a nice line with various Lemun Russ tanks and centerpiece was a mighty Shadowsword. Pretty much I had expected. Also nice to see a named character being played although I'm sure how Creed managed to escape from Trazyn's museum. I knew I wasn't going to win this game but facing something as cool as Creed, Pask and a Shadowsword that made it worthwhile.

My opponent got the first turn and I failed to seize the initiative. Ashleigh's turn was basically vast amount of incoming fire which stripped my bastion down to four wounds and my land raider to just two. Once again the Spotlight stratagem is worth it's weight in gold for this mission. The funniest moment of this turn was the enemy psyker trying to shroud one of the tanks with the power of us mind and almost blowing himself up with a perils. Oh how I laughed. My first turn was quite short. The only movement was two helbrutes which jumped down from the landing platform (just terrain) and tried to get into melta range of a Hellhound. I managed to strip some wounds from it failed to take it out. Everything else fired into the Shadowsword and I was making some headway. One Helbrute went for a charge and was burnt down to the ground by the Hellhound.

As the game went along I pretty much lost one or two tanks a turn. I lost the land raider and my predator first. The vengeance weapon platform was crushed by the Shadowsword in melee. The damage I had managed to inflict was slowly being repaired by an Engineseer following the super heavy around.

Turn three and the Bastion crumbled to the floor. One cultist survived to clamber from the rubble and he ran away in terror. The Shadowsword used another stratagem and it allowed him to roll over my new Plagueburst Crawler (a unit which had done sod all this game!). Firepower from the Lemun Russ tanks killed by plague marines and the defiler. Eventually I all I had Lord of Contagion and a plague champion. Both attempted to assault the Shadowsword and were overwatched by the awesomely powerful volcano cannon! Turn four and I had nothing left on the table.

---

That was a great game but a frustrating one. So what actually went wrong? Firstly I had forgotten that I had been playing a different detachment than I normally do so I gave myself more command points than I should have had. But since nothing came of them it didn't hurt. I also forgot that the mission gives my bastion an artillery strike! That could have helped so much. I felt like a complete muppet once I got home and realized. I do not think either of these issues would have affected the game though. That Cadian tank list and attendant Astra Militarum rules are just brutal. I was not expecting anything quite so nasty so it was a good job I had expected a loss at the hands of a tank army before we even set up.

Good game. Hopefully next time Ashleigh will play an infantry heavy list so I can see how well they do that as well.



My list was:

+++ New Roster (Warhammer 40,000 8th Edition) +++

++ Spearhead Detachment +1CP (Chaos - Death Guard) ++

+ HQ +

Lord of Contagion: Manreaper

+ Troops +

Chaos Cultists: 9x Chaos Cultist w/ autopistol and brutal assault weapon
. . Cultist Champion: Shotgun

Plague Marines: Icon of Despair
. . Plague Champion: Plague knife, Plasma gun, Power fist
. . 5x Plague Marine w/ boltgun
. . Plague Marine w/ Special Weapon: Plasma gun

Plague Marines: Icon of Despair
. . Plague Champion: Plague knife, Plasma gun, Power fist
. . 5x Plague Marine w/ boltgun
. . Plague Marine w/ Special Weapon: Plasma gun

+ Elites +

Helbrute: Helbrute fist, Multi-melta

Helbrute: Helbrute fist, Multi-melta

+ Heavy Support +

Chaos Land Raider: Combi-melta, Havoc launcher, Twin heavy bolter, 2x Twin lascannon

Chaos Predator: Combi-melta, Havoc launcher, Twin lascannon
. . Two heavy bolters: 2x Heavy bolter

Defiler: Combi-melta, Defiler scourge, Reaper autocannon

Plagueburst Crawler: 2x Entropy cannon, Rothail volley gun

++ Fortification Network (Chaos - Death Guard) ++

+ No Force Org Slot +

Gametype: Matched

+ Fortification +

Imperial Bastion: 4x Heavy bolter, Icarus Lascannon

Vengeance Weapon Batteries
. . Vengeance Weapon Battery: Punisher Gatling Cannon

++ Total: [107 PL, 2000pts] ++





Crusade Battles catchup

 It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...