Wednesday 27 September 2017

Worlds of the Narrative: Caseopeia


Planet: Caseopeia.
Segmentum: Obscurus.
Sector: Cadian.
System: Hera.
Surveyed: 533 M41.
Planets:
Hera - Dead World.
Zeus - Death World (tectonic instability).
Caseopeia - Desert World.
Perseus - Ice World.

Summery: A minor desert planet on the far edge of the Cadian sector, Caseopeia holds several small Imperial mining facilities. These subterranean mines produce large quantities of heavy metals and radioactive materials for periodic shipping to Cadia and nearby Forge Worlds.  On the surface the planet is barren and rocky desert punctuated by huge rocky outcroppings called "cathedrals" by the miners.
Size: Equatorial distance - 3,700 miles.
Gravity: 1.00 G.
Satellites: None.
Population: 10,000 at last count.
Orbit: 67 million miles from it's star. Caseopeia takes 224 days to complete one orbit.
Climate: Mean surface temperate of 40 degrees centigrade.

Caseopeia lay in the path of the 1st plague fleet as it approached the Cadian system prior to the start of the 13th Black Crusade. Typhus directed them to this planet to secure materials for their upcoming war effort. The Death Guard struck at the largest mining facility first securing a significant amount of materials only to find themselves under surprise attack. For reasons of their own a band of aeldari corsairs had also chosen this world to raid and now found themselves facing a significant chaos threat.

Even so, the surprise attack had the effect of driving the Death Guard into the heat and sand of the band lands. The corsairs continued to hound them while simultaneously raiding the remaining mining facilities. Unwilling to give up what he sees as his, Typhus regroups his forces and prepares to launch a counter attack against the alien raiders.

Notes: Caseopeia is the world for those games played against Aeldari Corsair armies. They seem different enough to regular Craftworld Aeldari and the Drukhari that they deserved their own narrative.

Tide of Battle:
Aeldari Corsair victories: 4.
Death Guard victories: 1.
Draws: 0

The Death Guard are not doing well here and they will need to up their game if they are to defeat the alien raiders.

1. Corsair Raid (7th edition).
2. Pursuit across the Badlands (7th edition).
3. Pre-Emptive Strike (7th edition).
4. Mining Colony 557 (7th edition).
5. Mining Colony 85-87.

No comments:

Post a Comment

Crusade Battles catchup

 It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...