Showing posts with label gameshub. Show all posts
Showing posts with label gameshub. Show all posts

Friday, 1 April 2022

GamesHub League 2022 - Game 6

I played round 6 of the GamesHub league this past week against a Thousand Sons army. First time I have played against them since seventh edition. The problem was my opponent. I shall not name him here for fairness reasons. In the decade and a half that our local group has been playing, this person has developed quite the reputation as a Win At All Costs player and frequently a cheat. There are quite a few people who will not play him or at the very least require someone who knows his codex to be witness to the game. With that in mind I was not looking forward to this match but I'm a good sport and I was prepare to play if only to have a game and some fun. 

Rather than bring a typical list I decided to bring something a little different. I went for a Vanguard detachment. The idea being that I wasn't going to win so I would enjoy the game playing something different and some units I don't get to play very often. Some of the guys were trying to get me to play for the win and offered suggestions but I would not have enjoyed such a game against this opponent.

My opponent's list was not what I expected. He had played much more aggressive lists against other players so far in the league. His was basically a sorcerer, daemon prince, helbrute, two predator tanks and two basic size squads of rhubric marines. I expected more but I was also pleased that it wasn't too silly.

Together we set terrain up and then rolled for mission, which ended up being Crossfire. We rolled off and I got to pick my deployment zone although we both agreed that we would just keep to where we were standing for ease. I really wanted the first turn as I wanted to try and snipe out his warlord and sorcerers, but as always seems to happen, my opponent won that roll and went first. 

My opponent used this to great advantage. He gunned down one squad of aggressors, and killed two of my three eliminators. This prevented me from dealing with his sorcerers and grabbing a second objective. In response I kept the remaining aggressors out of sight on my own objective and moved everything else forward. Over two turns I did get his warlord by a mixture of bolter fire, one sniper rifle and the plasma incinerator on the dreadnought. After I got home that night I realised that I couldn't have done it as one of his units, a predator, was just slightly closer than his warlord. I messaged my opponent but we agreed that it didn't turn the tide of the game so were still happy with the outcome.

Over turn two and three, my opponent decimated my forces. What rhubrics I did kill, he was able to stand back up again with his Cult of Time special rules. Turn three I was able to bring down the daemon prince in combat with my dreadnought but not before I lost my captain to that foul daemon. I had given up at this point. The dreadnought blew up not long after.

Turn four and five went quickly. At this stage all I had left was one squad of aggressors sat on my objective who had done nothing all game. I simply went through the motions and said they are doing nothing. Game ended with a significant advantage in points to my opponent.





So... how did I feel the match went. Well, for one, my opponent didn't cheat. Not once. There were two things I had to ask him to show me. One was how the All Is Dust rule worked but that was on me as I thought it didn't something else. The other was his relic and again, he was correct on how that worked. I was never going to win but I did feel that the game was better than I had expected because he played it fair and square. For once. Now I can play other people and not him for a long time.

Did I go in with a bit of a defeatist attitude? Yes. I fully admit that but I had my reasons. Most games I can play for fun regardless but this one opponent is guy I don't want to. 

Round 7 I have the bye as we have an odd number of players in the league. That will give me time to get some friendly games in and even a little Crusade.


The scores on the doors. Please not that in my turn 4 I put the hold one objective scores in the wrong box.


My list:



++ Vanguard Detachment -3CP (Imperium - Adeptus Astartes - Imperial Fists) [46 PL, 3CP, 980pts] ++


+ HQ +

Primaris Captain [5 PL, 105pts]: Frag & Krak grenades, Iron Resolve, The Burning Blade, Warlord

. Heavy bolt pistol, Master-crafted power sword and Relic shield: Heavy Bolt Pistol, Master-crafted power sword, Relic Shield

+ Elites +

Aggressor Squad [6 PL, 135pts]: 2x Aggressor, Aggressor Sergeant

. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: 2x Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher


Aggressor Squad [6 PL, 135pts]: 2x Aggressor, Aggressor Sergeant

. Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher: 2x Auto Boltstorm Gauntlets, Fragstorm Grenade Launcher


Bladeguard Veteran Squad [5 PL, 105pts]

. 2x Bladeguard Veteran: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield

. Bladeguard Veteran Sergeant: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield


Redemptor Dreadnought [10 PL, 190pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator, Redemptor Fist


+ Fast Attack +

Invader ATV Squad [4 PL, 85pts]

. Invader ATV: Bolt pistol, Multi-melta, Twin auto bolt rifle


Outrider Squad [6 PL, 150pts]

. 2x Outrider: 2x Astartes Chainsword, 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Twin Bolt rifle

. Outrider Sgt: Astartes Chainsword, Frag & Krak grenades, Heavy Bolt Pistol, Twin Bolt rifle


+ Heavy Support +

Eliminator Squad [4 PL, 75pts]: Bolt sniper rifle

. Eliminator Sergeant: Bolt pistol, Bolt sniper rifle, Camo cloak, Frag & Krak grenades

. 2x Eliminators: 2x Bolt pistol, 2x Camo cloak, 2x Frag & Krak grenades


++ Total: [46 PL, 3CP, 980pts] ++


Created with BattleScribe (https://battlescribe.net)

Sunday, 13 March 2022

GamesHub League 2022 - Game 4/5

Unfortunately due to scheduling conflicts, mainly work hours, my fourth round opponent and I were unable to meet up to play out league game. By the rules of the league if the players cannot meet up the game is recorded as a draw. My opponent and I have agreed to try and arrange a friendly game using the same list in the near future. That's why I haven't posted about round four.


Round five however... was played last week against an old club player Dan and his Adeptus Custodes. This was another round where I knew I was going to do badly. Custodes are such a tough army to deal with and I don't think regular marines are quite good enough. List building for this match was quite difficult. At 1000 points there isn't much I could take so I had to default to a basic list. I asked others about what I should take and the overwhelming response was to take something capable of taking down his jetbikes. With that in mind I dusted off an old dreadnought and the list was complete.


Dan and I alternated placing terrain on the table so that we had a nice fair distribution and then rolled up our mission, Forward Push. For ease we just picked the ends of the tables were were had already unpacked our models. I got the first turn and I was pleased because it meant I could get some shots from the dreadnought off onto the jetbikes. And this is where I made a silly stupid mistake. I got myself so focused on what I needed to do that after I moved the dreadnought I forgot to move everything else before I opened fire. To say I swore and kicked myself would be an understatement. To be fair, on his turn Dan forgot to activate something as well so I guess it balanced out.

I did managed to put some wounds on the jetbikes but not enough to bring one down. Dan had a unit of some sisters of silence all equipped with flamers and I did manage to gun the whole squad down much to my opponent's annoyance. They were a big part of Dan's plans so that helped me survive for an extra round maybe. On Dan's turn things did not go too well either. He couldn't make charge rolls for toffee even with a re-roll. Small mercies.

It was turn two that saw my downfall. I managed to drop a couple jetbikes and took some wounds from his commander on jetbike. But on Dan's turn he charged in and decimated by intercessors. The dreadnought did not survive long either. The Custodes combat abilities were top notch and nothing I could do was going to change that. Turn three and my remaining forces, captain and bladeguard were felled. Dan went on to sit on the objectives, gathering a huge score at the end of the match. 



After the end of the game Dan and I had a nice chat and a laugh about the game. It was heavily one side but we both had a nice game which is what really matters. At 1000 points it's much easier for Dan to built a good list to take down my marines than it was for me to find a way to deal with his forces. To further emphasise this, half of what Dan brought to the table never moved from where he placed it. Everything was his jetbikes and the two commanders, one on a jetbike and one on foot. I don't think I ever really had a chance.



My list:


+ HQ +

Primaris Captain [5 PL, 105pts]: Frag & Krak grenades, Iron Resolve, The Burning Blade, Warlord

. Heavy bolt pistol, Master-crafted power sword and Relic shield: Heavy Bolt Pistol, Master-crafted power sword, Relic Shield


+ Troops +

Assault Intercessor Squad [10 PL, 195pts]

. 9x Assault Intercessor: 9x Astartes Chainsword, 9x Frag & Krak grenades, 9x Heavy Bolt Pistol

. Assault Intercessor Sgt: Astartes Chainsword, Frag & Krak grenades, Plasma pistol


Intercessor Squad [10 PL, 205pts]: Bolt rifle

. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Sergeant: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Plasma pistol


Intercessor Squad [10 PL, 205pts]: Bolt rifle

. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Sergeant: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Plasma pistol


+ Elites +

Bladeguard Veteran Squad [5 PL, 105pts]

. 2x Bladeguard Veteran: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield

. Bladeguard Veteran Sergeant: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield


Dreadnought [7 PL, 140pts]: Missile launcher, Twin lascannon


++ Total: [47 PL, 3CP, 955pts] ++

Monday, 7 February 2022

GamesHub League 2022 - Game 3

 Round 3 of the GamesHub 40K league was against one of my co-workers, a young man named Chris and his Ultramarines. I need to preface this to say that Chris can be hard work. He tries too hard and doesn't really pay attention what's going on. I've played him a couple times and I've annihilated him every time and I'm not a good player. He gets fixated on things and this league was no different. He made poor choices in his list, his deployment and his tactics. Part of me felt bad because I knew this was a game I was going to win, one way or another.

List building was quite simple. Patrol detachment with the basics I needed to grab objectives. Knowing that Chris is focused on his gladiator tank I had to take something to handle it, so I kept points aside to take both a redemptor and a regular dreadnought. That way they could bring the tank down (if he took it) and handle his troop options. In the end he brought the gladiator and a redemptor himself. I made the right choice I think.


The table was set up by someone else ready but they placed three large ruins in a sort of V formation and little else in the way of terrain. I like terrain and this could have done with a little more. Even so, I got to pick deployment zone so I made a decision that I would take the side with two ruins and leave Chris to deploy in the open or funnel everything into that one piece of terrain. It left me deployed somewhat in the open, but as I combat squaded my troops I felt confident enough. But that's when fate interfered. Chris won the roll to go first which I really didn't want.

However, getting ahead of myself, it was during his deployment that Chris made his first mistake. For some reason which even he couldn't answer, he had taken a phobos librarian with temporal corridor (no actual phobos units to use it on) and deployed him forwards onto the middle of the table where he could do psychic ritual. Completely forgetting that he was beyond the range of his ability to prevent me shooting him. Part of me wanted to point this out but it was a league game so I kept quiet.

On his first turn, Chris poured fire into my dreadnoughts taking a good few wounds off of both. He barely did anything towards my intercessors which would prove his undoing. On my turn focused on the redemptor mainly and almost brought it down. My chapter master fired at the phobos libarian and for some reason Chris activated his relic armour which gave him a 3+ invulnerable save for the shooting phase. This time I did query if that was really what he wanted to do and he said yes. He failed the invulnerable save and then my chapter master charged him and killed him out right. Oh yes, and Chris forgot to do his physic ritual on his turn which was the point of having him there in the first place. 

Then things got awkward. Another player, whose game had been cancelled, started coaching Chris on what to do and how to do it. I did point out that this was a league game and maybe that's better kept for the end of the match but he kept going. I was getting a bit frustrated to be honest but I'd said my piece. Following the advice, Chris started winning points. He took down my dreadnoughts and a few of my marines. For a couple turns he was winning quite nicely.



At this point in the game I was focussing my firepower into his troop choices and basically removing his ability to hold the objectives while using obsec to take charge of the ones he was sitting on. Chris made another mistake in how he used his bladeguard veterans. Instead of being bodyguards for the warlord, he placed them on his right flank and used them to hold an objective. I basically let them alone for a good part of the game because they were being wasted. Towards the end I made a push to retake and claim the objectives and it worked. Mistakes in list and in tactics cost him the game. At one point it did look like he might win and he was getting a bit excited but I knew the game was mine. Last turn of the game and Chris has his three bladeguard and the gladiator left, while I still had most of my army intact.


It was a good game and we both enjoyed it. The other player did message later in the evening to apologise for directing him but I can understand the desire to help him out as he was doing so badly in the league so far. I said it was cool but next time wait until after the match before coaching. I won but not by a huge margin but where it counted. It was very much a game of the primaries but I'd say his mistakes gave me my secondaries to push the points up. I wish him luck in the rest of the league but I have a feeling he'll come last unless he starts to really learn his codex and army. Meanwhile I don't think I will achieve my goal of being top 50% by the end of the league. I'm just not having the luck that I need. But we shall see. 

This match was played slightly early due Chris and I not having good crossover with our shifts at work so it'll be a couple weeks until I find out who I have in round 4. Wish me luck.


My list:

+ HQ +

Primaris Chapter Master [7 PL, 145pts]: Chapter Command:  Chapter Master, Frag & Krak grenades, Master of the Codex, The Burning Blade, Warlord

. Heavy bolt pistol, Master-crafted power sword and Relic shield.


+ Troops +

Intercessor Squad [10 PL, 205pts]: Bolt rifle

. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Sergeant: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Plasma pistol

Intercessor Squad [10 PL, 205pts]: Bolt rifle

. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Sergeant: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Plasma pistol

Intercessor Squad [5 PL, 105pts]: Bolt rifle

. 4x Intercessor: 4x Bolt pistol, 4x Frag & Krak grenades

. Intercessor Sergeant: Bolt pistol, Frag & Krak grenades, Plasma pistol


+ Elites +

Redemptor Dreadnought [9 PL, 180pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod, Macro Plasma Incinerator, Redemptor Fist

Venerable Dreadnought [8 PL, 155pts]: Missile launcher, Twin lascannon

++ Total: [49 PL, 6CP, 995pts] ++

Thursday, 3 February 2022

GamesHub League 2022 - Game 2

 Last night I played my second round of the GamesHub 40K league. I was wrong last time when I said that my opponent for this round was playing Drukhari. He was in fact playing Craftworld Aeldari (custom Craftworld), and the grey models confused me. Even so that made my predicament worse. I have absolutely no idea how to deal with either of those armies in 40K. They both outfight, outshoot and outmanoeuvre me as space marines. The only saving grace I guess is that at 1000 points on the smaller board, they can't fly around all that much.

List building was a nightmare. I just could not work out a list that I was happy with. I knew that I would have to go heavy on the troop choices and as much as I hate it, combat squad them in order to hold objectives and prevent my units from being overrun all at once. I opted for a small squad of hellblasters as I figured they might be good for anti-infantry and possibly an option for the jetbikes and skimmers that I would be facing. A friend talked me into a redemptor dreadnought even though I feared it would be a fire magnet for all those eldritch heavy weapons I knew my opponent must be taking.


Table set up hurt me a little bit as it hindered my avenues of fire but it balanced out as the Aeldari suffered just as much, or so I thought. We rolled our mission and ended up with Divide and Conqour, a mission that I had not played before which was nice. My opponent got the first turn and I knew I was in trouble. I needed that first turn but it was not to be.

While I remember, my secondary objectives were Domination, Lines of Demarcation and Oaths of Moment. I don't normally bother with the mission specific ones but this time and on a small table Lines of Demarcation seemed like a reasonable one to try.



Oh boy. First turn and I lost nearly half my army to the Aeldari shooting. So much for the terrain hindering him first turn. It really did feel like I was just picking models up off the table and that was my game for the night. On my turn I was forced to run like Hell to try and grab the objectives left and right of the table centre but bad rolls and a crater slowed my movement down and I failed to reach them. The Aeldari would subsequently get to them first and just gun me down under massed fire.

There wasn't much more to this game. He was much faster than me, and through good use of psychic powers, stripped my marines to the bone in three turns. I didn't even get a turn 3. That's how much of a stomping I took. My army was tabled and he lost two dire avengers and a war walker. If it wasn't for the fact that Rich is an awesome opponent, and our games are played with the right banter and fun approach, this could have been a bad bad evening. I went in knowing that this was not going to be my game and I was right.




Due to potential issues in arranging a match, I am playing my third round early - tonight in fact - and it may be my time to win a game if the dice are willing. Keep your fingers, toes and xenos appendages crossed for me.

My opponent was Rich from SprayBlack Studios over on Youtube. I recommend checking his channel out.

This is the list I went with. Wasn't happy with it really even before the game but it was worth trying out.



++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Imperial Fists) [55 PL, 12CP, 973pts] ++


+ HQ +

Primaris Chaplain [5 PL, 85pts]: 2. Catechism of Fire, Absolver Bolt pistol, Crozius arcanum, Frag & Krak grenades, Iron Resolve, Litany of Hate, Purgatorus, Warlord

+ Troops +

Assault Intercessor Squad [5 PL, 100pts]
. 4x Assault Intercessor: 4x Astartes Chainsword, 4x Frag & Krak grenades, 4x Heavy Bolt Pistol
. Assault Intercessor Sgt: Astartes Chainsword, Frag & Krak grenades, Plasma pistol

Intercessor Squad [10 PL, 205pts]: Bolt rifle
. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades
. Intercessor Sergeant: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Plasma pistol

Intercessor Squad [10 PL, 205pts]: Bolt rifle
. 9x Intercessor: 9x Bolt pistol, 9x Frag & Krak grenades
. Intercessor Sergeant: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Plasma pistol

+ Elites +

Redemptor Dreadnought [9 PL, 180pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Heavy Onslaught Gatling Cannon, Icarus Rocket Pod, Redemptor Fist

+ Heavy Support +

Hellblaster Squad [16 PL, 198pts]: Plasma incinerator
. 5x Hellblaster: 5x Bolt pistol, 5x Frag & Krak grenades
. Hellblaster Sergeant: Bolt pistol, Frag & Krak grenades

++ Total: [55 PL, 12CP, 973pts] ++


Tuesday, 18 January 2022

GamesHub League 2022 - Game 1

 Last week saw the new 40K league start at our new gaming venue, GamesHub. It's a single fixed codex at 1000 points but you can change your list each round if you so desire. Each round is two weeks and any match not arranged/played counts as a draw. We have enough players that the league will last until the middle of the summer I guess.

Last week I played my first round against an old friend Mike, and he brought a Death Guard army to the league. Over the past year and a half since 9th has been out, I have played a few small 1000 point games against Death Guard. With one exception (against a very skilled player) I have always won, so I went in with very high hopes. 

Although I'm not a fan of the smaller table sizes, it was agreed at the start of the league that we would use the suggested minimum. We set a table up but there isn't much room for terrain at that size and we shifted things slightly so that we could fit the objective markers up outside of terrain. The mission rolled was Centre Ground (core rulebook) and once we had started the game we realised that we had set the objectives up slightly wrong somehow. It was still roughly the same so we left it.

My secondary objective choices were Oaths of Moment, Engage on All Fronts and Slay the Warlord. I very rarely ever bother with the objective that comes with the mission and this was no different. Oaths of Moment, however, has become the staple in every match I play.



It started to go wrong from pretty much the first turn. Every opponent I have had previous to this match played infantry heavy armies at 1000 points. Death Guard are expensive so this makes sense. Mike's list was not like that at all. He brought a Plagueburst Crawler and a Bloat Drone with lawnmower and I was not quite prepared for that. He won the roll to go first and away he went. Straight away I was under fire from the crawler's artillery. I managed to get my ATV up the side of the table and get a decent hit with the multi-melta but due to poor dice I either failed to wound or he passed his invulnerable save. I subsequently lost my ATV which meant my main method of dealing with anything tough like that was gone. Sure, I had a Redemptor Dreadnought but it was too slow to get that far up the table and I was needing to hold it for the waves of pox walkers coming in and the threat of a deep striking Lord of Contaigion with Deathshroud bodyguards. 

Pox Walkers were not such a problem. Massed firepower dealt with them easily but that damn Bloat Drone. I went straight into my Intercessors and decimated the lot. It took the sacrifice of my Bladeguard with help from the Captain to bring it down but by then I had next to nothing left. Mike brought his reinforcements in from deep strike behind my lines which forced me to turn the dreadnought back to hold them. Took one Deathshroud down but it then was brought down itself, and far too easily.

The game went to turn 5 where it was just my Captain left who just would not die. Last dice roll of the game proved to be his undoing, and that dropped him otherwise he would still be there. Mike won 55 points to my 44. Just 11 different which is quite close really and I was happy enough with that. But it was that damn Bloat Drone that won him the game. It just would not die and I was not fully prepared for an opponent bringing that or the crawler to a game this size. It's always been infantry heavy armies DG players brought to my table.

Even so it was a very good match. Frustrating but good banter which softens the blow somewhat. Next round I have a match against another friend's Drukhari army. Another game where I fear I won't do so well but keeping the fingers crossed.

My list for the game was as follows. It was nothing special, just a basic list I keep on hand for small point games.


++ Patrol Detachment 0CP (Imperium - Adeptus Astartes - Imperial Fists) [53 PL, 6CP, 1,000pts] ++

+ Configuration [6CP] +

**Chapter Selector**: Custom Chapter, Imperial Fists Successor, Inheritors of the Primarch

Battle Size [6CP]: 2. Incursion (51-100 Total PL / 501-1000 Points)  [6CP]

Gametype: Matched


+ HQ [5 PL, 105pts] +

Primaris Captain [5 PL, 105pts]: Frag & Krak grenades, Iron Resolve, The Burning Blade, Warlord

. Heavy bolt pistol, Master-crafted power sword and Relic shield [15pts]: Heavy Bolt Pistol, Master-crafted power sword [5pts], Relic Shield [10pts]


+ Troops [30 PL, 525pts] +

Assault Intercessor Squad [10 PL, 200pts]

. 9x Assault Intercessor [171pts]: 9x Astartes Chainsword, 9x Frag & Krak grenades, 9x Heavy Bolt Pistol

. Assault Intercessor Sgt [29pts]: Frag & Krak grenades, Plasma pistol [5pts], Power sword [5pts]


Intercessor Squad [10 PL, 200pts]: Bolt rifle

. 9x Intercessor [180pts]: 9x Bolt pistol, 9x Frag & Krak grenades

. Intercessor Sergeant [20pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades


Intercessor Squad [10 PL, 125pts]: Bolt rifle

. 5x Intercessor [100pts]: 5x Bolt pistol, 5x Frag & Krak grenades

. Intercessor Sergeant [25pts]: Astartes Chainsword, Bolt pistol, Frag & Krak grenades, Plasma pistol [5pts]


+ Elites [14 PL, 285pts] +

Bladeguard Veteran Squad [5 PL, 105pts]

. 2x Bladeguard Veteran [70pts]: 2x Frag & Krak grenades, 2x Heavy Bolt Pistol, 2x Master-crafted power sword, 2x Storm Shield

. Bladeguard Veteran Sergeant [35pts]: Frag & Krak grenades, Heavy Bolt Pistol, Master-crafted power sword, Storm Shield


Redemptor Dreadnought [9 PL, 180pts]: 2x Fragstorm Grenade Launchers, Heavy flamer, Icarus Rocket Pod [5pts], Macro Plasma Incinerator, Redemptor Fist


+ Fast Attack [4 PL, 85pts] +

Invader ATV Squad [4 PL, 85pts]

. Invader ATV [4 PL, 85pts]: Bolt pistol, Multi-melta [5pts], Twin auto bolt rifle


++ Total: [53 PL, 6CP, 1,000pts] ++

Monday, 3 January 2022

2022 and beyond


 Hi everyone. Long time and no see. Things have been very difficult and awkward both with work, real life and hobbying. This blog just has not crossed my mind until now but I think it is time to get back to blogging about Warhammer and stuff. 2022 seems like a good point to do that and hopefully with Covid getting under control the real world might open up again. But until then this is a little update as to where I am gaming-wise.


With regards to 40K I have been able to get quite a few games in since 9th edition dropped although due to the pandemic it has mostly been the same few people with one or two exceptions. Really looking forward to getting some games against everyone else again. I'm still really enjoying 9th edition and I've had some opportunity to try out the Crusade rules and I may well do a proper post about that in the near future.


The biggest thing this past year has been the opening of a new games shop / cafe in my home town called GamesHub. It's about time we had something like this and it's even better as the local club lost it's regular venue at the start of 2021, although whether the old club will regenerate or just become a part of the new shop is to be seen. Right now though we are starting a 1000 point league in store that will run for several months and I have my first match against Death Guard in a couple weeks. Normally I do well at low points values against Death Guard so fingers crossed I should be able to get a victory early on. I'll detail the league as it gets played in future posts.


The Rift Wardens chapter is growing quite well as during the pandemic I have had a lot of time to paint. There is only three or four small models left to paint until my pile of shame is done. I will try to get that done over the next month or so. 


That's basically where I am right now at the start of the year. Time to shake off the cobwebs and the general apathy and get this blog moving again. I look forward to chatting to you all again soon.

Crusade Battles catchup

 It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...