The other night myself and my friend Gary played a pre-9th edition game using the free download rules. My space marines vs his chaos daemons and instead of the basic Only War scenario that comes with that download we decided to tryout the Four Pillars scenario that appeared in one of the recent Warhammer Community pages. Without having access to the new points we stuck to the current 8th edition points and unit rules. We also don't have the new secondary objectives so we could only use the one from the mission itself.
At the end of that game I thought about the changes and here are a few of my initial thoughts. I'll do a part two once I get my hands on the actual rules and have played a couple more games fully under the new edition.
1. Table Size.
I prefer the idea of playing the traditional 6x4 foot table but for this game we played the reduce 44x60 and it shows during play. The reduced table width meant that we were fairly packed closer together during the game but it in a good way it also meant that my opponent's ability to deep strike was less likely to be dropped into my lines or behind them unless I moved forwards. It forced Gary to drop his bloodletters later in the game and on the edge of his own deployment zone. It doesn't seem like a huge difference but it could make a difference on the game play.
2. Command Points.
This was huge! Having a large pool of command points plus regenerating 1 a turn meant that we could both use stratagems that might never have seen the light of day under 8th edition. I could still use the re-roll, the regular stratagems but I was also able to drop an orbital bombardment and on two occasions the stratagem (I forget the name) that lets me rapid fire 2 the bolt rifles of my troops. This was a big improvement.
3. No Overwatch.
This was my only negative that came from the game and even then it didn't play a big part. Under 9th edition you can only fire one Overwatch (unless you play Tau of course). On a tactical level it means you have to choose where you want to use it, just like if you can deny a psychic power and you have to choose which power to risk the deny on. However, I think that against a aggressive hoard type army... daemons, tyranids and orks mainly, that only getting to overwatch once is not enough. If they really want to reduce overwatch then it should be a +1 cost to the stratagem for each time it has been previously used that round.
4. Actions.
Within the mission we only had the secondary that comes with the mission itself. To start with we got actions wrong. We had not properly read it and assumed that when using an action it meant that you couldn't do a psychic power, shoot or charge, and if you were charged then the action was wasted. If other secondary objectives are going to be like that, then I think they are going to be largely awkward to achieve once the game really gets underway. I can't say much more until we get our hands on the full rules and we can read them fully.
5. Morale.
The morale phase has changed and I don't understand why. The 8th edition way worked so much better and made more sense. Now, you roll as you did but if the morale test is failed one model dies or runs away. You then have to roll for each remaining model and on a 1 one more model dies or runs away. While it might reduce unit casualties from morale but it also adds a small amount of time to the game that really wants to be a bit more fast paced.
Otherwise the game played the same as 8th always has. These five points just stood out to me a lot more, both good and bad. Other than some initial kneejerk reactions, I think this will be a good edition. We just need to see how it actually plays out once we get the rules in our hands. Once I get mine next weekend I'll do a part 2.
Have you had an opportunity to try the new rules yet? What did you think?
A blog for the my love of Warhammer 40K. It's mainly battle reports written in a narrative format but will also cover a few other posts and musings. I hope you enjoy.
Showing posts with label chaos daemons - khorne. Show all posts
Showing posts with label chaos daemons - khorne. Show all posts
Saturday, 18 July 2020
Friday, 18 October 2019
Terror from the Rift
Rift Wardens (Imperial Fists) vs Daemons of Nurgle, Khorne and Tzeentch.
Points: 1500
Mission: Dominate and Destroy.
Deployment: Hammer and Anvil.
The first proper game for my new primaris space marine chapter, the Rift Wardens, pitted them against my friend Gary's chaos daemons army. He was playing a nice combination of Nurgle and Tzeentch.
After setting up the six objectives, they were quite heavily stacked to one end of the table. Thankfully we were playing Hammer and Anvil deployment and I got to choose which end I wanted. Naturally I picked the side with three easily accessible objectives. I set up as a traditional gunline so that the daemons had to come at me across the table.
I let my opponent have the first turn so that his forces had to run towards their doom and into my bolter fire. With no other choice, that is exactly what he did. Bloodletters and Flesh Hounds leading the charge while the Plaguebearers followed up slowly at the back. Gary had a couple Tzeentch chariots held back and his Horrors were still waiting in the Warp.
Over the first couple turns of the game, I was happily mowing down his Flesh Hounds and Bloodletters. Most lost enough casualties that in the morale phase the rest vanished back into the Warp. He passed one roll with a double one and managed to bring the unit back up again but they didn't last long. After the Flesh Hounds died, the right flank was in the hands of Karanak and once my Chapter Master and his Aggressor bodyguards got into combat, the mighty hound of Khorne was no more. This left Skulltaker, his warlord, as the remaining character.
Gary then found a spot in my back lines to deploy his horrors and they popped into existence, and starting pouring eldritch flame into my lines. Thankfully they didn't do well and I didn't lose many but it did mean that I had to turn one Intersessor unit to focus fire on them. In return I dropped my three man Inceptor squad into his deployment zone, where they gunned down the unit holding the objective there. They didn't last long themselves as Gary turned a Chariot around and over two rounds cut them down.
By turn 4 though the Bloodletters had been decimated, one chariot was in ruins and all Gary had coming at me was a handful of Plaguebearers and Skulltaker. The Plaguebearers died a death at the cannon and fist of my Redemptor Dreadnought and in an amazing roll of the dice, my Librarian charged into Skulltaker and took his head before he could fight back.
Turn 5 and the game ended with me in a clear victory.... 20 points to Gary's 11. Probably the best outcome that I have ever had in a game of 40K. A very good game and one where I was pleased that a reasonably static gunline was still viable for marines. I definitely prefer playing Primaris over regular marines.
In the past I would have had serious difficulty with Daemons but it shows how in the right mission with the right deployment, even someone as casual as I can do well. I look forward to the rematch.
---
At the moment I only have a single static list until I get my army painted and then new options added. Here is what I presently have fielded:
++ Battalion Detachment +5CP (Imperium - Space Marines) [76 PL, -4CP, 1,483pts] ++
+ No Force Org Slot +
**Chapter Selection**: Imperial Fists, Imperial Fists Successor, Inheritors of the Primarch
+ HQ [11 PL, -2CP, 206pts] +
Chapter Master in Gravis Armor [6 PL, -2CP, 108pts]: Boltstorm gauntlet [12pts], Iron Resolve, Master-crafted power sword [6pts], Stratagem: Chapter Master [-2CP], The Burning Blade, Warlord
Primaris Librarian [5 PL, 98pts]: 2) Might of Heroes, 3) Null Zone, Force sword [8pts]
+ Troops [25 PL, -2CP, 425pts] +
Intercessor Squad [5 PL, 85pts]: Bolt rifle
4x Intercessor [68pts]
Intercessor Sergeant [17pts]
Intercessor Squad [10 PL, 170pts]: Bolt rifle
9x Intercessor [153pts]
Intercessor Sergeant [17pts]
Intercessor Squad [10 PL, -2CP, 170pts]: Bolt rifle, Veteran Intercessors [-2CP]
9x Intercessor [153pts]
Intercessor Sergeant [17pts]
+ Elites [17 PL, 394pts] +
Aggressor Squad [5 PL, 111pts]: 2x Aggressor [42pts], Aggressor Sergeant [21pts]
Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [48pts]
Dreadnought [5 PL, 120pts]: Missile launcher [20pts], Twin lascannon [40pts]
Redemptor Dreadnought [7 PL, 163pts]: 2x Fragstorm Grenade Launchers [8pts], Heavy flamer [14pts], Heavy Onslaught Gatling Cannon [30pts], Icarus Rocket Pod [6pts]
+ Fast Attack [7 PL, 123pts] +
Inceptor Squad [7 PL, 123pts]: Assault bolter x2 [48pts], 2x Inceptor [50pts], Inceptor Sergeant [25pts]
+ Heavy Support [16 PL, 335pts] +
Hellblaster Squad [16 PL, 335pts]: Plasma incinerator [150pts]
9x Hellblaster [162pts]
Hellblaster Sergeant [23pts]: Plasma pistol [5pts]
Wednesday, 3 July 2019
Battle of Blood River - Vigilus
The battle of Blood River was an engagement fought between the the Genestealer Cult and a force of Khorne Daemons. The Cult was marching forth to engage the forces of the Imperium when they were set upon a sudden manifestation of daemons. The daemonic incursion cut off and surrounded the Cult, leaving them fighting for their lives.
This battle was played as game #2 of our day event a couple months ago. With that in mind my memory maybe a little rusty so please bear with me.
This game was against Jon's impressive khorne daemons army. I had been looking forward to this game as I don't get to face off against daemons all that often. We rolled off for deployment and faced each other across the table old skool style. From what I recall Jon set up about half of his army in battle lines across from me and ready to march into battle.
The game was soon down to combat regardless of the mission. Despite blasting many of the infernal horrors into dust Jon kept bringing a few back and deepstriking those he had in reserve. I didn;t do too badly to start with as even my cultists were able to take many down with massed firepower and the fortifications did me well too. But once they reached my lines things changed for the worse.
Once again my forces proved incapable of handling a dedicated assault based army. We did end up with an awkward situation where we did have a small but friendly argument as to how something worked and in the end we went with Jon's interpretation (although I still think I'm right :p ). It did't matter though as it wasn't a situation that would have changed the outcome of the game.
The game went quite quickly but with an expected outcome and I believe that Jon's daemons were very through in tabling my forces. They even tore down my fortifications in close combat.
I wish I could remember more of the details as it was a good fun game. It was probably the game out of the three that day that I had better chance at winning but it wasn't in my favour. My dice that day were fairly pants.
Victory to the khornate daemons.
1750 points.
Genestealer Cult (Twisted Helix) vs Chaos Daemons (Khorne).
Mission: Scorched Earth.
Deployment: Hammer and Anvil.
Battle Zone: None.
This battle was played as game #2 of our day event a couple months ago. With that in mind my memory maybe a little rusty so please bear with me.
This game was against Jon's impressive khorne daemons army. I had been looking forward to this game as I don't get to face off against daemons all that often. We rolled off for deployment and faced each other across the table old skool style. From what I recall Jon set up about half of his army in battle lines across from me and ready to march into battle.
The game was soon down to combat regardless of the mission. Despite blasting many of the infernal horrors into dust Jon kept bringing a few back and deepstriking those he had in reserve. I didn;t do too badly to start with as even my cultists were able to take many down with massed firepower and the fortifications did me well too. But once they reached my lines things changed for the worse.
Once again my forces proved incapable of handling a dedicated assault based army. We did end up with an awkward situation where we did have a small but friendly argument as to how something worked and in the end we went with Jon's interpretation (although I still think I'm right :p ). It did't matter though as it wasn't a situation that would have changed the outcome of the game.
The game went quite quickly but with an expected outcome and I believe that Jon's daemons were very through in tabling my forces. They even tore down my fortifications in close combat.
I wish I could remember more of the details as it was a good fun game. It was probably the game out of the three that day that I had better chance at winning but it wasn't in my favour. My dice that day were fairly pants.
Victory to the khornate daemons.
Thursday, 10 January 2019
Battle of Kragen Gorge - Vigilus
The Ork horde had barely set foot upon the blighted wastes of Vigilus when across the world the first incursion of a more terrible nature manifested. In the foothills where several small mining settlements were located the Warp manifested with murderous intent. A host of powerful daemons, servants of the Blood God, breached reality and laid waste to many of these. Only a small contingent of Vigilus secret masters - the genestealer cult - stood in their path.
This is my first game with the new Genestealer Cult army, although at this time I am having to use the out of date Index in order to run them. My friend Mike was starting a new army as well so agreed that our first game would be a nice learning curve for both of us. We settled on the points that I had built and painted - 1100, and I requested the introductory Only War mission as it wasn't too complex and we could focus on learning our armies.
Half of mine sat in Cult Ambush and the rest claimed a bastion and a wooded hill top to let me cover the two long sides of the table with what long range firepower I had. Mike deployed his army mostly along the central line with one sizable unit of Bloodletters held back in the Warp.
I got the first turn and moved a couple neophytes closer so that some Bloodletters were in range of their lasguns but that was all. I wanted the daemons to come running at me and be cut down on the way. My shooting wasn't great though. I think I killed a couple Bloodletters and knocked a single wound from Mike's Bloodthirster. His turn and he moved everything up the table. His only shooting was a single Skull Canon which sat at the back of the table. It fired this turn and then never again, and even then it failed to cause any injuries!
Turn two and I was a little more successful. A unit of acoylytes emerged from the tunnels down my right flank looking to engage the Bloodletters. I didn't expect them to survive. They were just there to try and occupy his troops. As for my main chunk - the Patriarch, Primus and the Genestealers - I was torn. Mike wasn't going for the objectives but for the kill so I had to do likewise. After some thinking about where to drop them, they came in at the back of my table edge ready to assault wherever came close enough. Not a great move but I don't think even in hindsight that I had any better option. I did knock a couple more Bloodletters down with shooting and one Flesh Hound played catch with a grenade much to his dismay!
Then it went really badly. Mike brought his remaining unit of Bloodletters down square in front of my lines and activated a stratgem. These Bloodletters then surged into my genestealer squad and the Bloodthirster made it into the neophyte squad to my right. Two other Bloodletter squads turned around and assaulted the Acolytes. Needless to say, the Acoytes died before they could do anything but over watch a single daemon and everything else got in without taking a wound. My Genestealers were almost decimated. It was only the attacks back boosted by the Patriarch's psychic might and the guidance of the Primus that ensured some casualties were inflicted back. As you can probably guess, the Neophytes died a horrific death at the hands of the greater daemon.
Turn 3 wasn't much better. I had the Primus jump back into the tunnels and escape. I may not win the game but I was going to get a victory point. That was my new goal. The Magus threw his mind control physic ability into the Bloodletters who then slaughtered the Flesh Hounds next to them. Using his familiar, the Magus tried to smite the greater daemon, promptly periled and exploded. Not good. Shooting did nothing again. Not from lack of damage but because the dice did not want me to hit! Mike's turn and I lost my Genestealers. His Bloodthirster charged my Bastion and dropped it to just seven wounds remaining!
Turn 4 and the Primus popped up across the board away from the enemy but in range of an objective. I would have my point! My Patriarch slaughtered the remaining Bloodletters before him and that was that. Mike's turn and his Bloodthirster tore down the bastion and killing one man left inside. He consolidated into the survivours as they climbed from the rubble.
Turn 5 and I had nothing to do. This turn the Bloodthirster slaughtered the Neophytes and consolidated into my Patriarch, who then died to that mighty axe! With just the Primus left at the far end of the table I conceded.
I went into this game knowing full well that daemons were going to butcher me. It's the number of attacks and the fact that I can't drop his invulnerable saves with my claws. But I went in with the mindset that this was a training game for both of us and win or lose I would come away with a better idea of how Genestealer Cults work prior to the new codex. Against a different army I might have fared better. The mission set up wasn't great for me as there is not a no-man's-lands between the armies under Only War, giving Mike's daemons a nice clear run at me. I don't think I made any bad tactical decisions as what I had was very much do or die. If it worked.. great. If not... I was in the same position anyway.
Even with the loss, I had a throughly enjoyable game against a great opponent. I've had a bit of a break from Warhammer 40K and this game made a really good evening. Looking forward to a rematch at some point when I have a few more models.
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
Created with BattleScribe (https://battlescribe.net)
This is my first game with the new Genestealer Cult army, although at this time I am having to use the out of date Index in order to run them. My friend Mike was starting a new army as well so agreed that our first game would be a nice learning curve for both of us. We settled on the points that I had built and painted - 1100, and I requested the introductory Only War mission as it wasn't too complex and we could focus on learning our armies.
Half of mine sat in Cult Ambush and the rest claimed a bastion and a wooded hill top to let me cover the two long sides of the table with what long range firepower I had. Mike deployed his army mostly along the central line with one sizable unit of Bloodletters held back in the Warp.
I got the first turn and moved a couple neophytes closer so that some Bloodletters were in range of their lasguns but that was all. I wanted the daemons to come running at me and be cut down on the way. My shooting wasn't great though. I think I killed a couple Bloodletters and knocked a single wound from Mike's Bloodthirster. His turn and he moved everything up the table. His only shooting was a single Skull Canon which sat at the back of the table. It fired this turn and then never again, and even then it failed to cause any injuries!
Turn two and I was a little more successful. A unit of acoylytes emerged from the tunnels down my right flank looking to engage the Bloodletters. I didn't expect them to survive. They were just there to try and occupy his troops. As for my main chunk - the Patriarch, Primus and the Genestealers - I was torn. Mike wasn't going for the objectives but for the kill so I had to do likewise. After some thinking about where to drop them, they came in at the back of my table edge ready to assault wherever came close enough. Not a great move but I don't think even in hindsight that I had any better option. I did knock a couple more Bloodletters down with shooting and one Flesh Hound played catch with a grenade much to his dismay!
Then it went really badly. Mike brought his remaining unit of Bloodletters down square in front of my lines and activated a stratgem. These Bloodletters then surged into my genestealer squad and the Bloodthirster made it into the neophyte squad to my right. Two other Bloodletter squads turned around and assaulted the Acolytes. Needless to say, the Acoytes died before they could do anything but over watch a single daemon and everything else got in without taking a wound. My Genestealers were almost decimated. It was only the attacks back boosted by the Patriarch's psychic might and the guidance of the Primus that ensured some casualties were inflicted back. As you can probably guess, the Neophytes died a horrific death at the hands of the greater daemon.
Turn 3 wasn't much better. I had the Primus jump back into the tunnels and escape. I may not win the game but I was going to get a victory point. That was my new goal. The Magus threw his mind control physic ability into the Bloodletters who then slaughtered the Flesh Hounds next to them. Using his familiar, the Magus tried to smite the greater daemon, promptly periled and exploded. Not good. Shooting did nothing again. Not from lack of damage but because the dice did not want me to hit! Mike's turn and I lost my Genestealers. His Bloodthirster charged my Bastion and dropped it to just seven wounds remaining!
Turn 4 and the Primus popped up across the board away from the enemy but in range of an objective. I would have my point! My Patriarch slaughtered the remaining Bloodletters before him and that was that. Mike's turn and his Bloodthirster tore down the bastion and killing one man left inside. He consolidated into the survivours as they climbed from the rubble.
Turn 5 and I had nothing to do. This turn the Bloodthirster slaughtered the Neophytes and consolidated into my Patriarch, who then died to that mighty axe! With just the Primus left at the far end of the table I conceded.
I went into this game knowing full well that daemons were going to butcher me. It's the number of attacks and the fact that I can't drop his invulnerable saves with my claws. But I went in with the mindset that this was a training game for both of us and win or lose I would come away with a better idea of how Genestealer Cults work prior to the new codex. Against a different army I might have fared better. The mission set up wasn't great for me as there is not a no-man's-lands between the armies under Only War, giving Mike's daemons a nice clear run at me. I don't think I made any bad tactical decisions as what I had was very much do or die. If it worked.. great. If not... I was in the same position anyway.
Even with the loss, I had a throughly enjoyable game against a great opponent. I've had a bit of a break from Warhammer 40K and this game made a really good evening. Looking forward to a rematch at some point when I have a few more models.
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
++ Total: [73 PL, 1099pts] ++
Created with BattleScribe (https://battlescribe.net)
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Crusade Battles catchup
It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...
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It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...
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