Wednesday 8 June 2016

Big Guns - Cadia

Planet: Cadia.
Region: Cadian Sector.

Death Guard vs Death Korps of Krieg
Mission: Big Guns Never Tire.

On the front lines of Cadia the forces of Chaos are being pummeled by a barrage of ordnance from the Astra Militarum. Abaddon directed the Death Guard to remove that threat. Supported by a allied Nurgle Knight, the forces of pestilence marched through the shattered battlefield to engage those forces, freeing up the no man's land for Abaddon's advance..

I had been looking forward to this match for a while. I had seen Mick's Death Korp army once before and it looked lethal but I wanted the challenge so I said let's bring it on this mission. In the end he didn't overdo the expected Basilisk line that I thought he might bring. Instead it was a nicely balanced list. I'm not 100% on the Forge World models so I can't name what the units were off the top of my head.

We deployed across table from one another. He had a nice line of basilisks, some smaller artillery pieces and a great big artillery tank. With this arrayed against me I tried to ensure that my plague marines and predator tank were safely in cover, and I deployed my chaos knight to the side closer to his basilisks as they were my biggest threat I thought.

The high points of the game for me was his big artillery tank which decimated his own horse cavalry and took out one of his centaur's including the unit within. The other was my completely ignored knight smashing into the artillery and then the basilisks.

As usual I made more than my fair share of FNP rolls which helped me when I realised that the barrage of incoming fire was going to be far worse than I expected. It did seem that there was no way for me to keep my units alive let alone have them move forward into battle. In the end I just had to hold what I could and hope for the best.

Once more the game ended at just the right time for me to achieve victory. One more turn and I think Mike may have just stolen victory from me. Another win scored for the Death Guard. Will it remain? I hope so.

Wednesday 1 June 2016

The Scouring - Miridian

Planet: Miridian.
Region: Cadian Sector.

Death Guard vs Dark Eldar.
1500 points.
Mission: The Scouring.

Through the ruins of Miridian's cities the Death Guard and Dark Eldar fight a series of running battles. The favoured of Nurgle called upon the mightiest in their arsenal to destroy the raiders..

This was a revenge match against Gary D's army from the last battle report. He didn't even change his list. But I played a list which I expected to be fun but easily defeated. How wrong I was!

My list was:

Sorcerer of Nurgle, level 1.
Two 20 man Plague Marine squads, with two meltaguns and a icon of despair. Both champions had plasma pistols and power swords. One squad a Rhino.
Predator with TL lascannons and heavy bolter sponsons.
Chaos Knight with thermal blaster and chainsword.

Deployment was short table ends and I set up with the idea of moving forward and taking the two nearest objectives, and then using the Knight to advance to the most important one. Gary purposefully moved his army to the opposite edge to where the Knight was and en mass moved all his fast skimmers up and began to smash through my plague marines from one side of my table across to the other. I managed to take down a few and the Knight just moved up, capturing the highest scoring objective and blasting the Dark Eldar. My opponent managed to knock a couple hull points on it but the big machine healed them with It Will Not Die.

When the game ended, I still managed to secure victory by just 1 victory point and it was because all because of the Knight. Hopefully the beginning of a nice winning streak.

Crusade Battles catchup

 It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...