I'm really not having a lot of luck with my Genestealer Cult. It is to be expected though. I'm used to how MEQ armies play, due to finances I only have what I have, and I really need to get my head around how they play. However, I really would have thought that I'd have won one game already since the codex dropped a few weeks ago.
I keep reading about how great GSC are and how they can do all manner of twinky stuff but I'm just not seeing it.
I use Brood Brother squads as my default troop options as I want the heavy weapons - one with lascannon to deal with tanks and one with heavy bolter to mow down the infantry. The problem is that they don't have great saves and are easy to gun down with massed firepower. They never last long.
Genestealers and Acolyte Hybrids are my pop up units but neither are very good. The Genestealers pop up, charge and can usually decimate a unit but then everyone around them turns about and they get cut down by that massed firepower again. Likewise, I tend to use the stratagem that lets a unit pop up 3'' from the enemy with the Acolyte Hybrids so they can pour their hand flamers into them. But I only have five Hybrids and four of them have hand flamers. They do something, and then, they too become targets for enemy fire.
It gets really frustrating that I cannot get this army to deploy and act as a functional force. Obviously I need more units (thanks to my generous club mates, I do now have a Baneblade and Lemun Russ ready to go, and a Atalan Jackels box and Ridgerunner waiting to be built) but until such time as my financial situation improves this is what I am lumbered with.
I feel that I need more infantry but then I am concerned that I'll end up being very static and I want an army that will move about the table capturing objectives and doing something. Genestealers just don't seem worth the effort for what they are and how easily they die. I remember Genestealers being horrendous in previous editions (for Tyranids admittedly) but for GSC they seem like a one shot pony that dies after doing what you wanted it to.
To show you how badly I am doing a few weeks back I played against a CSM army that was two daemon princes, three chaos cultist squads and two summoned daemons (one unit of bloodletters and one unit of pink horrors)... and they tabled me basically. This was an opposing list that I should have just hammered into pink mist and I didn't. We had a great game but boy is it getting frustrating.
I'm throwing this out to you, my audience, what can you suggest that I do to increase my chances of actually winning a game or coming closer to it?
A blog for the my love of Warhammer 40K. It's mainly battle reports written in a narrative format but will also cover a few other posts and musings. I hope you enjoy.
Showing posts with label genestealer cult. Show all posts
Showing posts with label genestealer cult. Show all posts
Friday, 29 March 2019
Saturday, 9 February 2019
Battle for Outpost 41 - Vigilus
The Battle for Outpost 41 was an engagement early in the Vigilus conflict and one of the first for the resident Genestealer Cult. Mining Colony 41 was protected by a defensive formation around which the miners and their families lived. When Drukhari raiders attacked, the cult was forced to reveal itself in an attempt to save their "family" from the attacking xenos. The attack lasted a mere four hours before the Drukhari retreated with their captured slaves.
1300 points.
Genestealer Cult vs Drukhari (Cult of the Red Grief).
Mission: Hold Your Gains.
Battle Zone: None.
This is the last game for me before the release of the new Genestealer Cults codex. My friend Dan had challenged me a few weeks ago so last night we prepared for battle! We choose the Hold Your Gains mission from the Vigilus campaign and I decided that again, I should be the defender. Once I have the new codex and some new toys, I'll change that and will start to try a more aggressive approach.
I set up my fortifications in the center of the table and had a third person set up the remainder of the terrain around the table. My neophytes and magus deployed, one squad in the bastion and the other on the ground around the bastion. Everything else remained in the shadows. I had wanted to try not using them this way but the mission required it and even if not, I don't think they would have lasted had they been forced to deploy on the table.
The mission gave the Drukhari the first turn and Dan sped his forces forward and although his shooting was rather unlucky he did manage to destroy one of my vengeance batteries almost straight off the bat. My turn was all too brief with the groundside hybrid squad trying to get into some cover and a lot of shooting that didn't do an awful lot. I believe one jetbike was taken out but that was it.
Once Dan's forces had moved closer, they continued to blast away at my troops and at the bastion, but the fortification was holding up well despite the continuous assault of powerful firepower. My groundbased neophytes were cut down by a unit of hellions and for some reason Dan ignored my Magus who was able to slink away and cause psychic damage over the next few turns. He had the opportunity to deal with psychic potential and he didn't take it.
Dan used his jetbikes to surround the remaining vengeance platform trying to take it down, and one of his wytch HQ's came from a Raider to assault the Bastion. She did a lot better than his shooting had done. Turn two saw my genestealer blob arrive and as has been the case in recent games, I've had to use the re-roll from the stratgem and the Primus to get them to appear where I need them. In this case they came up near the jetbikes, and thanks to the roll, they were able to walk forwards to get closer to the enemy. That was probably the high point of this game, as the genestealers and patriarch tore through both jetbike squads. One was left alive to fall back from combat. Dan replied by deploying his wytch squads and charging them into the genestealer block and another into the bastion. It seemed he was desperate to bring that fortification down.
Turn three and I got the hybrid squad in where I wanted them. I placed them 9'' from the forces assaulting my bastion and charged them in. Although the squad was cut down by the wytches, they in turn had lost enough that they were killed by battleshock. The genestealer squad went down to just the patriarch and primus, and they didn't last long.
Turn four and Dan took out the remaining weapon platform and the bastion. He had tabled me but it was a great game and for once I felt that the Cult had actually been able to put up a fight against the forces attacking them.
---
Hold Your Gains is an example of how narrative missions can be a little one sided, but that is how they are meant to be played. I don't think I would have done well being the attacker anyway. At least not using the Index for my army. I think once the new codex is in my sweaty claws it will be time to start playing the regular missions for a while to get my head around how the army is going to be played from now on.
---
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [63 PL, 8CP, 877pts] ++
+ HQ +
Magus [5 PL, 85pts]: Familiar, Power: Mind Control
Patriarch [8 PL, 162pts]: Familiar, Power: Might From Beyond, Warlord
Primus [4 PL, 76pts]: Bonesword
+ Troops +
Acolyte Hybrids [10 PL, 115pts]: Cult Icon
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids [10 PL, 104pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids [10 PL, 95pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers [16 PL, 240pts]: 16x Purestrain Genestealer, 16x Purestrain Talons
++ Fortification Network (Tyranids - Genestealer Cults) [22 PL, 422pts] ++
+ Fortification +
Imperial Bastion [10 PL, 222pts]: 4x Heavy bolter, Quad-gun
Vengeance Weapon Batteries [12 PL, 200pts]
. . Vengeance Weapon Battery: Punisher Gatling Cannon
. . Vengeance Weapon Battery: Punisher Gatling Cannon
++ Total: [85 PL, 8CP, 1299pts] ++
Created with BattleScribe (https://battlescribe.net)
1300 points.
Genestealer Cult vs Drukhari (Cult of the Red Grief).
Mission: Hold Your Gains.
Battle Zone: None.
This is the last game for me before the release of the new Genestealer Cults codex. My friend Dan had challenged me a few weeks ago so last night we prepared for battle! We choose the Hold Your Gains mission from the Vigilus campaign and I decided that again, I should be the defender. Once I have the new codex and some new toys, I'll change that and will start to try a more aggressive approach.
I set up my fortifications in the center of the table and had a third person set up the remainder of the terrain around the table. My neophytes and magus deployed, one squad in the bastion and the other on the ground around the bastion. Everything else remained in the shadows. I had wanted to try not using them this way but the mission required it and even if not, I don't think they would have lasted had they been forced to deploy on the table.
The mission gave the Drukhari the first turn and Dan sped his forces forward and although his shooting was rather unlucky he did manage to destroy one of my vengeance batteries almost straight off the bat. My turn was all too brief with the groundside hybrid squad trying to get into some cover and a lot of shooting that didn't do an awful lot. I believe one jetbike was taken out but that was it.
Once Dan's forces had moved closer, they continued to blast away at my troops and at the bastion, but the fortification was holding up well despite the continuous assault of powerful firepower. My groundbased neophytes were cut down by a unit of hellions and for some reason Dan ignored my Magus who was able to slink away and cause psychic damage over the next few turns. He had the opportunity to deal with psychic potential and he didn't take it.
Dan used his jetbikes to surround the remaining vengeance platform trying to take it down, and one of his wytch HQ's came from a Raider to assault the Bastion. She did a lot better than his shooting had done. Turn two saw my genestealer blob arrive and as has been the case in recent games, I've had to use the re-roll from the stratgem and the Primus to get them to appear where I need them. In this case they came up near the jetbikes, and thanks to the roll, they were able to walk forwards to get closer to the enemy. That was probably the high point of this game, as the genestealers and patriarch tore through both jetbike squads. One was left alive to fall back from combat. Dan replied by deploying his wytch squads and charging them into the genestealer block and another into the bastion. It seemed he was desperate to bring that fortification down.
Turn three and I got the hybrid squad in where I wanted them. I placed them 9'' from the forces assaulting my bastion and charged them in. Although the squad was cut down by the wytches, they in turn had lost enough that they were killed by battleshock. The genestealer squad went down to just the patriarch and primus, and they didn't last long.
Turn four and Dan took out the remaining weapon platform and the bastion. He had tabled me but it was a great game and for once I felt that the Cult had actually been able to put up a fight against the forces attacking them.
---
Hold Your Gains is an example of how narrative missions can be a little one sided, but that is how they are meant to be played. I don't think I would have done well being the attacker anyway. At least not using the Index for my army. I think once the new codex is in my sweaty claws it will be time to start playing the regular missions for a while to get my head around how the army is going to be played from now on.
---
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [63 PL, 8CP, 877pts] ++
+ HQ +
Magus [5 PL, 85pts]: Familiar, Power: Mind Control
Patriarch [8 PL, 162pts]: Familiar, Power: Might From Beyond, Warlord
Primus [4 PL, 76pts]: Bonesword
+ Troops +
Acolyte Hybrids [10 PL, 115pts]: Cult Icon
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids [10 PL, 104pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids [10 PL, 95pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers [16 PL, 240pts]: 16x Purestrain Genestealer, 16x Purestrain Talons
++ Fortification Network (Tyranids - Genestealer Cults) [22 PL, 422pts] ++
+ Fortification +
Imperial Bastion [10 PL, 222pts]: 4x Heavy bolter, Quad-gun
Vengeance Weapon Batteries [12 PL, 200pts]
. . Vengeance Weapon Battery: Punisher Gatling Cannon
. . Vengeance Weapon Battery: Punisher Gatling Cannon
++ Total: [85 PL, 8CP, 1299pts] ++
Created with BattleScribe (https://battlescribe.net)
Saturday, 2 February 2019
Data Recovery - Vigilus
Vital data regarding the war is sent in scriptorum canisters from the Vigilus’s moon. This ancient
technology has degraded over the millennia and there is no way to predict exactly where the canisters will
land on the planet. With the increase in alien aggression a small force of planetary defence forces is dispatched to recover them before the enemy but find a task force of Genestealer Cult awaiting to also recover the cannisters. How long have they been doing this?
This week's club game was another narrative match. This time against my friend Landon and his Astra Militarum forces. We had agreed on Data Recovery and he had asked if he could be the attacker as recent games he had always been the defender. I think most missions are more thematic if the Genestealer Cult is the defender for the moment in the campaign so I was happy to agree. I got the first the turn but in hindsight maybe having gone second might have done me better in the end.
The first couple turns were very quick for us as no one really moved. We were waiting for the canisters to drop. Thankfully for me the first one came down close to my lines. Knowing I had some forces hiding in the shadows I was content to wait. I think I got one shot off with a lascannon and it did nothing. Landon got a leman russ and his valkyrie in this turn.
Third turn and things started to move. A second canister came down on top the first and my hybrid squad clawed it's way out of the mud to grab a hold of it. My firepower was spent trying to drop the enemy flyer but it was hard going and the more cult didn't do well. Meanwhile Landon't manticore was throwing everything it had at my defence turrets. The first went up in a ball of flame on this turn.
Once again I did badly, come turn 4. I just don't have the firepower to deal with what Landon brought to the table. His tanks were kept largely out of sight from my lascannon team and I could not hit this flyer, or if I did at best I knocked a couple wounds off. Turn 4 say the third canister fall and it was to my left flank but in a position where Landon was able to eventually grab it with a punisher cannon leman russ and a squad of guardsmen. His main leman russ was very good at decimating my hybrids. Thankfully this turn I received the aid of my genestealer unit, primus and patriarch. Once again I dislike how the random table works and where you can put a unit. In order to try and protect what objectives I had, I was forced to drop the whole blob right in the line of fire. It was not a move I wanted to do but I had to try and scare Landon away from my objectives.
Turn 5 and I was forced to drive the remaining hybrid at his leman russ who managed to kill him with overwatch. Boo! Knowing that Landon would swing his Valkyrie around and grab my pile, of what was now 3, objectives I was forced once more to make a tough decision. It was foolish but I was in a desperate straight and had to do something. The big squad split. The genestealers moved to gather the canisters, while the Primus and Patriarch ran at the guardsmen before them. The guardsmen didn't stand a chance and the primus consolidated into the leman russ. I didn't expect to do anything other than hold it up in combat long enough for me to win the game.
Come his turn, Landon was whittling away my genestealers. I could not make those invulnerable saves and it was painful. He dropped off the units in the Valkyrie and gunned down a load more. In a surprise move, he withdrew his leman russ out of combat with my primus but towards my lines! I had not even considered that he would do that.
Turn 6 and I had lost. One objective at the centre of the table wasn't claimed at all. The one to my left was in Imperial hands, and because of the mission rules, the three piled up in the mud at the feet of my genestealers, didn't count as I couldn't have any enemy models within range of it. Landon won by holding just one canister.
---
This was a really good game. No competitive elements to spoil it. Just a pair of good fun casual armies and a rather trying mission. Landon had much more maneuverability than I did and was capable of heavier firepower. I couldn't match that and was forced into a defensive game yet again. Had the game ended turn 5 though I think I would have won as I'm not sure he had any models within range to contest the three canisters. Next time!
---
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [63 PL, 8CP, 877pts] ++
+ HQ +
Magus [5 PL, 85pts]: Familiar, Power: Mind Control
Patriarch [8 PL, 162pts]: Familiar, Power: Might From Beyond, Warlord
Primus [4 PL, 76pts]: Bonesword
+ Troops +
Acolyte Hybrids [10 PL, 115pts]: Cult Icon
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids [10 PL, 104pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids [10 PL, 95pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers [16 PL, 240pts]: 16x Purestrain Genestealer, 16x Purestrain Talons
++ Fortification Network (Tyranids - Genestealer Cults) [22 PL, 422pts] ++
+ Fortification +
Imperial Bastion [10 PL, 222pts]: 4x Heavy bolter, Quad-gun
Vengeance Weapon Batteries [12 PL, 200pts]
. . Vengeance Weapon Battery: Punisher Gatling Cannon
. . Vengeance Weapon Battery: Punisher Gatling Cannon
++ Total: [85 PL, 8CP, 1299pts] ++
Created with BattleScribe (https://battlescribe.net)
technology has degraded over the millennia and there is no way to predict exactly where the canisters will
land on the planet. With the increase in alien aggression a small force of planetary defence forces is dispatched to recover them before the enemy but find a task force of Genestealer Cult awaiting to also recover the cannisters. How long have they been doing this?
1300 points.
Genestealer Cult vs Astra Militarum (Cadian and Militarum Tempestus).
Mission: Data Revovery.
Battle Zone: None.
This week's club game was another narrative match. This time against my friend Landon and his Astra Militarum forces. We had agreed on Data Recovery and he had asked if he could be the attacker as recent games he had always been the defender. I think most missions are more thematic if the Genestealer Cult is the defender for the moment in the campaign so I was happy to agree. I got the first the turn but in hindsight maybe having gone second might have done me better in the end.
The first couple turns were very quick for us as no one really moved. We were waiting for the canisters to drop. Thankfully for me the first one came down close to my lines. Knowing I had some forces hiding in the shadows I was content to wait. I think I got one shot off with a lascannon and it did nothing. Landon got a leman russ and his valkyrie in this turn.
Third turn and things started to move. A second canister came down on top the first and my hybrid squad clawed it's way out of the mud to grab a hold of it. My firepower was spent trying to drop the enemy flyer but it was hard going and the more cult didn't do well. Meanwhile Landon't manticore was throwing everything it had at my defence turrets. The first went up in a ball of flame on this turn.
Once again I did badly, come turn 4. I just don't have the firepower to deal with what Landon brought to the table. His tanks were kept largely out of sight from my lascannon team and I could not hit this flyer, or if I did at best I knocked a couple wounds off. Turn 4 say the third canister fall and it was to my left flank but in a position where Landon was able to eventually grab it with a punisher cannon leman russ and a squad of guardsmen. His main leman russ was very good at decimating my hybrids. Thankfully this turn I received the aid of my genestealer unit, primus and patriarch. Once again I dislike how the random table works and where you can put a unit. In order to try and protect what objectives I had, I was forced to drop the whole blob right in the line of fire. It was not a move I wanted to do but I had to try and scare Landon away from my objectives.
Turn 5 and I was forced to drive the remaining hybrid at his leman russ who managed to kill him with overwatch. Boo! Knowing that Landon would swing his Valkyrie around and grab my pile, of what was now 3, objectives I was forced once more to make a tough decision. It was foolish but I was in a desperate straight and had to do something. The big squad split. The genestealers moved to gather the canisters, while the Primus and Patriarch ran at the guardsmen before them. The guardsmen didn't stand a chance and the primus consolidated into the leman russ. I didn't expect to do anything other than hold it up in combat long enough for me to win the game.
Come his turn, Landon was whittling away my genestealers. I could not make those invulnerable saves and it was painful. He dropped off the units in the Valkyrie and gunned down a load more. In a surprise move, he withdrew his leman russ out of combat with my primus but towards my lines! I had not even considered that he would do that.
Turn 6 and I had lost. One objective at the centre of the table wasn't claimed at all. The one to my left was in Imperial hands, and because of the mission rules, the three piled up in the mud at the feet of my genestealers, didn't count as I couldn't have any enemy models within range of it. Landon won by holding just one canister.
---
This was a really good game. No competitive elements to spoil it. Just a pair of good fun casual armies and a rather trying mission. Landon had much more maneuverability than I did and was capable of heavier firepower. I couldn't match that and was forced into a defensive game yet again. Had the game ended turn 5 though I think I would have won as I'm not sure he had any models within range to contest the three canisters. Next time!
---
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) [63 PL, 8CP, 877pts] ++
+ HQ +
Magus [5 PL, 85pts]: Familiar, Power: Mind Control
Patriarch [8 PL, 162pts]: Familiar, Power: Might From Beyond, Warlord
Primus [4 PL, 76pts]: Bonesword
+ Troops +
Acolyte Hybrids [10 PL, 115pts]: Cult Icon
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids [10 PL, 104pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids [10 PL, 95pts]: Cult Icon
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers [16 PL, 240pts]: 16x Purestrain Genestealer, 16x Purestrain Talons
++ Fortification Network (Tyranids - Genestealer Cults) [22 PL, 422pts] ++
+ Fortification +
Imperial Bastion [10 PL, 222pts]: 4x Heavy bolter, Quad-gun
Vengeance Weapon Batteries [12 PL, 200pts]
. . Vengeance Weapon Battery: Punisher Gatling Cannon
. . Vengeance Weapon Battery: Punisher Gatling Cannon
Created with BattleScribe (https://battlescribe.net)
Friday, 25 January 2019
Furious Road - Vigilus
The battle of Furious Road was a battle the growing Ork horde and the entrenched Genestealer Cult occupying one of Vigilus' largest fuel depots. The engagement was brief lasting only a matter of hours.
Two days previously the Cult had seized control of a vital fuel reserve intended for the Vigilus PDF. With signs of Ork vehicles on the horizon, the Cult hunkered down and prepared to weather whatever was coming for the depot. Despite suffering early causalities the Cult held tight to their claim but the tide of buggies and deffkoptas's was relentless.
Week three of our Vigilus narrative saw my poor beaten up Genestealer Cult facing a fun thematic list of Ork speed freaks played by Jon. He picked Storm the Lines and it was more thematic that the Orks be the attacking force. Right away just looking at what Jon had brought to the table I knew that I had no chance so it became a case of just having fun with it and this game was a good fun one.
I set up first in my two deployment zones with my usual hybrids and genestealer squads hiding in the shadows. Jon then set up his host of buggies and deffkoptas in a line across from my bastion. I had first turn and I managed straight away to bring down a unit of two koptas. Unfortunately due to the mission having ongoing assault Jon got them back straight away on his turn one. Alsmost immediately I lost the unit occupying my bastion and he used Da Jump to leap a unit of boyz over to my lines where their shooting took down most of my remaining neophytes.
Turn two and I decided not to bring the reinforcements on just yet. My reason being that I didn't see anywhere that their presence would help all that much and I feared that they would just be gunned down, so I left them hiding. Shooting for me was ineffective really so come Jon's turn he surprises me by both taking out my magus, the remaining neophytes and... AND bringing down my bastion. As I have nothing on the table at the end of a turn Jon wins.
Well, that was a short game.
Even so, we agreed to play on just to see what the outcome would be. I was going to lose so it became an exercise in survival.
Turn three and I brought on both my reserves. The hybrids came on midway down my left board edge with the idea that might be able to assault some of Jon's buggies and claim some blood. The genestealers, patriarch and primus popped up in my deployment zone behind cover (mostly) to try and repel his orks that killed the neophytes. The hybrids lost two men to overwatch and failed the charge. I needed a 12 but it was worth the risk. I just didn't expect to lose anyone I guess in the attempt.
Jon's turn and he moved some boyz to intercept the hybrids and moved his biker warbosses up towards my genestealers. Much dakka dakka later and I've lost the hybrids and the genestealers. He charges my patriarch so we can have warlord on warlord action... and promptly kills my patriarch before I got to do anything. Turn four ended when my Primus was taken down far too easily. Jon won by tabling my entire army.
---
So, despite the odds being well stacked against me I still had fun with this game. As I keep saying, until Genestealer Cults get a new codex and I can afford to buy some more toys for them I am going to struggle with everything thrown at me. A couple of nice chaps at the club have offered to give me or buy me some needed vehicle options so maybe soon enough I might have a chance. Wish me luck.
From the Shadows remains the biggest bugbear for me at the moment though. It's handy and it's thematic but it never plays out in my favour. I can't afford to not use it, especially for the genestealers, but I am considering not bothering next time just to see what difference it may or may not make.
---
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
++ Total: [73 PL, 1099pts] ++
Created with BattleScribe (https://battlescribe.net)
Two days previously the Cult had seized control of a vital fuel reserve intended for the Vigilus PDF. With signs of Ork vehicles on the horizon, the Cult hunkered down and prepared to weather whatever was coming for the depot. Despite suffering early causalities the Cult held tight to their claim but the tide of buggies and deffkoptas's was relentless.
1100 points.
Genestealer Cult vs Orks (Evil Sunz).
Mission: Storm the Lines.
Battle Zone: None.
Week three of our Vigilus narrative saw my poor beaten up Genestealer Cult facing a fun thematic list of Ork speed freaks played by Jon. He picked Storm the Lines and it was more thematic that the Orks be the attacking force. Right away just looking at what Jon had brought to the table I knew that I had no chance so it became a case of just having fun with it and this game was a good fun one.
I set up first in my two deployment zones with my usual hybrids and genestealer squads hiding in the shadows. Jon then set up his host of buggies and deffkoptas in a line across from my bastion. I had first turn and I managed straight away to bring down a unit of two koptas. Unfortunately due to the mission having ongoing assault Jon got them back straight away on his turn one. Alsmost immediately I lost the unit occupying my bastion and he used Da Jump to leap a unit of boyz over to my lines where their shooting took down most of my remaining neophytes.
Turn two and I decided not to bring the reinforcements on just yet. My reason being that I didn't see anywhere that their presence would help all that much and I feared that they would just be gunned down, so I left them hiding. Shooting for me was ineffective really so come Jon's turn he surprises me by both taking out my magus, the remaining neophytes and... AND bringing down my bastion. As I have nothing on the table at the end of a turn Jon wins.
Well, that was a short game.
Even so, we agreed to play on just to see what the outcome would be. I was going to lose so it became an exercise in survival.
Turn three and I brought on both my reserves. The hybrids came on midway down my left board edge with the idea that might be able to assault some of Jon's buggies and claim some blood. The genestealers, patriarch and primus popped up in my deployment zone behind cover (mostly) to try and repel his orks that killed the neophytes. The hybrids lost two men to overwatch and failed the charge. I needed a 12 but it was worth the risk. I just didn't expect to lose anyone I guess in the attempt.
Jon's turn and he moved some boyz to intercept the hybrids and moved his biker warbosses up towards my genestealers. Much dakka dakka later and I've lost the hybrids and the genestealers. He charges my patriarch so we can have warlord on warlord action... and promptly kills my patriarch before I got to do anything. Turn four ended when my Primus was taken down far too easily. Jon won by tabling my entire army.
---
So, despite the odds being well stacked against me I still had fun with this game. As I keep saying, until Genestealer Cults get a new codex and I can afford to buy some more toys for them I am going to struggle with everything thrown at me. A couple of nice chaps at the club have offered to give me or buy me some needed vehicle options so maybe soon enough I might have a chance. Wish me luck.
From the Shadows remains the biggest bugbear for me at the moment though. It's handy and it's thematic but it never plays out in my favour. I can't afford to not use it, especially for the genestealers, but I am considering not bothering next time just to see what difference it may or may not make.
---
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
++ Total: [73 PL, 1099pts] ++
Created with BattleScribe (https://battlescribe.net)
Thursday, 24 January 2019
Slave Raid - Vigilus
Attracted by the growing conflict on Vigilus, Drukhari raiders descend upon outlaying colonies and fuel depots. One such realspace raiding party raced from the webway came with the desire to capture themselves some Genestealers for the fighting pits of the Dark City.
They patrolled the edges of the ruins until they saw what they had come for...
A couple nights ago I got a unexpected game against my friend's Drukhari army in a Vigilus campaign game. As I still only have 1100 points completed we stuck to that. Gary's force was made up of the Kabal of the Black Heart and the Wytch Cult of the Cursed Blade. A good opponent, Gary made a list that was less the usual sort of Drukhari list and was instead focused on some close combat to give my Genestealers something to play with.
We had already agreed to play the Patrol mission and it made sense that the Drukhari were the attacking force. I grabbed my corner and set up my usual - a bastion and two neophyte squads. Heavy bolter team on the ground and the lascannon team in the fortification. Gary deployed a venom with wytch cult inside and a unit of reaver jetbikes. He placed them behind cover where to start with I wouldn't be able to see them.
Gary received the first turn and moved everything forward. He still had cover but I was able to still get a line of sight to his forces. His shooting was brief but he did manage to kill a couple neophytes in the heavy bolter squad. My first turn and I held my ground. Opening fire I did manage to destroy one jetbike and wound another. Shooting his viper proved ineffective.
Turn two and Gary received reinforcements in the form of a razorwing aircraft and kabalites in a raider. The combined firing from these decimated my heavy bolter team. My turn saw the genestealers, patriarch and primus turned up together from the shadows but there was no good way to bring them in effectively. I had to reroll the from the shadows with the primus just to ensure I got some control. In the end I had to have them come on from my table edge behind cover and hope to use them when Gary got too close. My magus also walked on and I really had no where to put him so I brought him on close to the bastion I tried to focus fire from the bastion and the lascannon into the razorwing but I didn't do well. The remaining squad fired down on the jetbikes and they were lucky enough to cause some damage.
Turn three and it really started to go wrong for me. Gary was able to pour so much firepower into my genestealers that I was left with just the patriarch and primus, and the primus didn't last long either. Concentrated firepower, which had previously done next to nothing to my bastion, reduced it down to about five wounds giving me cause for concern. He had leaped his wytch cult out and over the next two turns they engaged the patriarch finally taking him down with losing only one of their number. I just couldn't get them to fail an invulnerable save. My only good luck came when my hybrids walked on behind his archon and cut him into tiny pieces with a power saw and the bastion's autocannons took down the razorwing. Good times!
Turn four I conceded with just one squad left sitting in a very unstable bastion.
Patrol is really not a good mission for my Cult but Gary played a nice list when he could have played something much nastier. Much like my previous game, the From The Shadows rule just didn't work very well.
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
++ Total: [73 PL, 1099pts] ++
Created with BattleScribe (https://battlescribe.net)
They patrolled the edges of the ruins until they saw what they had come for...
A couple nights ago I got a unexpected game against my friend's Drukhari army in a Vigilus campaign game. As I still only have 1100 points completed we stuck to that. Gary's force was made up of the Kabal of the Black Heart and the Wytch Cult of the Cursed Blade. A good opponent, Gary made a list that was less the usual sort of Drukhari list and was instead focused on some close combat to give my Genestealers something to play with.
We had already agreed to play the Patrol mission and it made sense that the Drukhari were the attacking force. I grabbed my corner and set up my usual - a bastion and two neophyte squads. Heavy bolter team on the ground and the lascannon team in the fortification. Gary deployed a venom with wytch cult inside and a unit of reaver jetbikes. He placed them behind cover where to start with I wouldn't be able to see them.
Gary received the first turn and moved everything forward. He still had cover but I was able to still get a line of sight to his forces. His shooting was brief but he did manage to kill a couple neophytes in the heavy bolter squad. My first turn and I held my ground. Opening fire I did manage to destroy one jetbike and wound another. Shooting his viper proved ineffective.
Turn two and Gary received reinforcements in the form of a razorwing aircraft and kabalites in a raider. The combined firing from these decimated my heavy bolter team. My turn saw the genestealers, patriarch and primus turned up together from the shadows but there was no good way to bring them in effectively. I had to reroll the from the shadows with the primus just to ensure I got some control. In the end I had to have them come on from my table edge behind cover and hope to use them when Gary got too close. My magus also walked on and I really had no where to put him so I brought him on close to the bastion I tried to focus fire from the bastion and the lascannon into the razorwing but I didn't do well. The remaining squad fired down on the jetbikes and they were lucky enough to cause some damage.
Turn three and it really started to go wrong for me. Gary was able to pour so much firepower into my genestealers that I was left with just the patriarch and primus, and the primus didn't last long either. Concentrated firepower, which had previously done next to nothing to my bastion, reduced it down to about five wounds giving me cause for concern. He had leaped his wytch cult out and over the next two turns they engaged the patriarch finally taking him down with losing only one of their number. I just couldn't get them to fail an invulnerable save. My only good luck came when my hybrids walked on behind his archon and cut him into tiny pieces with a power saw and the bastion's autocannons took down the razorwing. Good times!
Turn four I conceded with just one squad left sitting in a very unstable bastion.
Patrol is really not a good mission for my Cult but Gary played a nice list when he could have played something much nastier. Much like my previous game, the From The Shadows rule just didn't work very well.
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
++ Total: [73 PL, 1099pts] ++
Created with BattleScribe (https://battlescribe.net)
Friday, 18 January 2019
Discovered! - Vigilus
With the Ork menace now firmly entrenched on the surface, elements of the Planetary Defence Forces began to patrol the weaker edges of the hives. One such patrol stumbled upon a Cult outpost and recognizing Xenos taint, began a purging of the area.
With the PDF closing in, the Cult swiftly dug in and prepared to repel the attacking force. To start with they did well but once the enemy closed the distance things took a turn for the worse.
Second game with the Genestealer Cult and my second in the club narrative. This time I faced Elliot and his Astra Militarum - although I had expected to face his Adeptus Custodes so this was an interesting development.
We had already agreed on playing the Patrol mission and rolled for who took what role. Elliot was the attacker which did make more narrative sense. I picked my corner and set up the bastion and both neophyte squads. Everything else sat in reserve or in the shadows. Elliots deployment was a chimera with bullgryns and a squad of tempestus guardsmen.
I had the first turn and there was little to do. Everything was out of range of my weapons so the heavy bolter squad advanced into the cover of a nearby ruin giving them a line of fire down one street where I knew the enemy would have to advance. On his turn Elliot moved the chimera into a position where we both agreed it would have cover. Turn one was over without a single shot being fired!
As the game progressed things swiftly went in Elliot's favour. I failed to get any reinforcements turn two and my shooting knocked a single wound from the chimera. On his turn almost all of his reinforcements arrived, including a vulture gunship! A small unit of tempestus scions dropped down in a ruin across from my heavy bolter team and a culexis assassin appeared in a ruin across from my bastion. I lost quite a few models from his shooting and the resulting battle shock. It was not looking good.
Turn three and at last help arrived for the besieged cult. The genestealers, patriarch and primus popped up from the shadows. The first roll would have let Elliot choose the two table edges where I might appear and I didn't trust him not to put me across the table or at the far end from my forces so I had the primus re-roll. This time I got to choose the table edges and it was a hard decision. So much of what he had had come in was bunched together so that I was forced to basically appear almost in my own lines. Perhaps I would have been better off taking the first roll. My shooting was terrible and I think I took a wound off the Vulture and killed a scion. My dice were not in my favour this game.
Elliot got the rest of his forces on the table and my genestealers found themselves staring down a leman russ executioner! Said executioner and wyvern then decimated over half the genestealers. At this point I knew the game was lost. I had little to know way of doing much to him now. This turn also saw the bullgryns climb out of the chimera and take out the last of the heavy bolter team.
Turn four and I got some revenge. My hybrid squad popped up from the shadows close to the culexis and my magos arrived just a little too late to help out. Smites flew and I did manage a couple wounds but the genestealers managed to dispatch the bullgryns while the patriarch, who now sat atop a ruined tower, attempted to leap at the Vulture. I had a cool narrative in my mind of it leaping onto the cockpick and ripping the pilot out. Instead he took seven wounds from the punisher cannons in overwatch. The hybrids managed to, mainly through the heavy rock saw take two wounds from the assassin but then died to it's counter attack.
It was at this point that I accepted defeated and gave an epic handshake to my opponent. Elliot's list was well played and just not what I am currently capable of dealing with. It was frustrating at times but a good evening's gaming.
I think the mission wasn't great for me either. I need to decide when my units pop out of the shadows and Patrol forces you to roll to see if they turn up. That hurt but would it have helped me if those units had come in earlier? Probably not. I think Elliot's guardsmen would have just killed me all the sooner.
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
++ Total: [73 PL, 1099pts] ++
Created with BattleScribe (https://battlescribe.net)
With the PDF closing in, the Cult swiftly dug in and prepared to repel the attacking force. To start with they did well but once the enemy closed the distance things took a turn for the worse.
Second game with the Genestealer Cult and my second in the club narrative. This time I faced Elliot and his Astra Militarum - although I had expected to face his Adeptus Custodes so this was an interesting development.
We had already agreed on playing the Patrol mission and rolled for who took what role. Elliot was the attacker which did make more narrative sense. I picked my corner and set up the bastion and both neophyte squads. Everything else sat in reserve or in the shadows. Elliots deployment was a chimera with bullgryns and a squad of tempestus guardsmen.
I had the first turn and there was little to do. Everything was out of range of my weapons so the heavy bolter squad advanced into the cover of a nearby ruin giving them a line of fire down one street where I knew the enemy would have to advance. On his turn Elliot moved the chimera into a position where we both agreed it would have cover. Turn one was over without a single shot being fired!
As the game progressed things swiftly went in Elliot's favour. I failed to get any reinforcements turn two and my shooting knocked a single wound from the chimera. On his turn almost all of his reinforcements arrived, including a vulture gunship! A small unit of tempestus scions dropped down in a ruin across from my heavy bolter team and a culexis assassin appeared in a ruin across from my bastion. I lost quite a few models from his shooting and the resulting battle shock. It was not looking good.
Turn three and at last help arrived for the besieged cult. The genestealers, patriarch and primus popped up from the shadows. The first roll would have let Elliot choose the two table edges where I might appear and I didn't trust him not to put me across the table or at the far end from my forces so I had the primus re-roll. This time I got to choose the table edges and it was a hard decision. So much of what he had had come in was bunched together so that I was forced to basically appear almost in my own lines. Perhaps I would have been better off taking the first roll. My shooting was terrible and I think I took a wound off the Vulture and killed a scion. My dice were not in my favour this game.
Elliot got the rest of his forces on the table and my genestealers found themselves staring down a leman russ executioner! Said executioner and wyvern then decimated over half the genestealers. At this point I knew the game was lost. I had little to know way of doing much to him now. This turn also saw the bullgryns climb out of the chimera and take out the last of the heavy bolter team.
Turn four and I got some revenge. My hybrid squad popped up from the shadows close to the culexis and my magos arrived just a little too late to help out. Smites flew and I did manage a couple wounds but the genestealers managed to dispatch the bullgryns while the patriarch, who now sat atop a ruined tower, attempted to leap at the Vulture. I had a cool narrative in my mind of it leaping onto the cockpick and ripping the pilot out. Instead he took seven wounds from the punisher cannons in overwatch. The hybrids managed to, mainly through the heavy rock saw take two wounds from the assassin but then died to it's counter attack.
It was at this point that I accepted defeated and gave an epic handshake to my opponent. Elliot's list was well played and just not what I am currently capable of dealing with. It was frustrating at times but a good evening's gaming.
I think the mission wasn't great for me either. I need to decide when my units pop out of the shadows and Patrol forces you to roll to see if they turn up. That hurt but would it have helped me if those units had come in earlier? Probably not. I think Elliot's guardsmen would have just killed me all the sooner.
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
++ Total: [73 PL, 1099pts] ++
Created with BattleScribe (https://battlescribe.net)
Thursday, 10 January 2019
Battle of Kragen Gorge - Vigilus
The Ork horde had barely set foot upon the blighted wastes of Vigilus when across the world the first incursion of a more terrible nature manifested. In the foothills where several small mining settlements were located the Warp manifested with murderous intent. A host of powerful daemons, servants of the Blood God, breached reality and laid waste to many of these. Only a small contingent of Vigilus secret masters - the genestealer cult - stood in their path.
This is my first game with the new Genestealer Cult army, although at this time I am having to use the out of date Index in order to run them. My friend Mike was starting a new army as well so agreed that our first game would be a nice learning curve for both of us. We settled on the points that I had built and painted - 1100, and I requested the introductory Only War mission as it wasn't too complex and we could focus on learning our armies.
Half of mine sat in Cult Ambush and the rest claimed a bastion and a wooded hill top to let me cover the two long sides of the table with what long range firepower I had. Mike deployed his army mostly along the central line with one sizable unit of Bloodletters held back in the Warp.
I got the first turn and moved a couple neophytes closer so that some Bloodletters were in range of their lasguns but that was all. I wanted the daemons to come running at me and be cut down on the way. My shooting wasn't great though. I think I killed a couple Bloodletters and knocked a single wound from Mike's Bloodthirster. His turn and he moved everything up the table. His only shooting was a single Skull Canon which sat at the back of the table. It fired this turn and then never again, and even then it failed to cause any injuries!
Turn two and I was a little more successful. A unit of acoylytes emerged from the tunnels down my right flank looking to engage the Bloodletters. I didn't expect them to survive. They were just there to try and occupy his troops. As for my main chunk - the Patriarch, Primus and the Genestealers - I was torn. Mike wasn't going for the objectives but for the kill so I had to do likewise. After some thinking about where to drop them, they came in at the back of my table edge ready to assault wherever came close enough. Not a great move but I don't think even in hindsight that I had any better option. I did knock a couple more Bloodletters down with shooting and one Flesh Hound played catch with a grenade much to his dismay!
Then it went really badly. Mike brought his remaining unit of Bloodletters down square in front of my lines and activated a stratgem. These Bloodletters then surged into my genestealer squad and the Bloodthirster made it into the neophyte squad to my right. Two other Bloodletter squads turned around and assaulted the Acolytes. Needless to say, the Acoytes died before they could do anything but over watch a single daemon and everything else got in without taking a wound. My Genestealers were almost decimated. It was only the attacks back boosted by the Patriarch's psychic might and the guidance of the Primus that ensured some casualties were inflicted back. As you can probably guess, the Neophytes died a horrific death at the hands of the greater daemon.
Turn 3 wasn't much better. I had the Primus jump back into the tunnels and escape. I may not win the game but I was going to get a victory point. That was my new goal. The Magus threw his mind control physic ability into the Bloodletters who then slaughtered the Flesh Hounds next to them. Using his familiar, the Magus tried to smite the greater daemon, promptly periled and exploded. Not good. Shooting did nothing again. Not from lack of damage but because the dice did not want me to hit! Mike's turn and I lost my Genestealers. His Bloodthirster charged my Bastion and dropped it to just seven wounds remaining!
Turn 4 and the Primus popped up across the board away from the enemy but in range of an objective. I would have my point! My Patriarch slaughtered the remaining Bloodletters before him and that was that. Mike's turn and his Bloodthirster tore down the bastion and killing one man left inside. He consolidated into the survivours as they climbed from the rubble.
Turn 5 and I had nothing to do. This turn the Bloodthirster slaughtered the Neophytes and consolidated into my Patriarch, who then died to that mighty axe! With just the Primus left at the far end of the table I conceded.
I went into this game knowing full well that daemons were going to butcher me. It's the number of attacks and the fact that I can't drop his invulnerable saves with my claws. But I went in with the mindset that this was a training game for both of us and win or lose I would come away with a better idea of how Genestealer Cults work prior to the new codex. Against a different army I might have fared better. The mission set up wasn't great for me as there is not a no-man's-lands between the armies under Only War, giving Mike's daemons a nice clear run at me. I don't think I made any bad tactical decisions as what I had was very much do or die. If it worked.. great. If not... I was in the same position anyway.
Even with the loss, I had a throughly enjoyable game against a great opponent. I've had a bit of a break from Warhammer 40K and this game made a really good evening. Looking forward to a rematch at some point when I have a few more models.
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
Created with BattleScribe (https://battlescribe.net)
This is my first game with the new Genestealer Cult army, although at this time I am having to use the out of date Index in order to run them. My friend Mike was starting a new army as well so agreed that our first game would be a nice learning curve for both of us. We settled on the points that I had built and painted - 1100, and I requested the introductory Only War mission as it wasn't too complex and we could focus on learning our armies.
Half of mine sat in Cult Ambush and the rest claimed a bastion and a wooded hill top to let me cover the two long sides of the table with what long range firepower I had. Mike deployed his army mostly along the central line with one sizable unit of Bloodletters held back in the Warp.
I got the first turn and moved a couple neophytes closer so that some Bloodletters were in range of their lasguns but that was all. I wanted the daemons to come running at me and be cut down on the way. My shooting wasn't great though. I think I killed a couple Bloodletters and knocked a single wound from Mike's Bloodthirster. His turn and he moved everything up the table. His only shooting was a single Skull Canon which sat at the back of the table. It fired this turn and then never again, and even then it failed to cause any injuries!
Turn two and I was a little more successful. A unit of acoylytes emerged from the tunnels down my right flank looking to engage the Bloodletters. I didn't expect them to survive. They were just there to try and occupy his troops. As for my main chunk - the Patriarch, Primus and the Genestealers - I was torn. Mike wasn't going for the objectives but for the kill so I had to do likewise. After some thinking about where to drop them, they came in at the back of my table edge ready to assault wherever came close enough. Not a great move but I don't think even in hindsight that I had any better option. I did knock a couple more Bloodletters down with shooting and one Flesh Hound played catch with a grenade much to his dismay!
Then it went really badly. Mike brought his remaining unit of Bloodletters down square in front of my lines and activated a stratgem. These Bloodletters then surged into my genestealer squad and the Bloodthirster made it into the neophyte squad to my right. Two other Bloodletter squads turned around and assaulted the Acolytes. Needless to say, the Acoytes died before they could do anything but over watch a single daemon and everything else got in without taking a wound. My Genestealers were almost decimated. It was only the attacks back boosted by the Patriarch's psychic might and the guidance of the Primus that ensured some casualties were inflicted back. As you can probably guess, the Neophytes died a horrific death at the hands of the greater daemon.
Turn 3 wasn't much better. I had the Primus jump back into the tunnels and escape. I may not win the game but I was going to get a victory point. That was my new goal. The Magus threw his mind control physic ability into the Bloodletters who then slaughtered the Flesh Hounds next to them. Using his familiar, the Magus tried to smite the greater daemon, promptly periled and exploded. Not good. Shooting did nothing again. Not from lack of damage but because the dice did not want me to hit! Mike's turn and I lost my Genestealers. His Bloodthirster charged my Bastion and dropped it to just seven wounds remaining!
Turn 4 and the Primus popped up across the board away from the enemy but in range of an objective. I would have my point! My Patriarch slaughtered the remaining Bloodletters before him and that was that. Mike's turn and his Bloodthirster tore down the bastion and killing one man left inside. He consolidated into the survivours as they climbed from the rubble.
Turn 5 and I had nothing to do. This turn the Bloodthirster slaughtered the Neophytes and consolidated into my Patriarch, who then died to that mighty axe! With just the Primus left at the far end of the table I conceded.
I went into this game knowing full well that daemons were going to butcher me. It's the number of attacks and the fact that I can't drop his invulnerable saves with my claws. But I went in with the mindset that this was a training game for both of us and win or lose I would come away with a better idea of how Genestealer Cults work prior to the new codex. Against a different army I might have fared better. The mission set up wasn't great for me as there is not a no-man's-lands between the armies under Only War, giving Mike's daemons a nice clear run at me. I don't think I made any bad tactical decisions as what I had was very much do or die. If it worked.. great. If not... I was in the same position anyway.
Even with the loss, I had a throughly enjoyable game against a great opponent. I've had a bit of a break from Warhammer 40K and this game made a really good evening. Looking forward to a rematch at some point when I have a few more models.
+++ GSC (Warhammer 40,000 8th Edition) +++
++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++
+ HQ +
Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer
Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord
Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character
+ Troops +
Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon
Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter
+ Elites +
Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry
++ Fortification Network (Tyranids - Genestealer Cults) ++
+ Fortification +
Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport
++ Total: [73 PL, 1099pts] ++
Created with BattleScribe (https://battlescribe.net)
Saturday, 1 December 2018
Broodcoven WiP
I've been working on my HQ options this week when I've had the opportunity. These are works in progress and my camera phone is rubbish so please be gentle.
Here is the Patriarch of the cult. Since taking the picture I've removed the stray hair in the horns, painted the base and have started adding a pool of green goo below the pipehead.
Magus and two familiars. The Magus robes have actually been highlighted but the camera couldn;t pick up the details for some reason.
The Primus is the current work in progress that I am focusing on. Needs a little touching up here and there plus a few highlights.
Here is the Patriarch of the cult. Since taking the picture I've removed the stray hair in the horns, painted the base and have started adding a pool of green goo below the pipehead.
Magus and two familiars. The Magus robes have actually been highlighted but the camera couldn;t pick up the details for some reason.
The Primus is the current work in progress that I am focusing on. Needs a little touching up here and there plus a few highlights.
Saturday, 24 November 2018
GSC release!
I certainly picked the right time to jump on the Genestealer Cult band wagon. Lovely new models as well. Especially loving the bikes and the buggy. I'm guessing this is going to be a January 2019 release.
New Dawn
My initial purchase of Genestealer Cult arrived earlier this week and I have started painting the Brood Coven. Not enough to showcase a work in progress yet but do not fear I shall do so some time this coming week.
Oddly I am feeling quite nervous about starting this army. I'm too used to playing power armour troops over the last 30 years and GSC is going to be a big change and a whole new learning experience. I'm going to be losing more games than I win for a good while I think.
Wish me luck.
Wednesday, 28 September 2016
First Offensive - Abraxes III
Planet: Abraxes.
Region: Ceres Sector.
919.M41
Death Guard vs Astra Militarum / Genestealer Cult.
2000pts.
Mission: Spoils of War.
Abraxes III had largely fallen to the Death Guard invasion. Those who did not die from the virus bombing soon turned from the Emperor's faith to praising Nurgle. But not all. A sizeable portion of the PDF seemed resistant and fought all the harder to defeat the invaders. It was only where monstrous hybrids and foul genestealers emerged from the sewers that Typhus realised that another force had already set their eyes upon the Abraxes system.
This was a tournament match against my friend Ashleigh. I knew he would be playing Astra Militarum and so I expected my poor Death Guard to get pummelled by either mass small arms fire or mass tank shots. What I did not expect was massed guardsmen (no tanks) with genestealer cult allies. I was looking forward to this even more now.
Game set up saw us playing length ways down the table. His guardsmen positioned deep in his own deployment zone but his hybrids infiltrated half way up the table and his broodlord sat in outflank. Almost immediately the broodlord and genestealers came in and proceeded to decimate one chaos marine squad before being blown apart by two squads of cultists.
The hybrids proved to be the most annoying with two mining lasers which despite missing for the first two turns soon were stripping hull points from my Chaos Knight and wrecking a Rhino I needed to get my plague marines to their destination. It soon became a game of attrition as his fire power knocked out a few models at a time and pushed me back. With the Knight's help I soon cleared the center of the table and Typhus with his terminator squad managed to slaughter through any enemy units in the central ruins.
Even so this game did not go well for me. As seems to be my luck lately I just could not get the tactical objective cards that I needed and Ashleigh's army managed to contain me centrally so I couldn't reach the ones that I did have. His cards, as expected, were all perfect for him. By the time our three hour limit came round he was so far ahead on VP's that I had no chance of catching up.
The Death Guard had made planet fall but found the world far from weak. Alien forces now opposed them and Typhus knew what must be coming. The Death Guard prepared to move street by street burning out any trace of the xenos filth while preparing for what was to come. Even now his sorcerers began to complain about voices in their minds and a terrible shadow moving through the Warp.
Region: Ceres Sector.
919.M41
Death Guard vs Astra Militarum / Genestealer Cult.
2000pts.
Mission: Spoils of War.
Abraxes III had largely fallen to the Death Guard invasion. Those who did not die from the virus bombing soon turned from the Emperor's faith to praising Nurgle. But not all. A sizeable portion of the PDF seemed resistant and fought all the harder to defeat the invaders. It was only where monstrous hybrids and foul genestealers emerged from the sewers that Typhus realised that another force had already set their eyes upon the Abraxes system.
This was a tournament match against my friend Ashleigh. I knew he would be playing Astra Militarum and so I expected my poor Death Guard to get pummelled by either mass small arms fire or mass tank shots. What I did not expect was massed guardsmen (no tanks) with genestealer cult allies. I was looking forward to this even more now.
Game set up saw us playing length ways down the table. His guardsmen positioned deep in his own deployment zone but his hybrids infiltrated half way up the table and his broodlord sat in outflank. Almost immediately the broodlord and genestealers came in and proceeded to decimate one chaos marine squad before being blown apart by two squads of cultists.
The hybrids proved to be the most annoying with two mining lasers which despite missing for the first two turns soon were stripping hull points from my Chaos Knight and wrecking a Rhino I needed to get my plague marines to their destination. It soon became a game of attrition as his fire power knocked out a few models at a time and pushed me back. With the Knight's help I soon cleared the center of the table and Typhus with his terminator squad managed to slaughter through any enemy units in the central ruins.
Even so this game did not go well for me. As seems to be my luck lately I just could not get the tactical objective cards that I needed and Ashleigh's army managed to contain me centrally so I couldn't reach the ones that I did have. His cards, as expected, were all perfect for him. By the time our three hour limit came round he was so far ahead on VP's that I had no chance of catching up.
The Death Guard had made planet fall but found the world far from weak. Alien forces now opposed them and Typhus knew what must be coming. The Death Guard prepared to move street by street burning out any trace of the xenos filth while preparing for what was to come. Even now his sorcerers began to complain about voices in their minds and a terrible shadow moving through the Warp.
Subscribe to:
Posts (Atom)
Crusade Battles catchup
It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...
-
It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...
-
Planet: Miridian. Region: Cadian Sector. 999.M41 Death Guard vs Dark Eldar. 1500 points. Mission: The Scouring. Through the ruins ...




























