Friday, 18 October 2019

Terror from the Rift

Rift Wardens (Imperial Fists) vs Daemons of Nurgle, Khorne and Tzeentch.
Points: 1500
Mission: Dominate and Destroy.
Deployment: Hammer and Anvil.

The first proper game for my new primaris space marine chapter, the Rift Wardens, pitted them against my friend Gary's chaos daemons army. He was playing a nice combination of Nurgle and Tzeentch.

After setting up the six objectives, they were quite heavily stacked to one end of the table. Thankfully we were playing Hammer and Anvil deployment and I got to choose which end I wanted. Naturally I picked the side with three easily accessible objectives. I set up as a traditional gunline so that the daemons had to come at me across the table.

I let my opponent have the first turn so that his forces had to run towards their doom and into my bolter fire. With no other choice, that is exactly what he did. Bloodletters and Flesh Hounds leading the charge while the Plaguebearers followed up slowly at the back. Gary had a couple Tzeentch chariots held back and his Horrors were still waiting in the Warp.

Over the first couple turns of the game, I was happily mowing down his Flesh Hounds and Bloodletters. Most lost enough casualties that in the morale phase the rest vanished back into the Warp. He passed one roll with a double one and managed to bring the unit back up again but they didn't last long. After the Flesh Hounds died, the right flank was in the hands of Karanak and once my Chapter Master and his Aggressor bodyguards got into combat, the mighty hound of Khorne was no more. This left Skulltaker, his warlord, as the remaining character.

Gary then found a spot in my back lines to deploy his horrors and they popped into existence, and starting pouring eldritch flame into my lines. Thankfully they didn't do well and I didn't lose many but it did mean that I had to turn one Intersessor unit to focus fire on them. In return I dropped my three man Inceptor squad into his deployment zone, where they gunned down the unit holding the objective there. They didn't last long themselves as Gary turned a Chariot around and over two rounds cut them down.

By turn 4 though the Bloodletters had been decimated, one chariot was in ruins and all Gary had coming at me was a handful of Plaguebearers and Skulltaker. The Plaguebearers died a death at the cannon and fist of my Redemptor Dreadnought and in an amazing roll of the dice, my Librarian charged into Skulltaker and took his head before he could fight back.

Turn 5 and the game ended with me in a clear victory.... 20 points to Gary's 11. Probably the best outcome that I have ever had in a game of 40K. A very good game and one where I was pleased that a reasonably static gunline was still viable for marines. I definitely prefer playing Primaris over regular marines.

In the past I would have had serious difficulty with Daemons but it shows how in the right mission with the right deployment, even someone as casual as I can do well. I look forward to the rematch.


At the moment I only have a single static list until I get my army painted and then new options added. Here is what I presently have fielded:

++ Battalion Detachment +5CP (Imperium - Space Marines) [76 PL, -4CP, 1,483pts] ++

+ No Force Org Slot +

**Chapter Selection**: Imperial Fists, Imperial Fists Successor, Inheritors of the Primarch

+ HQ [11 PL, -2CP, 206pts] +

Chapter Master in Gravis Armor [6 PL, -2CP, 108pts]: Boltstorm gauntlet [12pts], Iron Resolve, Master-crafted power sword [6pts], Stratagem: Chapter Master [-2CP], The Burning Blade, Warlord

Primaris Librarian [5 PL, 98pts]: 2) Might of Heroes, 3) Null Zone, Force sword [8pts]

+ Troops [25 PL, -2CP, 425pts] +

Intercessor Squad [5 PL, 85pts]: Bolt rifle
4x Intercessor [68pts]
Intercessor Sergeant [17pts]

Intercessor Squad [10 PL, 170pts]: Bolt rifle
9x Intercessor [153pts]
Intercessor Sergeant [17pts]

Intercessor Squad [10 PL, -2CP, 170pts]: Bolt rifle, Veteran Intercessors [-2CP]
9x Intercessor [153pts]
Intercessor Sergeant [17pts]

+ Elites [17 PL, 394pts] +

Aggressor Squad [5 PL, 111pts]: 2x Aggressor [42pts], Aggressor Sergeant [21pts]
Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [48pts]

Dreadnought [5 PL, 120pts]: Missile launcher [20pts], Twin lascannon [40pts]

Redemptor Dreadnought [7 PL, 163pts]: 2x Fragstorm Grenade Launchers [8pts], Heavy flamer [14pts], Heavy Onslaught Gatling Cannon [30pts], Icarus Rocket Pod [6pts]

+ Fast Attack [7 PL, 123pts] +

Inceptor Squad [7 PL, 123pts]: Assault bolter x2 [48pts], 2x Inceptor [50pts], Inceptor Sergeant [25pts]

+ Heavy Support [16 PL, 335pts] +

Hellblaster Squad [16 PL, 335pts]: Plasma incinerator [150pts]
9x Hellblaster [162pts]
Hellblaster Sergeant [23pts]: Plasma pistol [5pts]

Saturday, 12 October 2019

OPtv - battle report

My friends over at OPtv have a new battle report up using the new supplements for Raven Guard and White Scars. Give it a watch and if you like their content, please consider subscribing.

Wednesday, 9 October 2019

Drop Site Alpha - Thule Ultima Narrative Battle 2

Points: 2000.
Mission: Retrieval Mission.
Deployment: Search and Destroy.

Finally got the second game played a few weeks ago with my friend Joel. This time we picked a basic mission from the rule book and went for it with a slightly bigger point game. Joel's army was essentially the same but with a few extra marines and bikes, while I upped some squad sizes and included a couple fortifications to round out the points.

It was quite a brutal game. Where as last time Joel was learning the rules, this time he had a much better grasp of things and it showed. His army was a lot faster going forward this time and I found myself stuck in the usual defensive posture that games with my Genestealer Cult tend to devolve into. The Dark Angels swept across my opponent's side of the table throwing out a lot of firepower although I did manage to awesome shots with both leman russ tanks that eventually brought one down but the other kept flying although crippled.

The Dark Angel bike squads supported by an apothecary were the real bane of my game this time around. Every time I managed to drop one of them, he brought it back on one wound. The marines were in my lines turn 2 and there was little I could do about it. When his terminators arrived I knew I was in trouble. Where Joel was winning initially in the shooting phase he soon started crushing me in combat. Even my genestealers and patriarch were brutally pummeled.

The game ended turn 3 and I hadn't even made it out of my deployment zone really before I was utterly devastated. I had barely any models left and I had to call it. Good game but considering Joel's new arrival into these rules I expected to have a better go of it.

Sunday, 1 September 2019

The Souless March - Vigilus

Points: 1000.
Mission: No Mercy.
Deployment: Search and Destroy.

An unexpected enemy has manifested in the deep deserts of Vigilus - the Necrons of the Mephrit Dynasty. The machines march forward and towards the holdings of the expanding Cult. It was a major engagement considering the forces arrayed against the Cult elsewhere on Vigilus at the time. It would see the Genestealer Cult forces decimated completely and several Cult outposts likewise destroyed within a few days. The Necron forces then faded back into the night leaving flayed bodies and burning wreckage, and a mystery for those who find the remains.

This past week our local club has had several new members brought to us. One new player was Sean and we had a cool game. Sean brought his Necrons to the table and I bought my Genestealer Cult. This was only his fourth game ever so we went for a basic kill mission. I set up first and decided to let my opponent have the first turn. I've not played Necrons with my Cult so while I expected to get hammered, I figured going second would perhaps be more helpful and I could see what Shaun did before I decided finally what unit was which ambush blip.

The Necrons advanced forwards across the table. His immortals claiming cover inside a ruin, while the lychguard marched into the central ruin which oddly halted their advance. At this point I revealed my units, and the machines opened fire. I lost an entire unit of brood brothers and my vehicles both lost a few wounds.

My turn and I drove the rockgrinder towards the immortals but they had inflicted significant damage and weakened it. I was just hoping to get in there and use the appropriate stratagem to detonate the cache of explosives onboard. Most of my fire went into Sean's annihilation barge and although it didn't explode this turn, it would not survive the second. Sure enough, the necrons destroyed my rockgrinder, while it did nothing on the charge. The cache detonated killing a handful models from the immortals and warriors, and knocking two wounds from his lord.

The next couple of turns were quite brutal. The necron shooting was incredible and I lost my leman russ battle tank but not before it destroyed a unity of scarabs and wounded the advancing nightbringer. I used the laying in wait stratagem to bring the hybrids in three inches from the immortals but the hand flamers did nothing, and the immortals then burnt them to the ground. Very ineffective but I didn't really have a better target. On my left flank I brought in my genestealers and patriarch. The idea being to charge into the necron warriors and cryptek but both failed their charges and took heavy casualties from the overwatch.

Sean then used veil of night to shift his lord and immortals closer to my genestealers. Their incoming fire dropped more genestealers though and that flank was beginning to crumble. In return I was able to smite a couple models but again things did not go well, and the souless machines gunned down my unit and the patriarch. Warlord kill went to my opponent.

Turn 5 and all I had left was my primus and one understrengh brood brothers squad. Despite being brave and charging in, the primus died horribly. At this point we agreed that victory was in the hands of the Necrons. Sean won this game 9 victory points to my 2.


This was just the sort of game that I enjoy. Just the sort of game that Warhammer should be as. There were no twinky lists or aggressive play. This was a straight casual fun game. A big thank you to my opponent for that.

I think that I could have done better but my dice were, as usual, not playing ball. I may have focused too much on the wrong targets but in hindsight, if the dice rolled well, I wouldn't be saying that. I really needed to get the genestealers into combat but it was not to be.

Hopefully we'll get a rematch again soon.

Friday, 30 August 2019

OPtv Battle #2

My friends over at OPtv have posted up a new battle report. I haven't had chance to watch all of this yet but it is on my watch list. Should be a interesting match up.

Wednesday, 28 August 2019

WIP - Rift Wardens Dreadnought

I've been getting that itch again to go back to playing Space Marines. I'm not giving up on the Genestealer Cult but I need something I'll find easier to play and to stop me getting bored with the same painting/gaming. Ever since 8th edition dropped I've pondered the idea of a Primaris chapter and I have finally taken the plunge!

The Rift Wardens are an Imperial Fists successor chapter. They are a fleet based chapter tasked with patrolling the Imperium side of the Cicatrix Maledictum and responding to any threats discovered.

I picked up the snap-fit Redemptor Dreadnought last payday and I'm working on him now. May I please present fallen brother Atticus.

Even back when I first started thinking about a Primaris chapter when 8th dropped, I had the mental image of a silver and purple colour scheme. As I remember Rogue Trader clearly and back then every powerfist was red (so were plasma weapons) so the dreadnoughts fist gets to share that colour. I just need to decide on some highlight colours for the purple.

The base is blue sand. I picked up some blue play sand from work a few weeks ago before we wrapped up our summer garden range. I thought it would look nice to be something more alien than the traditional proper orange sand. I picked up some stones as well for other model's bases too.

A good friend of mine who is collecting the figure magazine (I forget the name of it) has given me some intercessors, reivers, a chaplain, two characters (one for my chapter master and one for captain), and some aggressors to help found my new chapter.

Saturday, 3 August 2019

Luna Assault - Thule Ultima narrative battle 1

Points: 1500.
Mission: Only War.
Deployment: Dawn of War.

Thule Ultima is a shield world protecting the approach to Holy Terra from the horrors of the Warp that spill forth from the ruins of Cadia. Garrisoned by over a dozen full regiments of the Astra Militarum. Thule Ultima stands as the greatest bulwark against the advance of Abaddon and his legions of chaos space marines.

Recently agents of the Ordos Xenos seized control of a rogue trader vessel suspected of engaging in illegal activities with alien species. On board they found a nest of genestealers and cultists. Records indicated that the ship had come from Thule Ultima, and psychic interrogation of the ship's crew revealed that the shield world had fallen to a genestealer cult calling itself The Cult of the Faithful. 

Aware that the Dark Angel battle barge - the Spear of Truth - was returning from a conflict in the Hera system, the Ordos Xenos asked them to investigate. The space marines translated in system and made for Solaris, the moon of Thule Ultima. A small strike force was deployed to catch the cult unaware and prevent them raising the alarm.


This game started off simply as a means of crossing the Dark Angels off my list of armies I wanted to play against. I only know of two people who play Dark Angels, my nephew and my friend Joel. Joel hasn't played a game of 8th edition to my knowledge so it seemed like a good way to bring back into the hobby.

After our match I had the idea of getting some more games in with him and his Dark Angels, and the idea of a narrative campaign separate the club's Vigilus games seemed like a fun way to do it. Hopefully it will make for some interesting battle reports.


The introductory mission seemed like a good way to get Joel back into the game easily and I quite enjoy the simplicity of it. We set up the four objectives up in a roughly T shape centrally, and then Joel decided on the classic Dawn of War deployment. Joel set most of his army up on the right flank of the table with some deathwing terminators and a terminator librarian in deep strike aboard his battle barge.  What worried me most though was his flyer, which I had no real defence against. Most of my army was deployed as blips which was unexpected by my opponent. My patriarch, primus, hybrids and genestealers waited in reserve, deep in the tunnels beneath the lunar surface.

We then rolled for the actual mission and it was the Relic special. The objective on my left flank turned out to be the one we needed - presumably the communications console to warn the surface. Joel had nothing deployed near it and I was going to have to use some stratagems if I wanted to ensure it remained safely in cult hands. Joel then infiltrated some scouts into a ruin across from the objective. All very sneaky.

I had the first turn. On my left flank I moved my rockgrinder forward towards his scouts. Next turn I wanted to burn them down with my clearance incinerator. One unit of brood brothers advanced behind it. The idea being to get them onto the objective as quickly as possible. My magus moved that way as well but only because I didn't really have a plan for what to do with him. Nothing else moved and I kept focused on the approaching ravenwing bikers.

First shot of the game and my second brood brother squad managed to take some wounds off of Joel's Nephilim jetfigher with their lascannon, although I used the free re-roll the mission gave me to increase the damage from 2 to 3. A good shot but I would have liked more. The cult leman russ tank got a good number of battle cannon shots into one biker squad dealing a good amount of damage and turning my opponent's ire upon it. My Astra Militarum leman russ executioner however did the opposite and I'm not even sure now that it inflicted any wounds.

On Joel's first turn he zoomed the two bike squads forwards, and even restored one to the living with his apothecary. He brought the nephilim swooping forward so that it was the facing the brood brother squad I had advanced towards the objective. His shooting decimated that squad, killing them to a man. The bike squads opened fire with their plasma weapons into my cult leman russ and although the recently restored battle brother blew himself up, they destroyed my tank with ease.

Turn two and my neophyte hybrids used a stratagem to vanish back into the tunnels. I decided to keep everything else on my right flank to occupy the Ravenwing bikers and the predator tank that Joel had hidden up on his corner of the table. I also used a statagem to have my acolyte hybrids pop up right next to Joel's scouts and burn most of them down with hand flamers. I managed to drop a couple more bikers and knock some wounds off of the nephilim as well, but I was having a hard time hitting that as it flew past.

Joel's turn two was fairly simple too. The Ravenwing bikers sped forward spitting fire into my troops and the executioner. A well placed high damage shot from his predator destroyed my executioner, which was disappointing as I had hopes for that taking out the rest of his Ravenwing.

Turn 3 and I dropped in my neophyte hybrids almost on top of the objective. I made sure they were close enough to be able to snag it if needed but within range of the surviving scouts. My primus scrambled up from the tunnels next to the objective so at least it was mine for the time being. Across the table I brought in my patriarch and his genestealers. The hope being to get into combat and tear through a few. I turned the rockgrinder towards a 5 man tactical squad that was inching forward up the table. The shooting phase saw my neophytes drop the last scouts and the rockgrinder dropped all but a couple of the tactical squad. Come the assault phase, I lost two or three genestealers to the bikers and then failed the charges of both the 'stealers and the patriarch.

Joel's turn 3 and down came his reinforcements - a 5 man deathwing terminator squad and a teminator librarian. Both came down on my left flank just able to deploy beyond the objective and my primus. He attempted to smite my primus but inflicted only a single wound. Unfortunately due to deathwing assault and an excellent shooting phase, the terminators decimated both my primus and the neophytes but it meant that no one held the objective.

And there we had to end the match as the venue was closing at the end of the evening. Although had the game continued Joel would have won because of his terminators, as they would have walked forward and pressed the off button. We both agreed however, that calling his first 8th edition game a draw was a fair and reasonable outcome given that neither of us held the objective at the end. We both had fun and I think joel learned a lot about the new edition.

After a long and hard fought battle, the Dark Angels had lost the element of surprise and the alarm had been sent to Thule Ultima. The Cult of the Faithful began to arm itself and prepare to the face the wrath of the space marines!

Dark Angels: 0.
Genestealer Cult 0.

Friday, 2 August 2019

OPTV battle 1

Some friends at our club have started their own 40K battle report youtube channel. This is their first one. Unfortunately it looks like Youtube messed up the formatting a little but hopefully the next one will be better quality.

Wednesday, 3 July 2019

Battle of Blood River - Vigilus

The battle of Blood River was an engagement fought between the the Genestealer Cult and a force of Khorne Daemons. The Cult was marching forth to engage the forces of the Imperium when they were set upon a sudden manifestation of daemons. The daemonic incursion cut off and surrounded the Cult, leaving them fighting for their lives.

1750 points.
Genestealer Cult (Twisted Helix) vs Chaos Daemons (Khorne).
Mission: Scorched Earth.
Deployment: Hammer and Anvil.
Battle Zone: None.

This battle was played as game #2 of our day event a couple months ago. With that in mind my memory maybe a little rusty so please bear with me.

This game was against Jon's impressive khorne daemons army. I had been looking forward to this game as I don't get to face off against daemons all that often. We rolled off for deployment and faced each other across the table old skool style. From what I recall Jon set up about half of his army in battle lines across from me and ready to march into battle.

The game was soon down to combat regardless of the mission. Despite blasting many of the infernal horrors into dust Jon kept bringing a few back and deepstriking those he had in reserve. I didn;t do too badly to start with as even my cultists were able to take many down with massed firepower and the fortifications did me well too. But once they reached my lines things changed for the worse.

Once again my forces proved incapable of handling a dedicated assault based army. We did end up with an awkward situation where we did have a small but friendly argument as to how something worked and in the end we went with Jon's interpretation (although I still think I'm right :p ). It did't matter though as it wasn't a situation that would have changed the outcome of the game.

The game went quite quickly but with an expected outcome and I believe that Jon's daemons were very through in tabling my forces. They even tore down my fortifications in close combat.

I wish I could remember more of the details as it was a good fun game. It was probably the game out of the three that day that I had better chance at winning but it wasn't in my favour. My dice that day were fairly pants.

Victory to the khornate daemons.

Terror from the Rift

Rift Wardens (Imperial Fists) vs Daemons of Nurgle, Khorne and Tzeentch. Points: 1500 Mission: Dominate and Destroy. Deployment: Ham...