Wednesday, 15 January 2020

Battle Report - Space Marines vs Necrons


Rift Wardens (Imperial Fists) vs Necrons (Sautekh).
Points: 1500-ish
Mission: Crusade.
Deployment: Hammer and Anvil.

First game of 2020 and I challenged Marko to a game against his Necrons. Wanting to try out the new Chapter Approved 2019 missions I picked Crusade as it was the first basic mission in the book. We rolled Hammer and Anvil deployment, and I rolled myself as the Attacker. Mark tried to seize the initiative and failed.

I started the game holding two objectives and should have been in advance range of two more. Unfortunately my dice were not great on this and neither of the advance units reached range to control the central objectives. I did walk my Redemptor dreadnought forward and for the first shooting phase of the game, it gunned down and entire unit of 15 necron warriors. Marko only had three warrior squads so this was a good round for me. I also attempted lascannon fire upon one of his annihilation barges but due to their infuriating shielding I failed to do anything to it.

His turn one and he started marching forward. He did kill a couple marines but this night his dice were quite bad. He could have done better had they rolled in his favour more through the night. I think Marko was a little concerned as I play more aggressive with my Rift Wardens than I have previous ones. He isn't used to me pushing forwards and wasn't sure quite what to do.

Turn two and I managed to reach the objectives in the centre. I was able to pour a lot of bolt and plasma fire into his units but didn't manage to bring down as many as I wanted. In return Marko managed to restore some slain warriors and in his shooting phase was able to give back as good as I had dealt him in my first turn. I lost quite a few inceptors during that shooting.

Over the next two turns the game turned in Marko's favour. While I was gunning down a few warriors at a time, and my interceptors did attempt to bring down his warlord, his shooting was more then adequate to reduce my numbers right down. When he brought in his Flayed Ones and Nightbringer in turn 3 that didn't help me either. He had enough of them that once they charged in, they took me out in a couple rounds of combat.

Turn 5 and I conceded the battle. I had a handful of helblasters and my chapter master left while Marko had twice my victory points. I was not in a position from turn 4 on wards to fight back. It was a good game although I was disappointed that I couldn't do better considering how the game started off. At some point in the future we'll have to have a rematch.

---


++ Brigade Detachment +12CP (Imperium - Space Marines) [81 PL, -4CP, 1,509pts] ++

**Chapter Selection**: Imperial Fists, Imperial Fists Successor, Inheritors of the Primarch

+ HQ [11 PL, -2CP, 206pts] +

Chapter Master in Gravis Armor [6 PL, -2CP, 108pts]: Boltstorm gauntlet [12pts], Iron Resolve, Master-crafted power sword [6pts], Stratagem: Chapter Master [-2CP], The Burning Blade, Warlord

Primaris Librarian [5 PL, 98pts]: 2) Might of Heroes, 3) Null Zone, Force sword [8pts]

+ Troops [25 PL, -2CP, 425pts] +

Intercessor Squad [10 PL, -2CP, 170pts]: Bolt rifle, Veteran Intercessors [-2CP]
9x Intercessor [153pts]
Intercessor Sergeant [17pts]

Intercessor Squad [10 PL, 170pts]: Bolt rifle
9x Intercessor [153pts]
Intercessor Sergeant [17pts]

Intercessor Squad [5 PL, 85pts]: Bolt rifle
4x Intercessor [68pts]
Intercessor Sergeant [17pts]

+ Elites [22 PL, 425pts] +

Aggressor Squad [10 PL, 148pts]: 3x Aggressor [63pts], Aggressor Sergeant [21pts]
Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [64pts]

Dreadnought [5 PL, 120pts]: Missile launcher [20pts], Twin lascannon [40pts]

Redemptor Dreadnought [7 PL, 157pts]: 2x Fragstorm Grenade Launchers [8pts], Heavy flamer [14pts], Heavy Onslaught Gatling Cannon [30pts]

+ Fast Attack [7 PL, 123pts] +

Inceptor Squad [7 PL, 123pts]: Assault bolter x2 [48pts], 2x Inceptor [50pts], Inceptor Sergeant [25pts]

+ Heavy Support [16 PL, 330pts] +

Hellblaster Squad [16 PL, 330pts]: Plasma incinerator [150pts]
9x Hellblaster [162pts]
Hellblaster Sergeant [18pts]: Bolt pistol



Thursday, 24 October 2019

The Rift Wardens

My Genestealer Cult is no more. It has been sold in order to take the girlfriend on weekend away next year to Nottingham (not for any personal reason I can think of...). Not that I was winning much with the Cult anyway. I had lost a lot of enjoyment from them in recent months. Probably the reason why my blog sort fizzled away.

 Instead I have purchased a sizable Primaris army for next to nothing from a friend and repainting them as my own chapter, the Rift Wardens - an Imperial Fists successor. The chapter is purely Primaris and fleet based. The Rift Wardens patrol the Imperial side of the Cicatrix Maledictum, responding to reports of incursions.

So far played three games with them under the new SM codex. Beat a combined Chaos Daemons army (you can read that battle report below this post) and a friends Aeldari Corsairs. Only army to beat me so far, and it was very close, was Hive Fleet Leviathan.

I can't paint very well. It's been thirty two years since I started 40K and it's not a skill I have nor do I have the patience for it. So, with that in mind firstly forgive me for my lack of painting skills (they are still very much works in progress too), and secondly, the lens on my camera phone is smashed so they aren't great quality pictures.

Chapter Master Aureilus, who wields the Crusader's Blade (Burning Blade relic). 

 
Reclusiarch Mordred. 

Uther, Master of Sanctity/Chief Librarian. 


The paint jobs on the infantry look better in person. My camera doesn't do them any justice at all. 



Although I am building the third company, the transfer sheets I have only have the II icon, so all my dreadnoughts must have been loaned out to the 3rd for the duration of their battles. 


I had thought about a silver and purple colour scheme for space marines when 8th edition first dropped but as I was focused on Death Guard at the time I didn't bother pursuing it. After giving Death Guard and Genestealer Cults ago - I think GSC were just a throwback one the army I had under Rogue Trader in the 80's - I have felt drawn to the space marines again. After three games I am enjoying playing them again after becoming disinterested with space marines in the early days of 7th edition.

The only problem I have now is getting 2000 points painted before the 2nd of November, when eight of us are going up to Nottingham for a weekend of gaming. And here's me with little silver paint left!! Help! Wish me luck.

Friday, 18 October 2019

Terror from the Rift


Rift Wardens (Imperial Fists) vs Daemons of Nurgle, Khorne and Tzeentch.
Points: 1500
Mission: Dominate and Destroy.
Deployment: Hammer and Anvil.

The first proper game for my new primaris space marine chapter, the Rift Wardens, pitted them against my friend Gary's chaos daemons army. He was playing a nice combination of Nurgle and Tzeentch.

After setting up the six objectives, they were quite heavily stacked to one end of the table. Thankfully we were playing Hammer and Anvil deployment and I got to choose which end I wanted. Naturally I picked the side with three easily accessible objectives. I set up as a traditional gunline so that the daemons had to come at me across the table.

I let my opponent have the first turn so that his forces had to run towards their doom and into my bolter fire. With no other choice, that is exactly what he did. Bloodletters and Flesh Hounds leading the charge while the Plaguebearers followed up slowly at the back. Gary had a couple Tzeentch chariots held back and his Horrors were still waiting in the Warp.

Over the first couple turns of the game, I was happily mowing down his Flesh Hounds and Bloodletters. Most lost enough casualties that in the morale phase the rest vanished back into the Warp. He passed one roll with a double one and managed to bring the unit back up again but they didn't last long. After the Flesh Hounds died, the right flank was in the hands of Karanak and once my Chapter Master and his Aggressor bodyguards got into combat, the mighty hound of Khorne was no more. This left Skulltaker, his warlord, as the remaining character.

Gary then found a spot in my back lines to deploy his horrors and they popped into existence, and starting pouring eldritch flame into my lines. Thankfully they didn't do well and I didn't lose many but it did mean that I had to turn one Intersessor unit to focus fire on them. In return I dropped my three man Inceptor squad into his deployment zone, where they gunned down the unit holding the objective there. They didn't last long themselves as Gary turned a Chariot around and over two rounds cut them down.

By turn 4 though the Bloodletters had been decimated, one chariot was in ruins and all Gary had coming at me was a handful of Plaguebearers and Skulltaker. The Plaguebearers died a death at the cannon and fist of my Redemptor Dreadnought and in an amazing roll of the dice, my Librarian charged into Skulltaker and took his head before he could fight back.

Turn 5 and the game ended with me in a clear victory.... 20 points to Gary's 11. Probably the best outcome that I have ever had in a game of 40K. A very good game and one where I was pleased that a reasonably static gunline was still viable for marines. I definitely prefer playing Primaris over regular marines.

In the past I would have had serious difficulty with Daemons but it shows how in the right mission with the right deployment, even someone as casual as I can do well. I look forward to the rematch.

---

At the moment I only have a single static list until I get my army painted and then new options added. Here is what I presently have fielded:


++ Battalion Detachment +5CP (Imperium - Space Marines) [76 PL, -4CP, 1,483pts] ++

+ No Force Org Slot +

**Chapter Selection**: Imperial Fists, Imperial Fists Successor, Inheritors of the Primarch

+ HQ [11 PL, -2CP, 206pts] +

Chapter Master in Gravis Armor [6 PL, -2CP, 108pts]: Boltstorm gauntlet [12pts], Iron Resolve, Master-crafted power sword [6pts], Stratagem: Chapter Master [-2CP], The Burning Blade, Warlord

Primaris Librarian [5 PL, 98pts]: 2) Might of Heroes, 3) Null Zone, Force sword [8pts]

+ Troops [25 PL, -2CP, 425pts] +

Intercessor Squad [5 PL, 85pts]: Bolt rifle
4x Intercessor [68pts]
Intercessor Sergeant [17pts]

Intercessor Squad [10 PL, 170pts]: Bolt rifle
9x Intercessor [153pts]
Intercessor Sergeant [17pts]

Intercessor Squad [10 PL, -2CP, 170pts]: Bolt rifle, Veteran Intercessors [-2CP]
9x Intercessor [153pts]
Intercessor Sergeant [17pts]

+ Elites [17 PL, 394pts] +

Aggressor Squad [5 PL, 111pts]: 2x Aggressor [42pts], Aggressor Sergeant [21pts]
Auto Boltstorm Gauntlets/Fragstorm Grenade Launcher [48pts]

Dreadnought [5 PL, 120pts]: Missile launcher [20pts], Twin lascannon [40pts]

Redemptor Dreadnought [7 PL, 163pts]: 2x Fragstorm Grenade Launchers [8pts], Heavy flamer [14pts], Heavy Onslaught Gatling Cannon [30pts], Icarus Rocket Pod [6pts]

+ Fast Attack [7 PL, 123pts] +

Inceptor Squad [7 PL, 123pts]: Assault bolter x2 [48pts], 2x Inceptor [50pts], Inceptor Sergeant [25pts]

+ Heavy Support [16 PL, 335pts] +

Hellblaster Squad [16 PL, 335pts]: Plasma incinerator [150pts]
9x Hellblaster [162pts]
Hellblaster Sergeant [23pts]: Plasma pistol [5pts]

Saturday, 12 October 2019

OPtv - battle report


My friends over at OPtv have a new battle report up using the new supplements for Raven Guard and White Scars. Give it a watch and if you like their content, please consider subscribing.

Wednesday, 9 October 2019

Drop Site Alpha - Thule Ultima Narrative Battle 2


Points: 2000.
Mission: Retrieval Mission.
Deployment: Search and Destroy.

Finally got the second game played a few weeks ago with my friend Joel. This time we picked a basic mission from the rule book and went for it with a slightly bigger point game. Joel's army was essentially the same but with a few extra marines and bikes, while I upped some squad sizes and included a couple fortifications to round out the points.

It was quite a brutal game. Where as last time Joel was learning the rules, this time he had a much better grasp of things and it showed. His army was a lot faster going forward this time and I found myself stuck in the usual defensive posture that games with my Genestealer Cult tend to devolve into. The Dark Angels swept across my opponent's side of the table throwing out a lot of firepower although I did manage to awesome shots with both leman russ tanks that eventually brought one down but the other kept flying although crippled.

The Dark Angel bike squads supported by an apothecary were the real bane of my game this time around. Every time I managed to drop one of them, he brought it back on one wound. The marines were in my lines turn 2 and there was little I could do about it. When his terminators arrived I knew I was in trouble. Where Joel was winning initially in the shooting phase he soon started crushing me in combat. Even my genestealers and patriarch were brutally pummeled.

The game ended turn 3 and I hadn't even made it out of my deployment zone really before I was utterly devastated. I had barely any models left and I had to call it. Good game but considering Joel's new arrival into these rules I expected to have a better go of it.

Sunday, 1 September 2019

The Souless March - Vigilus


Points: 1000.
Mission: No Mercy.
Deployment: Search and Destroy.

An unexpected enemy has manifested in the deep deserts of Vigilus - the Necrons of the Mephrit Dynasty. The machines march forward and towards the holdings of the expanding Cult. It was a major engagement considering the forces arrayed against the Cult elsewhere on Vigilus at the time. It would see the Genestealer Cult forces decimated completely and several Cult outposts likewise destroyed within a few days. The Necron forces then faded back into the night leaving flayed bodies and burning wreckage, and a mystery for those who find the remains.

This past week our local club has had several new members brought to us. One new player was Sean and we had a cool game. Sean brought his Necrons to the table and I bought my Genestealer Cult. This was only his fourth game ever so we went for a basic kill mission. I set up first and decided to let my opponent have the first turn. I've not played Necrons with my Cult so while I expected to get hammered, I figured going second would perhaps be more helpful and I could see what Shaun did before I decided finally what unit was which ambush blip.

The Necrons advanced forwards across the table. His immortals claiming cover inside a ruin, while the lychguard marched into the central ruin which oddly halted their advance. At this point I revealed my units, and the machines opened fire. I lost an entire unit of brood brothers and my vehicles both lost a few wounds.

My turn and I drove the rockgrinder towards the immortals but they had inflicted significant damage and weakened it. I was just hoping to get in there and use the appropriate stratagem to detonate the cache of explosives onboard. Most of my fire went into Sean's annihilation barge and although it didn't explode this turn, it would not survive the second. Sure enough, the necrons destroyed my rockgrinder, while it did nothing on the charge. The cache detonated killing a handful models from the immortals and warriors, and knocking two wounds from his lord.

The next couple of turns were quite brutal. The necron shooting was incredible and I lost my leman russ battle tank but not before it destroyed a unity of scarabs and wounded the advancing nightbringer. I used the laying in wait stratagem to bring the hybrids in three inches from the immortals but the hand flamers did nothing, and the immortals then burnt them to the ground. Very ineffective but I didn't really have a better target. On my left flank I brought in my genestealers and patriarch. The idea being to charge into the necron warriors and cryptek but both failed their charges and took heavy casualties from the overwatch.

Sean then used veil of night to shift his lord and immortals closer to my genestealers. Their incoming fire dropped more genestealers though and that flank was beginning to crumble. In return I was able to smite a couple models but again things did not go well, and the souless machines gunned down my unit and the patriarch. Warlord kill went to my opponent.

Turn 5 and all I had left was my primus and one understrengh brood brothers squad. Despite being brave and charging in, the primus died horribly. At this point we agreed that victory was in the hands of the Necrons. Sean won this game 9 victory points to my 2.

---

This was just the sort of game that I enjoy. Just the sort of game that Warhammer should be as. There were no twinky lists or aggressive play. This was a straight casual fun game. A big thank you to my opponent for that.

I think that I could have done better but my dice were, as usual, not playing ball. I may have focused too much on the wrong targets but in hindsight, if the dice rolled well, I wouldn't be saying that. I really needed to get the genestealers into combat but it was not to be.

Hopefully we'll get a rematch again soon.
---

Friday, 30 August 2019

OPtv Battle #2


My friends over at OPtv have posted up a new battle report. I haven't had chance to watch all of this yet but it is on my watch list. Should be a interesting match up.

Wednesday, 28 August 2019

WIP - Rift Wardens Dreadnought

I've been getting that itch again to go back to playing Space Marines. I'm not giving up on the Genestealer Cult but I need something I'll find easier to play and to stop me getting bored with the same painting/gaming. Ever since 8th edition dropped I've pondered the idea of a Primaris chapter and I have finally taken the plunge!

The Rift Wardens are an Imperial Fists successor chapter. They are a fleet based chapter tasked with patrolling the Imperium side of the Cicatrix Maledictum and responding to any threats discovered.

I picked up the snap-fit Redemptor Dreadnought last payday and I'm working on him now. May I please present fallen brother Atticus.




Even back when I first started thinking about a Primaris chapter when 8th dropped, I had the mental image of a silver and purple colour scheme. As I remember Rogue Trader clearly and back then every powerfist was red (so were plasma weapons) so the dreadnoughts fist gets to share that colour. I just need to decide on some highlight colours for the purple.

The base is blue sand. I picked up some blue play sand from work a few weeks ago before we wrapped up our summer garden range. I thought it would look nice to be something more alien than the traditional proper orange sand. I picked up some stones as well for other model's bases too.

A good friend of mine who is collecting the figure magazine (I forget the name of it) has given me some intercessors, reivers, a chaplain, two characters (one for my chapter master and one for captain), and some aggressors to help found my new chapter.

Saturday, 3 August 2019

Luna Assault - Thule Ultima narrative battle 1


Points: 1500.
Mission: Only War.
Deployment: Dawn of War.

Thule Ultima is a shield world protecting the approach to Holy Terra from the horrors of the Warp that spill forth from the ruins of Cadia. Garrisoned by over a dozen full regiments of the Astra Militarum. Thule Ultima stands as the greatest bulwark against the advance of Abaddon and his legions of chaos space marines.

Recently agents of the Ordos Xenos seized control of a rogue trader vessel suspected of engaging in illegal activities with alien species. On board they found a nest of genestealers and cultists. Records indicated that the ship had come from Thule Ultima, and psychic interrogation of the ship's crew revealed that the shield world had fallen to a genestealer cult calling itself The Cult of the Faithful. 

Aware that the Dark Angel battle barge - the Spear of Truth - was returning from a conflict in the Hera system, the Ordos Xenos asked them to investigate. The space marines translated in system and made for Solaris, the moon of Thule Ultima. A small strike force was deployed to catch the cult unaware and prevent them raising the alarm.

---

This game started off simply as a means of crossing the Dark Angels off my list of armies I wanted to play against. I only know of two people who play Dark Angels, my nephew and my friend Joel. Joel hasn't played a game of 8th edition to my knowledge so it seemed like a good way to bring back into the hobby.

After our match I had the idea of getting some more games in with him and his Dark Angels, and the idea of a narrative campaign separate the club's Vigilus games seemed like a fun way to do it. Hopefully it will make for some interesting battle reports.

---

The introductory mission seemed like a good way to get Joel back into the game easily and I quite enjoy the simplicity of it. We set up the four objectives up in a roughly T shape centrally, and then Joel decided on the classic Dawn of War deployment. Joel set most of his army up on the right flank of the table with some deathwing terminators and a terminator librarian in deep strike aboard his battle barge.  What worried me most though was his flyer, which I had no real defence against. Most of my army was deployed as blips which was unexpected by my opponent. My patriarch, primus, hybrids and genestealers waited in reserve, deep in the tunnels beneath the lunar surface.


We then rolled for the actual mission and it was the Relic special. The objective on my left flank turned out to be the one we needed - presumably the communications console to warn the surface. Joel had nothing deployed near it and I was going to have to use some stratagems if I wanted to ensure it remained safely in cult hands. Joel then infiltrated some scouts into a ruin across from the objective. All very sneaky.

I had the first turn. On my left flank I moved my rockgrinder forward towards his scouts. Next turn I wanted to burn them down with my clearance incinerator. One unit of brood brothers advanced behind it. The idea being to get them onto the objective as quickly as possible. My magus moved that way as well but only because I didn't really have a plan for what to do with him. Nothing else moved and I kept focused on the approaching ravenwing bikers.


First shot of the game and my second brood brother squad managed to take some wounds off of Joel's Nephilim jetfigher with their lascannon, although I used the free re-roll the mission gave me to increase the damage from 2 to 3. A good shot but I would have liked more. The cult leman russ tank got a good number of battle cannon shots into one biker squad dealing a good amount of damage and turning my opponent's ire upon it. My Astra Militarum leman russ executioner however did the opposite and I'm not even sure now that it inflicted any wounds.

On Joel's first turn he zoomed the two bike squads forwards, and even restored one to the living with his apothecary. He brought the nephilim swooping forward so that it was the facing the brood brother squad I had advanced towards the objective. His shooting decimated that squad, killing them to a man. The bike squads opened fire with their plasma weapons into my cult leman russ and although the recently restored battle brother blew himself up, they destroyed my tank with ease.

Turn two and my neophyte hybrids used a stratagem to vanish back into the tunnels. I decided to keep everything else on my right flank to occupy the Ravenwing bikers and the predator tank that Joel had hidden up on his corner of the table. I also used a statagem to have my acolyte hybrids pop up right next to Joel's scouts and burn most of them down with hand flamers. I managed to drop a couple more bikers and knock some wounds off of the nephilim as well, but I was having a hard time hitting that as it flew past.

Joel's turn two was fairly simple too. The Ravenwing bikers sped forward spitting fire into my troops and the executioner. A well placed high damage shot from his predator destroyed my executioner, which was disappointing as I had hopes for that taking out the rest of his Ravenwing.


Turn 3 and I dropped in my neophyte hybrids almost on top of the objective. I made sure they were close enough to be able to snag it if needed but within range of the surviving scouts. My primus scrambled up from the tunnels next to the objective so at least it was mine for the time being. Across the table I brought in my patriarch and his genestealers. The hope being to get into combat and tear through a few. I turned the rockgrinder towards a 5 man tactical squad that was inching forward up the table. The shooting phase saw my neophytes drop the last scouts and the rockgrinder dropped all but a couple of the tactical squad. Come the assault phase, I lost two or three genestealers to the bikers and then failed the charges of both the 'stealers and the patriarch.

Joel's turn 3 and down came his reinforcements - a 5 man deathwing terminator squad and a teminator librarian. Both came down on my left flank just able to deploy beyond the objective and my primus. He attempted to smite my primus but inflicted only a single wound. Unfortunately due to deathwing assault and an excellent shooting phase, the terminators decimated both my primus and the neophytes but it meant that no one held the objective.


And there we had to end the match as the venue was closing at the end of the evening. Although had the game continued Joel would have won because of his terminators, as they would have walked forward and pressed the off button. We both agreed however, that calling his first 8th edition game a draw was a fair and reasonable outcome given that neither of us held the objective at the end. We both had fun and I think joel learned a lot about the new edition.

After a long and hard fought battle, the Dark Angels had lost the element of surprise and the alarm had been sent to Thule Ultima. The Cult of the Faithful began to arm itself and prepare to the face the wrath of the space marines!

Dark Angels: 0.
Genestealer Cult 0.

Battle Report - Space Marines vs Necrons

Rift Wardens (Imperial Fists) vs Necrons (Sautekh). Points: 1500-ish Mission: Crusade. Deployment: Hammer and Anvil. First game of 2...