Friday, 16 November 2018

End of an Era


I have now sold my Death Guard army. I have lost too much interest in the army and one of my fellow club members has purchased it so it will still get seen from time to time. I've used that money to pay so bills and to start my new army.

So what am I going for?

Genestealer Cult. Yep. I've decided to go for something more casual and fun. I've placed the initial order and waiting for it to arrive. My plan being to slowly build and paint over December unlike how I handled my old armies. One unit at a time.

So once that is done, you'll see some more info.

Thanks for reading

Friday, 26 October 2018

Battle for Rigel XII


After my short break away from 40K I fancied a game against my chum Jon. Originally we were going to be playing 1000 points but after that game was postponed I had the idea of making 1500 points and trying something special - I borrowed my newphew's collection of Sisters of Battle. I knew that I was not going to win against Necrons but I would have fun and perhaps playing a different army than my regular Death Guard would be a nice change of pace.

On the night we rolled up the Relic mission along with the standard Dawn of War deployment. I don't think rocking up with a Sisters army was quite the surprise I was hoping it would be but I think we both knew it would be an interesting fight. What surprised me was Jon's list. It was nearly all destroyers and tomb blade's where I was expecting a lot of necron warriors - a traditional necron army. Okay, I thought, going to be tough but I can do this.

Due to terrain and the position of the Relic I was set up on the left hand side of the table. I won the roll off but Jon stole the intitive, an act of random luck which would seal my fate this game. First turn and his necron forces destroyed both exorcist tanks, one squad of death cult assassins and half a squad of battle sisters. I suppose I should have thought about protecting them better but I really needed those exorcist tanks. Jon was also able to swiftly grab the Relic. In my turn I think I moved up but did nothing in the shooting phase other than knock a wound off of something. This was going to be the way of game went.

As the game progressed I tried to advance forward as for some reason Jon was moving the destroyer unit holding the Relic towards my lines. Again though Jon's necrons, especially the tomb blades, were tearing their way my lines with their shooting. Two rhino's went down along with a couple Sisters from each.

I dropped Celestine behind the necron lines and a unit of seraphim to my right to try and deal with the tomb blades creeping forwards. Celestine and her friends were dropped with one round of shooting from immortals, and she had to pop up out of sight on the other side of terrain. The seraphim were gunned down and did nothing all game. Turn four and all I had left was Celestine. She got one of her friends back, charged into the destroyers holding the Relic and died after dropping three of them.

Game ended with myself being tabled.

I enjoyed the game although I made a couple mistakes but I blame them on my being out of 40K for a while. I think Jon admitted a mistake but it was all fair in a good casual game.

I have been pondering whether to play Adeptas Sorioritas next year when they come out in plastic but they would need a severe boost over the Index. The Index list did nothing for me really but against a full on codex army, I don't think I had much of a chance. Very good fun game though.

---

+++ New Roster (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Imperium - Adeptus Ministorum) ++

+ HQ +

Canoness: Boltgun, Power sword

Canoness: Blade of Admonition, Boltgun, Power sword

Celestine: 3. Tenacious Survivor, Celestine, 2x Geminae Superia, Warlord

+ Troops +

Battle Sister Squad
. . 9x Battle Sister
. . Battle Sister w/ Special or Heavy Weapon: Heavy bolter
. . Battle Sister w/ Special Weapon: Flamer
. . Sister Superior: Bolt pistol, Boltgun

Battle Sister Squad
. . 9x Battle Sister
. . Battle Sister w/ Special or Heavy Weapon: Heavy bolter
. . Battle Sister w/ Special Weapon: Flamer
. . Sister Superior: Bolt pistol, Boltgun

Battle Sister Squad
. . 9x Battle Sister
. . Battle Sister w/ Special or Heavy Weapon: Heavy bolter
. . Battle Sister w/ Special Weapon: Flamer
. . Sister Superior: Bolt pistol, Boltgun

Battle Sister Squad
. . 9x Battle Sister
. . Battle Sister w/ Special or Heavy Weapon: Heavy bolter
. . Battle Sister w/ Special Weapon: Flamer
. . Sister Superior: Bolt pistol, Boltgun

+ Elites +

Death Cult Assassins: 5x Death Cult Assassins

+ Fast Attack +

Seraphim Squad: 5x Seraphim
. . Seraphim Superior: Bolt pistol, Bolt pistol

+ Heavy Support +

Exorcist: Storm bolter

Exorcist: Storm bolter

+ Dedicated Transport +

Sororitas Rhino: 2x Storm bolter

Sororitas Rhino: 2x Storm bolter

++ Total: [105 PL, 1435pts] ++

Deployment.

A clash of arms in the center of the table. 

The Sisters of Battle march to war!

Wednesday, 24 October 2018

Where am I right now?


I've been out of the 40K side of things for a couple months now. Partly because a loss in the family which required my attention and partly because I have begun to sense a slip in my enjoyment of the game.

I still feel that the 8th edition rules are by far the best that we've had but lately two things have started to bother me. One is the level of competitiveness that is emerging locally and for me it is sapping a lot of my enjoyment. The other is just the sheer amount of FAQ and rules updates that have appeared in the last year and a bit since this edition has dropped. I'm not even sure what order to apply things anymore. Thank goodness Battlescribe handles that well enough.

When 8th came out, all we had were the rulebooks and the indexes. The game felt balanced and fun. The codexes have lost that in favour of a more powergaming style approach. It almost feels like the old days of codex creep. In the beginning I was having a lot more fun and my win to loss ratio was about 50/50. These days unless I am playing against a fellow casual gamer (and there aren't that many locally) I feel that playing has once again become a serious chore. So I have stepped away from 40K for the most part. Give myself a break, play another game which has quickly become more popular for me, and see where I am in a couple months.

It also has not helped that I have become somewhat disillusioned with my Death Guard. I just feel that they don't have what I want anymore. I keep looking at other armies but nothing grabs me. Either I stick to Death Guard or I go back to my old space marine army, which I would rather not do. I'm also pondering whether I should look at Genestealer Cult or wait until next year for the Adeptus Sororitas release - see if they can be made playable.


I know this feels all negative and ugh but that is where I am with 40K right now. I'm not going to give up on it but I think the number of games I'll be playing will drop off a bit.Something needs to give me that big push again, and maybe a short break will do me good.

Monday, 22 October 2018

Worlds of the Narrative: Svartos.



Planet: Svartos.
Segmentum: Solar.
Sector: Midgard.
System: Svartos.
Surveyed: M39.
Planets:
Svartos  - Ice World.

Summery:
A little known world orbiting a pale white star. Svartos was discovered a few years before the end of the Great Crusade and granted by the Emperor to the Space Wolves legion. The frozen ice fields and great volcanos spewing a constant flow of a lava reminded the legion of their own frozen home world. Under Leman Russ the legion constructed a mighty fortress. From here they could protect the coreward advances towards Terra from any potential threats. The fortress is still in use now and with the forces of Chaos slowly making their way towards the seat of Imperial power, the fortress has been resupplied and the garrison increased.

Size: Equatorial distance - 745 miles.
Gravity: 0.62 G.
Satellites: One moon.
Population: None.
Orbit: 152 million miles from it's star. Leviticus 426 takes 248 days to complete one orbit.
Climate: Mean surface temperature of -63 degrees centigrade.

Svartos lies in the path of Abbadon's advance towards Holy Terra. The Space Wolves fortress must fall to prevent them attacking the flank of the traitor forces. Once more, the Death Guard are nominated for this task, much to the chagrin of the Thousand Sons. His eyes now set upon this prize, the great plague fleet of Typhus descends upon the Space Wolves fortress planet.

Notes: This is the world for battles against the Space Wolves. I felt that with the possibility of Leman Russ returning, that they should have their own battle zone.

Tide of Battle:
Deathwatch. victories: 0.
Death Guard victories: 0.
Draws: 0

Saturday, 13 October 2018

Necropolis Street Fight - Cerberus

Planet: Cerberus.
Region: Cerberus sector.

Death Guard vs Neotian Saints (Cadian).
500 points.
Mission: N/A.
Deployment: Dawn of War.

Sometimes the smallest engagements can turn the tides of battle. For three months the Imperium have been attempting to dislodge the Death Guard from their holdings in the city of Necropolis but to no avail. Space marines, grey knights and even a small force of Titans have been unsuccessful. The final deciding engagement occurred when two scouting forces met in the rubble strewn streets shortly after dawn...

My good friend Mister Landon has been looking to join our merry gang of Warhammer players for a while and this week we met up at the club for a basic training game. His army of choice is an Astra Militarum (boo! hiss!) regiment named the Neotian Saints (Cadian doctrine). At 500 points neither of us were going to have a lot so we just played 4x4 board with terrain laid out in a X pattern. My points were pretty much two plague marine units and a lord of contagion. I really hoped Landon wouldn't roll out a tank but that's what he did. But it did make for a very interesting game.

Despite setting my army up first, Landon got the first turn and I elected not to seize the initiative. Before the game started Landon activated a stratagem that triggered a pre-emptive bombardment which killed a single plague marine.

The first couple of turns were fairly simple as my opponent moved up on my left with his guardsmen and leman russ, and his taurox sped forward to my more undefended right flank. I lost a couple plague marines to the imperial tank but it would eventually have bad rolls with it's random shots which helped me out. Once I had started moving up the middle of the table, a squad of scions and his warlord dropped down behind me and another squad jumped out of the taurox.

Over a couple turns my lord of contagion hacked his way through all of these, including the taurox. At best he took one wound which was healed via his tainted regeneration war lord trait. With these down Landon was left with one guardsmen squad and his leman russ. My squad with the meltagun moved closer to it, pinning it in place, stripping a couple wounds and then smashing into assault. While by the game ended, I hadn't destroyed it but I did get it down to it's lowest setting.

The game went to 6 before it ended and I won on 4 victory points to 0. A very good game and one that I thought I was going to lose purely down to the presence of the leman russ on the table. In hindsight, my opponent needed to sit it at the back in a good field of fire rather than slowly grind it forwards. In the end I think my ability in assault compared to his guardsmen that won me the game.

I really look forward to the next match we have. If Landon has expanded his army up to 1000 points we can play a regular mission and give him a better experience. The only thing that was a problem for me was a lack of playing 40K for a couple months which meant I had to look up some silly stuff like Rapid Fire because I had completely forgotten (too much playing a different game). Time to hit the rulebook again!

---


++ Patrol Detachment (Chaos - Death Guard) ++

+ HQ +

Lord of Contagion: 3. Tainted Regeneration, Manreaper, The Suppurating Plate, Warlord

+ Troops +

Plague Marines: Icon of Despair
. . Plague Champion
. . . . Codex: Plague knife, Plasma gun, Power fist
. . 4x Plague Marine w/ boltgun
. . Plague Marine w/ Special Weapon: Meltagun
. . Plague Marine w/ Special Weapon: Plasma gun

Plague Marines: Icon of Despair
. . Plague Champion
. . . . Codex: Plague knife, Plasma gun, Power fist
. . 4x Plague Marine w/ boltgun
. . Plague Marine w/ Special Weapon: Plague Spewer
. . Plague Marine w/ Special Weapon: Blight launcher

++ Total: [27 PL, 484pts] ++

---

The Taurox rumbles forward.

The foolish minions of the false emperor!!!

Plague marines holding out in the ruins.

Like manreaping grox in a barrel!



Monday, 24 September 2018

Update

Unfortunately I have not really been about lately. I had a death in the family and it has taken a bit of toll on me and taken my attention elsewhere. Things are coming to a head shortly and hopefully I can get back to the gaming content.


Monday, 13 August 2018

Siege of Adronberg - Bludhaven


Planet: Bludhaven.
Region: Seraphon Sector.

Death Guard vs Orks.
1500 points.
Mission: Spoils of War.
Deployment: Front-Line Assault.

The Siege of Adronberg was fought over a six month period with the Ork horde surrounding the hive city and trapping the forces of Nurgle within. The city defenses were considered undefeatable by the lords of the Death Guard. The final battle consisted of night time bombing by the Orks before the outer wall was breached by gargants and other large siege devices. With the green tide pouring into the streets, the Death Guard forces moved into engage and halt their assault.

So this game was played at home rather than down the club for a change. My opponent was Gary D who turned up with his Ork army. I had set the table up beforehand so we got right down to it and rolled our mission. Spoils of War against Orks was going to be tough but fun match.

As I recall we both set up our armies so that everything was behind some sort of cover to limit incoming fire as much as possible. I decided to give the Orks the first turn in case I was able to use my last turn and secure victory. It seemed like a good idea at the time anyway.

The Orks began by moving up the right flank under cover of large terrain and the killa kan's marched forth up the center of the table. Of everything on the table, the Kan's were my biggest fear. Sure, I could try and bolter some shots off but if they managed to get into combat with my plague marines then I knew that DR was not going to help me. Thankfully I had the right unit on the left flank to try and handle them. Gary's psychic phases for the first few turns was all about jumping big boyz squads up the table where they were able to assault my lines much earlier than I had anticipated.

From a mixture of shooting and all too soon assaults I had lost both my rhinos and eventually my land raider. Thankfully my deathshroud terminators and lord of contagion were no match for those ork boyz but my main means of dealing with the killa kans were gone. The Orks laid down a lot of firepower and Gary knew what he was doing with his conga line to get the best out of his forces. I lost my cultists very early on and one plague marine squad was swiftly decimated.

Oddly the killa kans were not so much a problem as I had thought. A lot of lucky bolter fire, plasma guns and a meltagun turned out to be what I needed to whittle them down. They did get a good way against the table but I was lucky enough to avoid combat with them. Eventually however, the Orks proved more resilient than I needed them to be. It was the number of boyz and their hammering assaults that ended up taking out my infantry.

If I remember right the game got to turn 6 before it came to a sudden end. Neither of us had much left on the table other than a handful of infantry. Counting up the points it was a close match but Gary had just pipped me to seize victory.

---

After match thoughts...

This game was rather odd. The point of Spoils of War is that you can snatch the objective holding cards of your opponent but we never saw any. Everything that came out of our decks had nothing to do with the objective markers. It was all cast psychic powers, assassinate a warlord, kill units in combat...etc. Very unusual but made for an interesting match up.

I've normally had good luck against Gary's Orks in past games but this time around he had the upper hand. Looking forward to seeing what the Ork Codex (when it turns up) can do for his army.

---

The Kult of Speed approaches!

The battlefield laid out before us.

A Call to Arms!

A smash of Ork boyz.



Thursday, 9 August 2018

Shock And Awe - Cerberus

Planet: Cerberus.
Region: Cerberus sector.

Death Guard vs Blood Angels.
1500 points.
Mission: Sealed Orders - Night Fight.
Deployment: Vanguard Strike.

Despite their victories over the Death Guard, the Imperium was spread thinly in an effort to engage the enemy on all fronts. The Astra Militarum did not have the manpower to initiate an offensive against the Death Guard fortress at Salazon. Following a successful campaign in the south, the Blood Angels under Mephiston swiftly redeployed to launch an attack upon the chaos forces present.

I haven't had a game against Jon for a while so when the opportunity came up I took it. He asked what army I would like to face and since I haven't played a lot against Blood Angels under 8th edition this seemed like that opportunity.

John rocked up with a nice Death Company list. He even spent some command points to make his captain a member of the Death Company. Nice and thematic. As I have over the last few games, I have have continued to use the same list in an effort to perfect it. In hindsight, perhaps I should have perfected it beforehand.

Considering the deployment I decided not to take the first turn. By looking at it Jon would need to come towards me and I'd have a chance to try and burn his army down before he could. Again, in hindsight, I should have probably tried to go first. A lot of Jon's army stayed put assault marines and the stormraven moved forwards. I weathered a fair bit of firepower from both the aircraft and his long range predator tanks but I lost the hellforged contemptor and more than a few wounds from my transports. It wasn't long before his firepower took out my transports and cost me a few plague marines inside.

I didn't do well at all. My dice did well when I wanted to hit but they did not want to wound or pass DR rolls. This became very clear once my Death Guard were swarmed in assault by death company assault marines supported by Mephiston. I put up a good fight but the dice and the Emperor were with my opponent. He battered his way through everything I had pretty much until I was left with my lord of contagion on the third turn I think, if I remember right. That was quite a brutal fight with Mephiston and the Lord smashing the blood and snot out of each other but despite the suppurating plate and a man-reaper, Mephiston remained standing and decapitated my remaining model. I didn't even bother counting up the victory points - not that I had many anyway.

---

After match thoughts....

I don't think I've ever had much luck against Blood Angels in any edition and a mixture of good choices and Jon's usual skill ensured that I was going to chalk up another loss. But it was still a good game and I may have learned something about facing this sort of army again. I probably had the wrong army list for what Jon brought to the table but I still enjoyed the match a lot.

Also, apologies for the shortness of this report. Due to work and real life it has been early a month since this match was played and a lot of the details have fled my memory.

---

Normally I post my list but I've been playing the same list a lot lately so for a change here is Jon's list:

Battalion detachment:

Captain with jump pack, stormshield and The Hammer of Baal (1cp for Black Rage).
Mephiston.
5 man scout squad.
5 man scout squad.
5 man scout squad.
6 man death company (sergeant with thunder hammer).
10 man death company with jump packs (two with power fists).
Furioso Dreadnought with heavy flamers.
Predator with HK missile, and lascannons.
Stormraven with stormshrike missile launchers, assault cannons and twin multi-meltas.


The Blood Angels maintain air superiority.

Our deployment and table.

Cultists hiding from the naughty men in red.

Saturday, 28 July 2018

Update

Have no fear. I have not forgotten or abandoned you guys. Work and real life have kept me fairly busy. I am working on two recent battle reports which I hope to have up in a couple of days.

Monday, 9 July 2018

Worlds of the Narrative: Leviticus 426


Planet: Leviticus 426.
Segmentum: Tempestus.
Sector: Daedalus.
System: Leviticus.
Surveyed: M41.
Planets:
Leviticus 426 - Dead World.
Leviticus 426B - Dead World.

Summery:
Leviticus is a system on the far edge of the Eastern Fringes beyond even the Tau Empire. The Astronomicon is extremely weak here. It is a barren planet with a barely breathable atmosphere and no resources to speak off. A hundred million years ago this world was part of a new extinct Necron dynasty which fell due to infighting. The remnants of it's technologies still lie deep below the surface.

Size: Equatorial distance - 1,200 miles.
Gravity: 0.8 G.
Satellites: One moon.
Population: None.
Orbit: 17 million miles from it's star. Leviticus 426 takes 31 days to complete one orbit.
Climate: Mean surface temperature of -20 degrees centigrade.

A Deathwatch station sits on the edge of the Tau Empire constantly on the alert for xenos activity. When strange garbled communications are faintly detected coming from what was thought to be a dead world, a Deathwatch team are dispatched to investigate. Deathwatch command aware of the former Necron occupation fear that the modern dynasties could be looking to loot the remains. What the team find upon arrival is a sizable force of Death Guard with eyes on several Tau worlds. Deathwatch command cannot risk the region being destabilized and so order the team to attack and destroy the traitor forces below.

Notes: Leviticus 426 (I'm sure you get the reference) is the world for games against the Deathwatch.

Tide of Battle:
Deathwatch. victories: 0.
Death Guard victories: 0.
Draws: 0

End of an Era

I have now sold my Death Guard army. I have lost too much interest in the army and one of my fellow club members has purchased it so it w...