Friday, 18 January 2019

Discovered! - Vigilus

With the Ork menace now firmly entrenched on the surface, elements of the Planetary Defence Forces began to patrol the weaker edges of the hives. One such patrol stumbled upon a Cult outpost and recognizing Xenos taint, began a purging of the area. 

With the PDF closing in, the Cult swiftly dug in and prepared to repel the attacking force. To start with they did well but once the enemy closed the distance things took a turn for the worse.

Second game with the Genestealer Cult and my second in the club narrative. This time I faced Elliot and his Astra Militarum - although I had expected to face his Adeptus Custodes so this was an interesting development.

We had already agreed on playing the Patrol mission and rolled for who took what role. Elliot was the attacker which did make more narrative sense. I picked my corner and set up the bastion and both neophyte squads. Everything else sat in reserve or in the shadows. Elliots deployment was a chimera with bullgryns and a squad of tempestus guardsmen.

I had the first turn and there was little to do. Everything was out of range of my weapons so the heavy bolter squad advanced into the cover of a nearby ruin giving them a line of fire down one street where I knew the enemy would have to advance. On his turn Elliot moved the chimera into a position where we both agreed it would have cover. Turn one was over without a single shot being fired!



As the game progressed things swiftly went in Elliot's favour. I failed to get any reinforcements turn two and my shooting knocked a single wound from the chimera. On his turn almost all of his reinforcements arrived, including a vulture gunship! A small unit of tempestus scions dropped down in a ruin across from my heavy bolter team and a culexis assassin appeared in a ruin across from my bastion. I lost quite a few models from his shooting and the resulting battle shock. It was not looking good.



Turn three and at last help arrived for the besieged cult. The genestealers, patriarch and primus popped up from the shadows. The first roll would have let Elliot choose the two table edges where I might appear and I didn't trust him not to put me across the table or at the far end from my forces so I had the primus re-roll. This time I got to choose the table edges and it was a hard decision. So much of what he had had come in was bunched together so that I was forced to basically appear almost in my own lines. Perhaps I would have been better off taking the first roll. My shooting was terrible and I think I took a wound off the Vulture and killed a scion. My dice were not in my favour this game.

Elliot got the rest of his forces on the table and my genestealers found themselves staring down a leman russ executioner! Said executioner and wyvern then decimated over half the genestealers. At this point I knew the game was lost. I had little to know way of doing much to him now. This turn also saw the bullgryns climb out of the chimera and take out the last of the heavy bolter team.

Turn four and I got some revenge. My hybrid squad popped up from the shadows close to the culexis and my magos arrived just a little too late to help out. Smites flew and I did manage a couple wounds but the genestealers managed to dispatch the bullgryns while the patriarch, who now sat atop a ruined tower, attempted to leap at the Vulture. I had a cool narrative in my mind of it leaping onto the cockpick and ripping the pilot out. Instead he took seven wounds from the punisher cannons in overwatch. The hybrids managed to, mainly through the heavy rock saw take two wounds from the assassin but then died to it's counter attack.



It was at this point that I accepted defeated and gave an epic handshake to my opponent. Elliot's list was well played and just not what I am currently capable of dealing with. It was frustrating at times but a good evening's gaming.

I think the mission wasn't great for me either. I need to decide when my units pop out of the shadows and Patrol forces you to roll to see if they turn up. That hurt but would it have helped me if those units had come in earlier? Probably not. I think Elliot's guardsmen would have just killed me all the sooner.

+++ GSC (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++

+ HQ +

Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer

Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord

Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character

+ Troops +

Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword

Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon

Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter

+ Elites +

Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry

++ Fortification Network (Tyranids - Genestealer Cults) ++

+ Fortification +

Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport

++ Total: [73 PL, 1099pts] ++

Created with BattleScribe (https://battlescribe.net)

Thursday, 10 January 2019

Battle of Kragen Gorge - Vigilus

The Ork horde had barely set foot upon the blighted wastes of Vigilus when across the world the first incursion of a more terrible nature manifested. In the foothills where several small mining settlements were located the Warp manifested with murderous intent. A host of powerful daemons, servants of the Blood God, breached reality and laid waste to many of these. Only a small contingent of Vigilus secret masters - the genestealer cult - stood in their path.

This is my first game with the new Genestealer Cult army, although at this time I am having to use the out of date Index in order to run them. My friend Mike was starting a new army as well so agreed that our first game would be a nice learning curve for both of us. We settled on the points that I had built and painted - 1100, and I requested the introductory Only War mission as it wasn't too complex and we could focus on learning our armies.

Half of mine sat in Cult Ambush and the rest claimed a bastion and a wooded hill top to let me cover the two long sides of the table with what long range firepower I had. Mike deployed his army mostly along the central line with one sizable unit of Bloodletters held back in the Warp.

I got the first turn and moved a couple neophytes closer so that some Bloodletters were in range of their lasguns but that was all. I wanted the daemons to come running at me and be cut down on the way. My shooting wasn't great though. I think I killed a couple Bloodletters and knocked a single wound from Mike's Bloodthirster. His turn and he moved everything up the table. His only shooting was a single Skull Canon which sat at the back of the table. It fired this turn and then never again, and even then it failed to cause any injuries!

Turn two and I was a little more successful. A unit of acoylytes emerged from the tunnels down my right flank looking to engage the Bloodletters. I didn't expect them to survive. They were just there to try and occupy his troops. As for my main chunk - the Patriarch, Primus and the Genestealers - I was torn. Mike wasn't going for the objectives but for the kill so I had to do likewise. After some thinking about where to drop them, they came in at the back of my table edge ready to assault wherever came close enough. Not a great move but I don't think even in hindsight that I had any better option. I did knock a couple more Bloodletters down with shooting and one Flesh Hound played catch with a grenade much to his dismay!

Then it went really badly. Mike brought his remaining unit of Bloodletters down square in front of my lines and activated a stratgem. These Bloodletters then surged into my genestealer squad and the Bloodthirster made it into the neophyte squad to my right. Two other Bloodletter squads turned around and assaulted the Acolytes. Needless to say, the Acoytes died before they could do anything but over watch a single daemon and everything else got in without taking a wound. My Genestealers were almost decimated. It was only the attacks back boosted by the Patriarch's psychic might and the guidance of the Primus that ensured some casualties were inflicted back. As you can probably guess, the Neophytes died a horrific death at the hands of the greater daemon.


Turn 3 wasn't much better. I had the Primus jump back into the tunnels and escape. I may not win the game but I was going to get a victory point. That was my new goal. The Magus threw his mind control physic ability into the Bloodletters who then slaughtered the Flesh Hounds next to them. Using his familiar, the Magus tried to smite the greater daemon, promptly periled and exploded. Not good. Shooting did nothing again. Not from lack of damage but because the dice did not want me to hit! Mike's turn and I lost my Genestealers. His Bloodthirster charged my Bastion and dropped it to just seven wounds remaining!

Turn 4 and the Primus popped up across the board away from the enemy but in range of an objective. I would have my point! My Patriarch slaughtered the remaining Bloodletters before him and that was that. Mike's turn and his Bloodthirster tore down the bastion and killing one man left inside. He consolidated into the survivours as they climbed from the rubble.

Turn 5 and I had nothing to do. This turn the Bloodthirster slaughtered the Neophytes and consolidated into my Patriarch, who then died to that mighty axe! With just the Primus left at the far end of the table I conceded.


I went into this game knowing full well that daemons were going to butcher me. It's the number of attacks and the fact that I can't drop his invulnerable saves with my claws. But I went in with the mindset that this was a training game for both of us and win or lose I would come away with a better idea of how Genestealer Cults work prior to the new codex. Against a different army I might have fared better. The mission set up wasn't great for me as there is not a no-man's-lands between the armies under Only War, giving Mike's daemons a nice clear run at me. I don't think I made any bad tactical decisions as what I had was very much do or die. If it worked.. great. If not... I was in the same position anyway.

Even with the loss, I had a throughly enjoyable game against a great opponent. I've had a bit of a break from Warhammer 40K and this game made a really good evening. Looking forward to a rematch at some point when I have a few more models.


+++ GSC (Warhammer 40,000 8th Edition) +++

++ Battalion Detachment +5CP (Tyranids - Genestealer Cults) ++

+ HQ +

Magus: Familiar, Power: Mind Control
. . Categories: HQ, Character, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Psyker, Genestealer

Patriarch: Familiar, Power: Might From Beyond, Warlord
. . Categories: Faction: Tyranids, Faction: Genestealer Cults, Character, HQ, Psyker, Infantry, Genestealer, Warlord

Primus: Bonesword
. . Categories: HQ, Faction: Genestealer Cults, Faction: Tyranids, Infantry, Character

+ Troops +

Acolyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 3x Acolyte Hybrid
. . Acolyte Hybrid (Hand Flamer): Hand Flamer
. . Acolyte Hybrid (Heavy Weapon): Autopistol, Heavy Rock Saw
. . Acolyte Leader: Lash Whip and Bonesword

Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Grenade Launcher
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Lascannon

Neophyte Hybrids: Cult Icon
. . Categories: Troops, Faction: Genestealer Cults, Faction: Tyranids, Infantry
. . 8x Neophyte Hybrid (Lasgun)
. . Neophyte Hybrid (Special Weapon): Flamer
. . Neophyte Leader: Bolt Pistol, Chainsword
. . Neophyte Weapons Team: Heavy Bolter

+ Elites +

Purestrain Genestealers: 16x Purestrain Genestealer, 16x Purestrain Talons
. . Categories: Elites, Faction: Tyranids, Faction: Genestealer Cults, Genestealer, Infantry

++ Fortification Network (Tyranids - Genestealer Cults) ++

+ Fortification +

Imperial Bastion: 4x Heavy bolter, Quad-gun
. . Categories: Fortification, Faction: Unaligned, Building, Vehicle, Transport

++ Total: [73 PL, 1099pts] ++

Created with BattleScribe (https://battlescribe.net)

Wednesday, 9 January 2019

Vigilus Crusade round 1

The club's Vigilus narrative kicks off this week with round 1 running from January 7th to February 4th. This is definitely going to be a long running campaign.

In round 1, the mighty Ork forces make planetfall on Vigilus and immediately begin to assault the nearest hive cities. The Imperial defenders fall to political infighting in their futile attempts to organize a hasty defence.

The special rules for this round are that ORKS get an extra inch movement when advancing and charging. IMPERIUM units get an extra point of leadership. On the downside any IMPERIUM armies that include elements of the ADEPTUS SORORITAS, ASTRA MILITARUM and/or ADEPTUS MECHANICUS lose a command point.

So thankfully nothing there affects my little Genestealer Cult yet but there are a few Ork and Imperium players who are going to be taking notice of that special rule. At least one Imperial player is going to be combining some armies but I guess they don't see it as too much of a problem.

This is going to be interesting. We have several club matches already planned for the month. I have a feeling that the Imperium are going to be mounting a solid defence to start with.

Thursday, 3 January 2019

Missions - Matched Play


Matched Play is the default game style for Warhammer 40K and is based around both players having even sized armies playing balanced missions. Matched Play is my second favourite play style after Maelstrom of War. Scenarios are simple and straight forward, perfect for pick up games and pre-arranged games a like. Both armies are of relatively equal points values so games are a lot fairer than say narrative games.

Matched Play missions work very well for tournaments and organised play alike. If you want a kill point mission or an objective controlling one then they exist. Players don't have to worry about awkward additional rules and strange additions that might skew any results for a tournament.

Unlike Narrative Play, Matched Play doesn't try to recreate "historical" engagements but instead focuses on the critical few minutes and actions of a much larger battle, those moments which turn the tide and secure victory for one side.

Wednesday, 2 January 2019

2019 here we come


2018 has gone the way of all flesh and 2019 is just beginning. I'm going to take a few minutes to talk about my thoughts of 40K in the past year from my experience.

Real life events aside, 2018 saw my love of the game waver somewhat. Not because of the game itself as I still feel that 8th edition is the best the game as ever been but because of the sheer negativity that has been cast at the game by both the online community and sadly, a couple people in my own local club. While I try to be positive it was hard when so many people are putting the game down rather than seeing how good it actually is.

Couple that with my losing interest in the Death Guard army I had collected, I couldn't get motivated like I had in the past. That has thankfully changed with my decision to change to something else. I am really looking forward to getting some games in with my new Genestealer Cult force. Something must be right as I already have my starting force painted - something I never managed to do at all with any previous army I had. Wish me luck.

I'm always trying to get my local club motivated to try different things. In the past during the days of 4th and 5th edition I used to run frequent campaigns which always proved popular. These days we don't have the same players and the newer members don't seem interested for some reason. But I am pleased that we are going to be playing our own version of the Vigilus Campaign. I was quite surprised that there was the interest that I have.

I'm hoping that this slowly returning positivity is going to roll on and build up momentum. I really want 2019 to be a return to the 40K glory days of old.

Sunday, 30 December 2018

Vigilus Campaign in pre-production


For 2019 the club is going to run our own version of the Vigilus campaign. At the moment we seem fairly accurate to the factions involved in the actual events. I will keep a weekly report of the tides of war as we progress.

Adam: Tyranid faction.
Alex: Imperium faction.
Ashleigh: Imperium faction.
Charlie: Tau faction.
Christopher: Imperium faction.
Colin: Tyranid faction.
Dan: Drukhari faction.
Elliot: Imperium faction.
Gary: Drukhari faction.
Jon: Orks faction.
Landon: Imperium faction.
Luke: Orks faction.
Mark: Chaos faction.
Michael: Chaos faction.
Multch: Orks faction.
Shadbolt: Tyranids faction.
Stuart: Orks faction.

My Thrones are obviously on Genestealer Cults to win but this could be an interesting series of games.

More info as it becomes available.

Monday, 24 December 2018

Merry Christmas!


Merry Christmas!

Going to be back in the new year with some cool new content, battle reports and articles long overdue.

I hope Santa brings you lots of cool Warhammer. :)

Saturday, 8 December 2018

A Productive Week


Despite an insanely busy week at work, I have managed to get a lot of painting done. Two complete squads of Genestealers built and painted. I've now managed to build a squad of acolytes ready to be painted. I am really motoring through them and enjoying every moment of it. Haven't felt that buzzed with the hobby for ages.

Unfortunately my camera lens on my phones has broken and I can't take decent photos. Once I can get it fixed after Christmas I'll get some photos taken. I already have a game booked for the second week of January against a friend who is also starting a new army. We'll both be looking at it as a training experience.

Saturday, 1 December 2018

Broodcoven WiP

I've been working on my HQ options this week when I've had the opportunity. These are works in progress and my camera phone is rubbish so please be gentle.

Here is the Patriarch of the cult. Since taking the picture I've removed the stray hair in the horns, painted the base and have started adding a pool of green goo below the pipehead.

Magus and two familiars. The Magus robes have actually been highlighted but the camera couldn;t pick up the details for some reason.

The Primus is the current work in progress that I am focusing on. Needs a little touching up here and there plus a few highlights.

Saturday, 24 November 2018

GSC release!


I certainly picked the right time to jump on the Genestealer Cult band wagon. Lovely new models as well. Especially loving the bikes and the buggy. I'm guessing this is going to be a January 2019 release.

Discovered! - Vigilus

With the Ork menace now firmly entrenched on the surface, elements of the Planetary Defence Forces began to patrol the weaker edges of the...