Saturday, 11 November 2017
World's of the Narrative - Sanctum
Planet: Sanctum III.
Sanctum I - Barren World.
Sanctum II - Barren World.
Sanctum III - Terrestrial World.
Sanctum IV - Terrestrial World.
Sanctum V - Gas Giant.
Sanctum VI - Gas Giant.
Sanctum VII - Ice World.
The system designated Sanctum by the Imperium was once a part of the ancient Aeldari empire. Abandoned by them millions of years before the Fall the planet was quickly reclaimed by the forces of nature. Great jungles swept across those primitive ruins burying them beneath their roots and vines. However deep within those ruins artefacts of the Aeldari still lie waiting to be rediscovered.
The Aeldari still feel a tie to this world and Farseers visit to bask in the peace and solitude of this world unaware of the artefacts beneath their feet. Sanctum is all they have left of their original homeworld and they will defend it should it come under attack.
Size: Equatorial distance - 18,500 miles.
Gravity: 1.0 G.
Satellites: One moon.
Orbit: 75 million miles from it's star. Sanctum III takes 300 days to complete one orbit.
Climate: Mean surface temperature of 28 degrees centigrade.
Guided by the will of Father Nurgle, the Death Guard have emerged from the Warp above Sanctum III. With no population to to concern themselves with, the Death Guard simply deploy by landers to the surface and head towards the ancient ruins in search of the Aeldari relics. Following the will of Nurgle they seek these artefacts to corrupt them and deny the alien foes their heritage. The Craftworld farseer's sense the danger and come roaring through the webways with a terrible host to combat and stop the foul plague sons.
Notes: This is the world for narrative games against the Craftworld Aeldari and possibly for Harlequins as well.
Tide of Battle:
Craftworld victories: 2.
Death Guard victories: 0.
1. Battle for Qualor Valley.
2. Battle for Site 2212.
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