Wednesday, 15 February 2017

Updated Worlds of Battle


After recent changes to the "established" Black Crusade story in the Gathering Storm books I've decided to update the narrative war zones. More will be added as and when I play against specific armies. So here are those updated details. Enjoy.

Cadia.
The primary target of the 13th Black Crusade. Pacts have been made with the Despoiler and Typhus leads his forces against the Imperium. Here they face the might of the Imperium intent on defending the Cadian gate against the forces of Chaos.The war will not be easy but this will be the conflict that will see the fall of night across the Imperium.
Expected Defenders: Astra MIlitarum, Black Templars, Cult Mechanicus, Dark Angels, Grey Knights, Imperial Fists, Imperial Knights, Inquisition, Legion of the Damned, Sisters of Battle, Skitarii and Space Wolves.

Abraxes.
The world of Abraxes had already fallen to the Death Guard after a lengthy campaign. Space marines and guardsmen alike had fallen to Nurgle's gentle caress. It was then that the sorcerers felt a disruption to their connection to the Immaterium - the Shadow in the Warp! From the ruins arose a host of foul genestealers and from the void comes a terrible foe. The Death Guard have claimed this world and will not let the Great Devourer to take it from them now.
Expected Defenders: Genestealer Cult and Tyranids.

Bludhaven.
Launching an attack upon a lightly protected Imperial world the servants of Nurgle find that another foe has already taken the planet for their own. The Greenskins have decimated the planet and enslaved any survivours. The Death Guard deploy from space into the Ork lines fighting for the glory of Nurgle and their own wrath at having lost the opportunity to decimate this world themselves!
Expected Defenders: Orks.

Caseopeia.
A mining colony unlucky enough to lay in the path of Typhus' plague fleet. The traveller orders his legion to attack the Imperial mining facilities. Initially successful, the Death Guard then find themselves under alien attack from a superior raiding force of Eldar pirates. Forced into the desert badlands, Typhus must find a way to defeat the foul xenos if the Death Guard can seize the promethium supplies and return to their ships.
Expected Defenders: Eldar Corsairs.

Delphi Majoris.
Sometimes even the rival powers of the Warp have common interest. The newly risen Reborn of Ynnead have come to this once pristine world searching for some ancient and powerful artifact with which to upset the balance of power in the universe. In an unusual alliance, Nurgle has brokered a pact with Slaanesh, and the plaguefather has dispatched his favoured sons to stop the Aeldari before they can find the relic that they seek.
Expected Defenders: Craftworld Eldar, Dark Eldar and Reborn of Ynnead.

Devonia III.
A world in the Cadian subsector used by the Imperium as a munitions stockpile. The Death Guard have assaulted the planet in hopes of seizing those supplies for their own war effort. However, the planet is not as lightly defended as they had hoped. In addition to the Astra Militarum defence forces, Devonia is garrisoned by a force of Blood Angels marines who will not let this incursion go unpunished.
Expected Defenders: Astra Militarum, Blood Angels and Legion of the Damned.

Lelithar.
One of the first targets for the Death Guard in the vanguard of the 13th Black Crusade was the Imperial world of Lelithar. The Death Guard arrived and seeded the atmosphere with the virulent zombie plague. While the Planetary Defence Forces mobilized to fight the growing number of the dead, the Death Guard deployed to the surface many kilometers from the main hive city. Colonies were reduced to cities of the dead and the crops in the fields rotted to mulch. An astropathic call for help was sent. The Dark Angels chapter of space marines answered the call and began to deploy a company to the surface.
Expected Defenders: Astra Militarum, Dark Angels, Legion of the Damned and Sisters of Battle.

Miridian.
The Death Guard had successfully captured the world of Miridian from the Imperium. Typhus began to turn the planet into his own place of power from which to launch attacks upon Cadia. A few weeks after the Death Guard won the planet, they came under attack from a raiding force of Dark Eldar eager for slaves and to sow confusion.
Expected Defenders: Dark Eldar.

Susperia.
The Ruinous Powers are fickle and forever seek to prove their dominance over their brethren. Deep in the Eye of Terror, they draw their forces, pitting them against once another in a war of ideology. Forced to fight and die for the glory of their patrons the forces of Chaos battle in a war eternal.
Expected Defenders: Chaos Daemons, Chaos Space Marines and Khorne Daemonkin.

Tanis IV.
A protectorate world of the Crimson Fists chapter. Using the recent decimation of the chapter's homeworld of Rynn's World as a distraction, the Death Guard attack to sow chaos and to raid the chapter's stockpiles of munitions. As well as mopping up any remaining Ork resistance the traitor legion must also fight to defeat the Crimson Fist battle brothers present.
Expected Defenders: Crimson Fists, Legion of the Damned and Orks.

The Perdus Rift.
In the years before the launch of Abaddon's final Black Crusade, Typhus led his fleet into the Eastern Fringe on a crusade of conquest. The Warp drops them into the middle of the expanding Tau Empire and their war with the Imperium. Drawn to the fighting, the Death Guard seek to sow Chaos and destruction among the combatants.
Expected Defenders: Astra Militarum, Farsight Enclave, Legion of the Damned, Raven Guard, Tau Empire and White Scars.

Tethys Ultima.
A barren dead world long forgotten by the powers of the galaxy. The Death Guard have claimed this lost world as a base of operations for their raids into the surrounding sectors. Little do they know that below them lies a vast Necron tomb. The construction efforts on the surface have triggered ancient defence mechanisms and the machines have begun to awaken, arming to destroy the interlopers on their ancient home world.
Expected Defenders: Necrons.

Thule Ultima.
In the last days of the 41st millennium, the forces of Chaos descend upon all who may pose a threat to Abaddon's schemes for the Imperium. Typhus leads his forces into the Empire of Ultramarr, specifically a fortress world known as Thule Ultima. The Ultramarines mobilise to the defence of that world to halt the advance of Nurgle's favoured sons.
Expected Defenders: Astra Militarum, Grey Knights, Legion of the Damned, and Ultramarines.


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