Friday 13 January 2017

Supply Raid - Tanis IV

Planet: Tanis IV.
Region: Loki Sector.
990.M41

Death Guard vs Crimson Fists
1750 points:
Mission: The Relic.

Utilising the devastation of the Crimson Fists' home world, a Death Guard raiding force exit the warp above the war torn world of Tanis IV. Deploying to the surface the Death Guard eradicate any surviving Ork presence and then make for the loyalists' stockpiles seeking to restock their own munitions. After breaching the fortress walls, the chosen of Nurgle advance hungrily searching for any supplies. An hour after the fortress walls fell, a small force of Crimson Fists marines arrive to investigate and a battle is joined.

One of our original players, a young chap known the length of club simply as “Muffin” (don’t ask…) challenged my Death Guard to a 1750 point match last night. I could not turn down such a challenge so I accepted. Last time I played against him he was using a solid Dark Angels list but he has changed his choice of army, and now plays Crimson Fists. With that in mind I expected to face Cantor, tactical squads in rhinos, maybe some terminators and a devastator squad. The usual space marine list. What I actually found was a mechanised list made from two formations. So straight away I thought this was going to be an interesting challenge. In return he was not expecting an army of T5 and a Heldrake terror pack, Mission was rolled and we were fighting The Relic.

Muffin was lucky and seized the initiative. Thankfully, a mixture of night fight and everything in cover his shooting was largely ineffective. I think one rhino lost a hull point but that was it. I simply moved up to get a better shot at the Relic. Turn 2 saw his shooting wreck one rhino forcing my chaos marines to march forward under cover of a surviving section of woodland. My turn 2 was better with a Heldrake swooping in and taking out half of his devastator squad. So much for bolstering that cover with the chapter tactics. My land raider tried to bring down his vindicators but the lascannons failed to breach the armour.

Turn 3 started to swing the game in my favour. On Muffin’s turn he leapt his captain and command squad out of their rhino ready to assault my chaos marine unit just within reach of the relic. He fired a vindicator at my land raider and the shot deviated so that it covered his command squad and wiped out all bar the standard bearer! That one space marine wasn’t there much longer and I grabbed the Relic.

My raptors proved useless as they deviated their deep strike into terrain and one marine died. All but two then died due to demolisher cannon blasts. They did get into combat eventually, felling a single marine, and causing them to fall back into the path of a heldrake’s baleflamer!

My second heldrake came on and blasted a pair of land speeders that wound up in my deployment zone, looking to halt my retreat with the Relic. Not overly effective but one multi-melta was torn free.

The terminators were out of place and when the land raider was immobilised they were forced to try and get away from the big guns but concentrated fire dropped them quickly.

The turns sped up quickly after that and on turn 6 I was left with just my sorcerer holding the relic and holding his own against the loyalist marines in combat. Luckily the game ended on turn 6 otherwise Muffin may have been able to seize the Relic and get away with it. I won 3 points to 2.

A very good game, but tough. I didn’t have a lot to deal with his tanks so I concentrated on just getting to the Relic and holding on to it. Hopefully Muffin enjoyed the game and we’ll see him at the club again some time soon.

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