Wednesday, 11 January 2017
Pre-Emptive Strike - Caseopeia
Region: Cadian Sector.
Death Guard vs Eldar Corsairs.
Mission: Pre-Emptive Strike.
The Void Dreamers of the corsairs have foreseen a time when, if not stopped, Typhus could devestate this world with his foul plagues. To this end they orchestrate an attack upon his headquarters out in the badlands. A dawn strike to catch him unawares and disrupt his plans of destruction and chaos.
My friend Danny has recently started buying into an Eldar Corsair army so I challenged him to a game to try out my Traitor Legion rules again. Danny choose to play the Pre-Emptive Strike mission and 2000 points.
My forces had to sit quite bunched up to start with as the mission assumes I’m being surprised by the Eldar attack while his were spread out nicely along his deployment line. He was confident but had some concerns about the Heldrake terror pack as he had nothing to bring down fliers.
Danny had the first turn and moved everything up. His shooting was mostly ineffective but a well placed D shot from his Warp Hunter took out a Rhino and left one squad of chaos marines to slog across the battle field. My first turn saw me split up my forces so his D weapon couldn’t hit too many at once. I had limited shooting and what I did fire failed to do anything.
The game soon sped up Danny’s corsairs swooped in to cut down many chaos marines with shuriken fire. Even so having everything in my army T5 made things difficult for him. My turn two and one Heldrake and the Raptor squad came in from reserve. The Heldrake was out of range but the Raptors dropped two flamers and took out some jetbikes and their bolt pistols struck wounds off his Void Dreamer.
Over the third turn, I lost most of one squad of chaos marines (those who had lost their rhino turn 1) and the second squad lost their rhino to concentrated fire from the Hornet’s and War Walkers. He assaulted my Raptors with both his prince and Void Dreamer. The Void Dreamer lost all but one wound in the over watch. A challenge was called and the Raptor champion dropped dead before getting to swing. The rest of the Raptors tore down the Void Dreamer and the rest turned their attention to the Prince.
The second Heldrake came in and both let rip with their baleflamers, which decimated the two jetbike squads. The Raptors continued to pummel the Prince but neither side could really hurt one another. The chaos marines on my right side assaulted the last jetbike in one squad and they would be held up till the end of the game.
Turn four; Typhus and his sorcerer meet their end at the centre of a D cannon strike. Typhus pulled away into the Warp at the last moment. With no other legitimate targets, Danny pulls his forces back and the assaults continue. My Heldrakes enter hover mode and flamer two units of snipers. One unit falls back in terror.
The last turn saw Danny do nothing. I finally got to use the meteroric descent rule for a Heldrake and it swooped into one unit of snipers, snapping them up in it’s talons.
The game ended turn 5. The mission had been in my opponent;s court and it ended close on 16 to my 12. Good game and I certainly enjoyed it more and learned the new legion rules better in this match.
Planet: Bludhaven. Region: Seraphon Sector. Death Guard vs Orks. 1500 points. Mission: Spoils of War. Deployment: Front-Line Assaul...
Planet: Cerberus. Segmentum: Ultima. Sector: Cerberus. System: Cerberus. Surveyed: Unknown. Planets: Cerberus I - Dead World....
Warhammer players have always been a vocal group of hobby gamers and usually they are very vocal about things they don't like. Since t...