Thursday, 11 June 2020

9th ed Terrain


We're being hit hard and fast with new 9th edition teasers, and today we have received a look at the new terrain rules. You can see the full article here.

Well... knee jerk reactions aside... I do and I do not like them. 8th edition had the problem that terrain was pretty much pointless in the game when it needed a more dedicated set of rules for their use. That seems to be what we are getting here so why do I have a sense of being not happy with what Games Workshop have showcased here? I think because in one example of rules changes, which I will come to below, they seem to have listened to the nonsense that comes out of the ITC format.

Let's take a look.

Terrain Traits
When setting up a battlefield, you and your opponent(s) decide which terrain traits will be applied to each piece of scenery. The traits are designed to be stackable, so a single terrain piece can actually be given as many different traits as you wish. For example, you may decide to count a bunker as both Light Cover AND Heavy Cover, offering the benefits of cover at every range.

I'm sorry... what? We have to agree on what each piece of terrain counts as? That will end well outside of tournaments. TO's will set that up themselves but in friendly games there are already rules arguments and this will probably generate more. Why not just assign specific rules to specific terrain types? That would solve this issue. I'm on the fence with this one.


This is nice and I like that the two types can be stacked. Ruins should always be both though rather than something you should be picking. About time that melee allows cover saves in ruins though. Why did it take nine editions to add that?


This is where I start to have issues and call BS! This is what they have copied from the ITC tournaments where complaints were made about being to shoot through ruins with windows or doors, so they made it so that doors and windows are effectively walls. I hate this concept. If you don't want players to shoot through such gaps, don't build them into your terrain pieces. Simples! I really hope this is one of those optional traits so that you don't have to have to use it.

Secondly, what happened to Aircraft that they need that second bit? Last I knew aircraft were not hiding behind walls on a regular basis and were not overpowered (well, maybe one or two Aeldari ones... *Ahem*). Models that are Titanic I get. Those things are towering over the terrain anyway realistically. I just don't see why aircraft are being singled out. But hey, I guess it won't be too much of an issue.


Oh look... ruins should be obscuring.

Yes, I am having a knee jerk reaction but I've walked away from the computer, painted some models and watched some Youtube to chill before I made this post. I've thought about it and chilled but some of this just is not sitting well with me. It seems like they have gone from minimal rules under 8th edition to the opposite extreme under 9th.

We shall see. While I'm not keen on the idea of 9th yet, and they are messing with my game, you do have to accept that editions change.

What do you think about what has been showcased today?

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