First edition, aka Rogue Trader, was where I started with the game. One cold and windy October Saturday my best friend at school and I went down to London, to Games Day 1987 for this release. That was my first and arguably best gaming convention I had ever been to. Nothing I have been to since ever came close to how awesome that day was. I still have the little pamphlet flyer thing they gave me at the door as we went in. On that day I bought my copy of Rogue Trader, the old plastic space marine box set and the metal space orks box set.
Sadly, my friend Chris and I only ever played a handful of games. About five or six I would say. I have always loved space marines ever since that time and is why I go back to them time and time again, even when they fail me so much. I ended up ditching them though when the Realms of Chaos books came out and I bought a sizeable Black Legion army. Once we left school though, Chris went off to university and with no one else to play against, I ditched them and continued with my main love of table top role-playing games.
There was always something cool about the universe of the game back then. It didn't take itself seriously and there was so much room for individual interpretation of both the universe and one's own army. Back then the game wasn't so up it's own backside as it is now. Random mission scenario generators could have your ork mercenaries paid by an Imperial governor to rescue his daughter who had been kidnapped by squats. Or space marines could be sent in to break up a mining dispute. While silly really, the universe was more fluid and less set in stone like it is today.
The rules were... well, let's be honest in light of modern game design, were awful. I wouldn't even want to try and play that system again. Too complex and awkward. Warhammer Fantasy Battles 3rd edition, which used basically the same system, suffered by this as well. I don't know what it is about war gamers that they want massively over complicated rules systems.
I no longer have my original copy as that fell apart in about 1989 due to the amount of reading and rereading I gave the poor thing. I do still have a well worn second hand copy though which I keep for the nostalgia of those days.
Thankfully I avoided the horror that was 2nd edition. It was many many years before I saw a copy of these rules and from my personal opinion this was just terrible. An overly complicated system yet again and a universe setting that had all the life in it just bleached. Bland and dull. I know there are many players out there who fondly remember this edition and it's probably for the same reason that I fondly remember Rogue Trader but for me, 2nd edition was a big no no.
And what was with all the bright colours? The grimdark had turned the lights on. I was told a story by a Games Workshop manager back in the mid 90's of which I do not know the full truth about. He told me that it was due to someone on the old 'Evey Metal team leaving the company but it was in their contract that all models painted by them belonged to them, so when they left, they took so many models with them that Games Workshop had to rush out new fully painted armies for the photos. As I say, I take that with a grain of salt but it makes me wonder just how much truth there is in that.
I came back near the end of the 90's when a friend at the time wanted to get back into the game. We went over to our nearest Games Workshop store and pooled our dosh for a single shared copy of the rules. He went with Chaos Space marines, Black Legion specifically and I decided to try out a new army that didn't exist in my day, the Tau. After reading their codex, and deciding that this was not to my liking, I went back to my trusty space marines. I created a homebrew chapter called the Sons of Osirion which were painted this lovely colour that Games Workshop used to do called Fire Dragon Crimson. We built and painted a few models before he lost interest and we dropped it. Somewhere I think I still have that copy of third edition.
Rules wise, it was the first edition I think where the game was more like how we have the game these days. A far cry from those Rogue Trader days. Rules were simpler and easier to understand. A lot of the unnecessary elements had gone. Although I never actually got to play it, I think I would have enjoyed this rule set quite a bit.
By the time of third edition the universe of the game was much more set in stone than it was under my day. You could still see some of that whimsy in the lore and even the models, but you could see them cementing more and more together.
The fourth edition of the game was really where I came back into it. By this time we had our own local gaming store where we went to for board games, card games and role-playing stuff, and the owner was interested in stocking Games Workshop. A few members of our gaming fraternity said that yes they were interested. As I had been running tournaments and such for a few other games, I said that if there was enough interest then I would put a club together and that is how our current club came to be - all because of Warhammer 40K 4th edition. I decided on space marines once again and bounced between Silver Skulls and Ultramarines during this edition.
Unlike third edition, fourth had become a little more rules heavy but nothing too unwieldy. The only real issues I had with fourth edition was just how overpowered it made certain assault based armies. Khorne Berzerkers got three or four times as many attacks in melee than the equivalent shooting army could put out. Genestealers could outflank coming in from the sides of the board, assaulting your units and cutting them down before they could ever do anything about it. It really used to get on my nerves, and I'm being polite in the way I am saying that. The rules were fun to play but certain aspects were OTT.
By this time the universe was pretty much what we know now. Gone was the openness and in it's place was a huge stone with everyone chiselled on it. It took some of the enjoyment away but I think that was the nostalgia talking.
Fifth edition was an edition that I loved. A lot of mechanical issues seemed to be fixed and in general the game flowed better. It carried a much more narrative feel although I probably can't tell you why I feel that. Games just worked better under fifth edition. It still experienced certain issues like the psychic phase being overpowered, especially by the Eldar and to a lesser extent Chaos Space Marines.
At this time I came up with a new space marine chapter, again, called the Knights of the Void. Ice Blue in colour and with the concept of them being knights in space. Had fun with those but by the end of the edition I had lost interest and swapped chapters.
When sixth edition was launched I got a half six in the morning bus over to our nearest Games Workshop for the release day and I was rather disappointed. I was there during the last days of Rogue Trader for the Games Workshop stores' grand opening and I had to get there for the same time to be ready as I helped out in store from time to time. The crowds were huge even at seven in the morning. I expected the same for the sixth edition release but there was no one. Disappointing. No one else turned up for like two hours! Oh well. At got my copy though.
Sixth edition was good but it started to ramp the power level. Units started to become slightly too overpowered. The psychic phase was again too strong for certain armies and underpowered for others. One thing I really did enjoy about this edition was the addition of what we would consider now to be war zones. Sixth edition introduced basic rules for different planetary types and the club used these in a lot of their games.
During this edition I read the Salamander trilogy of books by changed my chapter yet again to Salamanders. I enjoyed playing them but I started into a spiral of not winning matches and losing interest in the game.
Seventh edition. I had an issue when this edition dropped. I have the opinion that an edition needs several years to mature before it should get replaced. Sixth was only out for two years before it was replaced. This put me in a bad place for some reason and I stopped playing for nearly six months. I still run the club for the guys though. It took my friend Jon to bring me back into the fold. He showed me the new tactical objectives deck and we played a game of seventh using them. That one new mechanic reversed my opinion and I jumped back into the game.
I had sold my Salamanders by this point and so I decided to start something new. Watching my friend Joel with his chaos daemons I decided that I wanted to play an army that could summon. I started a Death Guard army with some summoned plague bearers as support. Through this edition I had a really good time with that army and especially when they released the Traitor Legions sourcebook which made them so much better.
Then along came eighth edition and this has been without doubt my favourite edition thus far. At first I was a little sceptical after all the changes to this edition were major. It became a whole new game in my eyes. You had to forget everything you knew about the previous incarnations and start a fresh. Some of our gaming club didn't like it. They felt that the game had lost it's way. No strategy and no tactics but they were so wrong. Things just changed and we have to change with them.
I don't know what happened about my Death Guard under this edition. They went from being a really good army under seventh edition to losing something once they received the new books. Gone were bikes, raptors and heldrakes and in their place they got some cool new toys but nothing that compensated for the lose of those units. In the end I lost interest and sold them, and bought a Genestealer Cult army. I wanted something different and unfortunately they just didn't play the way I wanted them to. I returned to my old reliable, the space marines. Since the release of eighth edition I had been curious about an all Primaris army so I decided that they would be my next choice. The Rift Wardens were born... a crusading Imperial Fists successor.
I haven't done amazing with my Rift Wardens chapter but I have enjoyed every game I've played. Eighth edition certainly does seem to play better when you let go of the mechanical aspect and just focus on the fun.
I'm not sure what to make of what we have seen of 9th edition yet. It seems as though for the most part the game system will remain the same but with some small changes here and there. We shall see when the game comes out.