A blog for the my love of Warhammer 40K. It's mainly battle reports written in a narrative format but will also cover a few other posts and musings. I hope you enjoy.
Saturday, 2 December 2017
Worlds of the Narrative: Tethys Ultima
Planet: Tethys Ultima.
Segmentum: Segmentum.
Sector: Dromid.
System: Tethys.
Surveyed: M43.
Planets:
Tethys Ultima - Dead World.
Tethys Secundus - Dead World.
Tethys Tertius - Water World.
Tethys Quantus - Dead World.
Summery:
Millions of years ago this system was the heart of a large Necrontyr dynasty that encompassed a vast swath of local space. When the war with the ancient Aeldari went against them and the Necrons retreated to their tombs this world was one of the last to enter hibernation. Over the many thousands of millennia the planet began to die as it's sun started to grow cold. Now it stands as a barren dust ball hanging in space.
Size: Equatorial distance - 8,500 miles.
Gravity: 1.2 G.
Satellites: One moon.
Population: None.
Orbit: 15 million miles from it's star. Tethys Ultima takes 22 days to complete one orbit.
Climate: Mean surface temperature of 20 degrees centigrade.
The Death Guard came to the Tethys system in order to locate a potential staging area for attacks into the border worlds of the Segmentum Tempestus. They found a dry dusty world suitable for their needs. Cultists and slaves were put to work constructing a serious of fortresses and defence lines. The construction activated the defences of the necron tombs. Slowly large numbers of necron warriors were raised from their sleep and sent forth. The Death Guard although taken by surprise fought hard to repel the enemy. Now, rather than vent themselves on the Imperium of Man they must fight to destroy the emerging Necron army.
Notes: Tethys Ultima is the world for games where the Death Guard face down the Necrons. Some of the named characters appearing might be odd but I can live with it.
Tide of Battle:
Necron victories: 2.
Death Guard victories: 1.
Draws: 0
The Necrons are winning by shear numbers but the Death Guard are safe behind their fortress walls for now. A miracle may be needed if they are to secure victory here.
1. Scorched Earth (7th edition).
2. Hunt the Enemy (7th edition).
3. Firesweep.
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