Friday, 16 June 2017

Wager of the Gods - Susperia

Planet: Susperia.
Region: Eye of Terror.
Time has no meaning in the Warp.

Death Guard vs World Eaters.
2000 points.
Mission: Purge the Alien.

There are no stars in the skies above Susperia. Instead the sky is a swirling storm of psychedelic colours in which leering daemonic faces and reaching talons frequently appear. Below those skies two armies have come together at the will of their patrons to fight for the honour of their god.

When my expected opponent had to drop out of last night's game Mark offered to take over and challenge my Death Guard. Normally he plays Thousand Sons but I know he has other chaos marine armies so I asked him to play his World Eaters as I don't think I've played against them since 6th edition. We decided to be thematic and play the basic kill point mission with the across table deployment. Kill! Maim! Burn!

Mark had the first turn, which coupled with the World Eater legion rules meant that he was half way across the table and bearing down on me straight away. My first turn saw just a single wound being taken off of a chaos spawn but I don't think I caused any other injuries due to Mark making his night fight stealth saves. Turn two and one unit reached one of my chaos marine squads and combat was joined. He also destroyed a rhino with a lucky shot from a plasma pistol.

From this point on the game started to bog down into close combat. I was lucky enough to keep one rhino intact for a while allowing me to fire my meltaguns and plasma pistol out the top. It forced Mark to drop my rhino giving me the chance to assault him. Combat was quite nasty from this point. I didn't manage to get anywhere in challenges as Marks chaos lords on juggernauts each had a powerful relic preventing me from making armour saves for the most part, and my FNP rolls were shockingly bad again. My helbrute, which I wanted to support my marines was crushed by a mighty daemon prince of Khorne.

When my heldrake came in it was able to melt half a squad of berzerkers. Next turn I had to risk it and put it into hover mode and while it did take out the rest of the khorne warriors, it was assaulted by Kharn the Betrayer and the daemon prince. They ripped it to the ground but I was happy with what it did.

When my land raider went boom, the terminators and my terminator lord moved out of the burning wreckage to attack a chaos lord on juggernaut. Again though I just couldn't score wounds on him and he just hacked through them. The World Eaters were living up to their reputation.

Come turn four and I realsied that I had completely forgotten about my raptors waiting to come in from reserve. With pretty much everything else I had reduced to a pile of headless corpses, I dropped them down into Mark's deployment zone. If nothing else I could snatch a point at the end of the game. Unfortunately they ended up in charge range of a chaos lord on juggernaut and promptly slaughtered to a man.

Game ended turn five with a complete table wipe for my poor Nurgle marines. Mark had won 15 victory points to my one. He had claimed every available victory point that he could have scored. Impressive.

I had hoped to do better but a mix of his relic wielding juggernaut lords and my inability to roll feel no pain meant that this was never going to go my way.

However, on a good note, this was potentially my last game of 7th edition. Next week I have my first 8th edition game. Looking forward to it big time.

Nurgle's champions had failed and Khorne gathered their skulls for his throne. The Death Guard were not living up to their name. Nurgle would have to look elsewhere for a champion if he was to dominate the battlefields of Susperia.

Blood for the Blood God!

A horde of mutated spawn surge through the ruins.

Death Guard deployment.

A mighty daemon prince of Khorne.

Berzerkers charge across the battlefield.

My heldrake vomits over a unit of berzerkers.


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