Friday 28 October 2016

The Emperor's Will - Cadia

Mission: The Emperor's Will.
Deployment: Hammer & Anvil.
Points: 2000pts.
Warzone: Cadia.

The Death Guard advance has ground to a halt. The chaos marines face the hated Imperial Fists across a wides watch of no man's land. For several days they have exchanged fire with no real shift in the lines. Typhus orders his forces to board transports and charge into the space marine lines.

It has been a few weeks since I last got a game of 40K so when Gary D challenged me with his Imperial Fists I jumped at the chance. Mission was The Emperor’s Will at 2000 points. I still wanted to try the list I played at the Midas Crusade tournament and I hoped that it might do better in a less competitive game.

We both placed our objective on opposite sides of the same edge with units guarding them. I had some CSM guarding mine and he had some strange Horus Heresy cannons (they have some 40k experimental rules) on his. Knowing that he was keeping two units of terminators and lysander in reserve, I kept my hel cult back to help guard my base.

Night fight turn 1 meant that little fire actually hit. Only my Knight managed to inflict any wounds. It would do really well through the game never scattering the thermal blaster the entire game. Once it hit turn 2 his fire power dropped my land raider and both rhinos. The terminators came down mid table to engage Typhus and his terminators. This meant that the hel cult did nothing the entire game.

As usual Typhus died horribly in close combat with Lysander just pummelling into red goo with his silly thunder hammer. He always seems to end up in the wrong combats. Maybe he’ll have better luck next time.

Grave cannons tore the hull points out of my Knight and all game it only regenerated one! It did managed to crush an enemy dreadnought and two of the centurians before it suffered catastrophic damage and detonated, taking out half my plague marines on that side of the table.

The game ended turn 5 with Gary winning 5VP to my 3VP. Close game but he had far better luck with his dice rolls then I did.  I really needed to have my raptors built as I think if I could have deep struck them at the back of the table I might have been able to take his objective forcing him to either pull back or push on towards my objective.

2 comments:

  1. Reliable mobility is a key factor in winning games, usually more so for maelstrom style matches, but in the Emperor's will where the objectives are so limited being able to reach out and claim stuff is key - it's why drop pods are such a huge advantage to imperial marines.

    ReplyDelete
    Replies
    1. Once I get through my current painting backlog, then I'm going to get the Raptor's built.

      Delete

Crusade Battles catchup

 It's been a few weeks since I last updated and in that time I have played a further three Crusade games. I am really enjoying playing C...