Tuesday 4 October 2016

Falling Back - Lelithar


Planet: Lelithar.
Cadian Sector.
999.M41

Dark Angels vs Death Guard.
2000 points.
Mission: Deadlock.

The Lelithar conflict has after many weeks fallen to a stalemate with neither the larger Death Guard army nor the Dark Angel strike teams making head way against one another. Typhus has decided to pull his back forces to the territory that they have captured. While this consolidates his forces into one target location, the Dark Angels do not have the numbers to launch an effective strike and the lord of the Death Guard plans to use his numbers to eradicate the space marine threat.

This was my effective third tournament game against my nephew's Dark Angels. Typical that I would end up playing him yet again. Having played against this list recently I knew exactly what to expect and I spent the set up trying to work out how to deal with all that grav weaponry. This game was played lengthwise down the table but I knew with his drop pod force I wouldn't make much headway and that is exactly what happened. Benjo got the first turn and his grav weaponry tore dropped a handful of chaos marines first turn and stripped some hul points from my Chaos Knight.

My plague marines were in rhino's but each attempt to get close to objectives resulted with me losing hull points and slowly he whittled away my forces. Worst of all was my turn two in which he wrecked my land raider forcing Typhus and his terminators to jump out. All I could do on my turn was hope that enough of them could assault the squad and remove those grav weapons, but once again overwatching on full ballistic skill meant he killed all four terminators and Typhus before I even did anything. By the end of turn two I had basically given up and was just playing to make things more difficult for my opponent.

The only real victory I had this game came from my Chaos Knight. I was able to keep it alive and continually focus fire into his Librarian Conclave squad and Azrael. Turn after turn I stripped away Azrael's protection but I couldn't get through the invulnerable saves by the time the game ended on turn 6. But I did more damage to them in this game than I had previously.

On turn 6 the game ended and once again victory was achieved by the Dark Angels due to grav weapons.  I've said it before but they are nasty. Unfortunately this game because of the terrain layout and my nephew's well placed drop pod assault, I didn't have the cover saves to prevent it. Going to need some more practice against him I think.

Typhus plan has worked but at great cost. His men have successfully fallen back but the Dark Angels launched a series of successful strikes into the chaos forces they retreated from the front lines. Now the Death Guard have consolidated their position Typhus needs to fathom a means of breaking out and achieving a victory if the Lelithar campaign is to be successful.

4 comments:

  1. Sounds like you could do with some daemonic allies! not having any kind of save would soon make those grav weapons an expensive waste of time, only wounding on 6's and you still getting an invun save.

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    Replies
    1. I do have some plaguebearers at the moment, but this game was part of a tournament and Typhus cannot summon them and I didn't have the points to include them as part of the list.

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    2. Hmm, in that case all you can really do is make sure they're playing the grav cannons right. Unless its a centurion or a bike, grav weapons suffer a lot if they move, shooting at half range and fewer times.

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    3. He has been playing them right. His dice have been on fire in our recent games.

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