Tuesday, 20 September 2016

Guerrilla Warfare - Lelithar



Planet: Lelithar.
Cadian Sector.
999.M41

Dark Angels vs Death Guard.
2000 points.
Mission: Cloak and Shadows.

The war for Lelithar was not going well. Every attempt to push forward was being met by stiff resistance from the Dark Angels marines. It was becoming clear that despite superior numbers the Death Guard could not strike their targets en mass without suffering serious defeat. Typhus instead divides his legion into multiple smaller war bands and dispatches them to numerous potential targets with the idea that the space marines cannot protect each and every target. The war may be fought piecemeal but slowly the Death Guard would achieve victory.


I haven't played my nephew for a while so I challenged him to a 2000 point 40k game. I knew he would accept and dust off his Dark Angels. I decided to play for fun and try out the new Black Crusade detachment from Traitor's Hate to see if it would work ok for an event I was playing in a weeks time. Knowing that I had to have a Chaos Knight for that event I took one for this game as practice but it's cost meant that I would be forced to forego any vehicles in my list. I can tell you right now that it hurt me big time.

Deployment was the old classic across from one another and the mission rolled was Cloak & Shadows, which I had played recently against Raven Guard. Objectives were well spread around and my deployment let me start with two of them. My nephew started with three in hand.

His list was something I haven't played against before. He normally takes the big land speeder with the shadow/cover effect but this time he didn't and instead played a Librarian Conclave block with Azrael which was frankly scary. Otherwise he did his usual of spamming grav weapons in both tactical squads and a devastator squad. Those things are the bane of my games sometimes.

He got first turn and I chose not to try and steal. He inserted two drop pods, one with a devestator squad with grav cannons and the other with the conclave. His grav weapons knocked down the Knight before it got chance to do anything. Impressive but I felt that I had wasted vital points. Must learn not to get attached to super heavy walkers.

From there the game just got worse for me. He scored all three of his starting objectives and on my turn I scored none but did kill a handful of his marines. My next turn saw me draw an objective that he held so I raced my bike squad up the side, smashing through the tactical squad holding it only to find that his razorback a few inches away had the Objective Secured special rule  and I had nothing now to take it out.

Ultimately he was able to outflank my forces and cut me down in a withering hail of fire from three directions. Terminators and Plague Marines alike just cut down by small arms fire and grav weapons. Even Typhus dropped due to those. He may need to be benched in future games at this rate!

Turn five and it was almost half past midnight so I called it there. He had a very nice army and there was nothing I could do to pull it back. The objectives I drew were just dire and now where near me. The Chaos Warband formation is nice but too restrictive for how I play but the whole Black Crusade detachment was sort of nice. Because of the special rules I ended up with a biker aspiring champion with T7, 2+ armour save, fleet and feel no pain. He was a bit of a monster but he took a lascannon to the chest and died turn 4.

My real problem other than his grav weapons was the lack of speed. I needed rhinos and a land raider to get my units safely around the table. Just means that for the weekend event I'll not be playing the new formations or detachment like I wanted.

Good game but I hope not to play against that many grav weapons again for a while.

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