Sunday, 12 April 2020

Lockdown Update: Gaslands



Finally starting to get my head back in gear and with an Easter Sunday off I decided to sit down and do some modelling. While I set some AoS skeletons to glue I decided to start work (finally) on some of my Gaslands cars. I know it isn't 40K related but I figured someone might be interested and it gives me something to post about for the moment while I'm stuck in here between work hours.

I've not really tried painting toy cars before let alone make them post apocalyptic so this was a new experience. I figured that I would start with a couple intro teams so that I have something to play but I can also use to introduce new players to the game at some point.

So to start with I decided to go with a wasteland raiders team, sponsored by Slime (basically they are the typical Mad Max wasteland types). I worked out a basic fun two car team and picked two cars from the collection to work on


I wanted two cars that looked like they may have been scavenged from somewhere out there and patched up quick.  Raided my 40K bitz box for a couple bolters and some armour pieces. I wanted to start simple and learn as I go along, so I didn't try to overdo it. Some players like to strip the cars apart and get rid of the original paint jobs, but I like the look of some of the Hot Wheels cars schemes so I decided to keep them and just paint over them. Try to make them down and dirty while keeping a semi-real look.


Car 1 - "Pinball".
Somewhere out there, the raiders have located a racing car from before Mars bombed us to Heck, and put it new use. I picked this one because although racing cars are more an Idris team, I could see this being put to good use out on the highways.

From my bitz box I pulled a space marine bolter as use for a machine gun, a couple Orky plates and some points of an old tank ram for starters. The car already had a front spoiler that looked good as a makeshift ram so I figured since Slime teams benefit from bouncing off of opposing cars, that side mounted rams (no build point cost for Slime teams) would be nice and brutal.

The car design was a bit awkward for trying to apply rust. Not something I normally need to apply on my models. I may have overdone it a little bit. Oops. The idea being to use a lighter brown (some websites suggested start with yellow oddly) and then apply a darker brown. It looks alright but I'm not overly keen as it appears like poor camouflage rather than rust.


Car 2 - "Fat Man".
For my second car I wanted something that didn't look out of place among the cars you see in a Mad Max movie and with this little thing I found it. I figure the raiders found this abandoned on the highway somewhere with a little gas left in the tank.

Where "Pinball" is meant to score the hazards tokens, audience votes and demolish the opposition, "Fat Man" is there to streak ahead and win the race while everyone else is kept busy. As a smaller car than "Pinball" I didn't want to add too much to this one. So I with another space marine bolter and a couple of the old weird gold coloured metal additions from Forge World, the windows on this one got protected at least.

This car was much easier to paint. She got a quick dry brush with silver and then a dark wash before I did anything else. Then I started to apply the rust and having learnt from my first attempt I think this time I came away happier with the style. Less is more and all that.


That is my first starter team.Over the next few days I hope to have some time to pick a couple more teams and work on them. Maybe even get some solo practice games in as I haven't had a chance to try out the new rules since Refuelled was released.





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