tag:blogger.com,1999:blog-7313155990967976958.post571275207694196877..comments2023-06-19T13:51:50.446+01:00Comments on March of the Damned: Codex Review: Space MarinesEryx_UKhttp://www.blogger.com/profile/15745459114536513706noreply@blogger.comBlogger5125tag:blogger.com,1999:blog-7313155990967976958.post-82538682050315341502018-01-18T18:15:36.035+00:002018-01-18T18:15:36.035+00:00I'll have to take another look when I get the ...I'll have to take another look when I get the chance and see how they measure up points wise because that may be where I change my mind. Eryx_UKhttps://www.blogger.com/profile/15745459114536513706noreply@blogger.comtag:blogger.com,1999:blog-7313155990967976958.post-56720217311760745242018-01-18T18:14:39.978+00:002018-01-18T18:14:39.978+00:00You've hit on some very good points there. The...You've hit on some very good points there. The only codex which is worse is the Grey Knights I think (which I'm currently trying to read). Maybe it is because as the poster boys of the game GW worked on them first and the later codexes are the ones that they have ironed the issues out of. Eryx_UKhttps://www.blogger.com/profile/15745459114536513706noreply@blogger.comtag:blogger.com,1999:blog-7313155990967976958.post-36720101769886580612018-01-17T07:15:17.228+00:002018-01-17T07:15:17.228+00:00Nice review buddy. One point I must disagree with ...Nice review buddy. One point I must disagree with though is the crusader squads. Although they are limited to black Templar only chapter tactics they are one of the best units in the book for min-maxing. The ability to take a heavy, special and combo weapon in a 5 man squad while the other two marines just act as ablative wounds makes them pretty strong imo, allowing you to fill obsec troop choices on the cheap that still pack more firepower than an equivalent tactical squad. Jimbohttps://www.blogger.com/profile/04950063737302695309noreply@blogger.comtag:blogger.com,1999:blog-7313155990967976958.post-90381109171405142762018-01-16T23:51:39.050+00:002018-01-16T23:51:39.050+00:00With every new codex release I find myself more di...With every new codex release I find myself more disappointed by what the marine dex is. <br />Tactical squads are poor, drop pods that used to make them effective have been nerfed into oblivion and you're better off taking sternguard and/or scouts. These days I only take tactical marines for narrative reasons.<br /><br />Primaris units are good in general, hellblasters are amazing because of the combination of range and kitting out the whole squad.<br /><br />Speeders are now hopeless because their weapons are all heavy so they only hit on 4's if you move, which kind of defeats the point of having a fast vehicle in my view.<br /><br />Terminators remain the biggest frustration of a unit in the whole book, I really don't know what they need to become worthwhile, but taking special issue combi/storm bolters for -2 AP would be a good start - even with the number of shots they can put out it's just not good value - great for horde control but why would you want to use your elite infantry for that? Equally now power fists are -1 to hit and there's no attack bonus for charging, only hitting once with each power fist in combat on average feels lacklustre. <br /><br />Stratagems are also a big disappointment to me, with very few available to use in most games. On the whole the stratagems seem to fall into a category of either chapter specific (7-8 I think) or recreating a formation benefit from the 7th ed codex such as killshot or linebreaker bombardment. That's fine, but including such an unbalanced mix of units feel counter intuitive to the purpose of 8th. There are some cool ones, like tremor shells for the thunderfire, and auspex scan, but the good ones are few and far between.<br /><br />Not a bad codex, but I feel a missed opportunity to create something truly balanced and synergistic, Evaluating the Eldar book has really showed me how such balance can be done because that's a book where 95% of the units are really viable and work with each other.<br /><br />I agree with you about Primaris in general though, having used them a few times, they're not really designed to work on their own yet in my opinion, and Reivers in particular suffer from not really knowing what their true purpose is. How can Cawl spend 10,000 years improving on the Astartes template but not manage to make any combat weapons nastier than a knife...Triple Dhttps://www.blogger.com/profile/18002702481127525157noreply@blogger.comtag:blogger.com,1999:blog-7313155990967976958.post-39799147750757219152018-01-16T23:37:39.939+00:002018-01-16T23:37:39.939+00:00I just can't get excited about Primaris Marine...I just can't get excited about Primaris Marines. As you have said, they aren't particularly flexible and that is what attracted me to Space Marines in the first place, back in 2nd Edition. I still haven't played a narrative-focused game of 8th yet, so I feel like it is a tough slog at the moment :-)Marc van Holsthttps://www.blogger.com/profile/06111807836610358784noreply@blogger.com